Essentials

Poliwrath

Tadpole Pokémon

Poliwrath

Water Fighting

Abilities

Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

Damp

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Hidden Ability

Swift Swim

Doubles Speed during rain.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 1
  • Electric 2
  • Fairy 2
  • Fighting 1
  • Fire ½
  • Flying 2
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock ½
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 1
National
62
Kanto
62 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
74 Gold, Silver, Crystal
Updated Johto
74 HeartGold, SoulSilver
Mountain Kalos
35 X, Y
Original Alola
151 Sun, Moon
Updated Alola
184 Ultra Sun, Ultra Moon
Let’s Go Kanto
62 Let’s Go, Pikachu!, Let’s Go, Eevee!
Isle of Armor
144 Sword, Shield

Names

Japanese
ニョロボン (nyorobon)
ニョロボン
Official roomaji
Nyorobon
Korean
강챙이
Chinese
蚊香泳士
蚊香泳士
French
Tartard
German
Quappo
Spanish
Poliwrath
Italian
Poliwrath

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
255 Search:
Effort points
  • 3 Defense
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
medium slow Search:

Wild held items

Ruby, Sapphire, Emerald 5% King’s Rock King’s Rock
FireRed, LeafGreen, Colosseum, XD nothing
Generation 4 5% King’s Rock King’s Rock
Generation 5 5% King’s Rock King’s Rock
Generation 6 5% King’s Rock King’s Rock
Sun, Moon, Ultra Sun, Ultra Moon 5% King’s Rock King’s Rock
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Poliwag Poliwhirl Level up, starting at level 25 Poliwrath Use a Water Stone
Politoed Trade, while holding a King’s Rock

Stats

Pctile Min IVs Max IVs
HP
90
81.3 353 384
Attack
95
69.5 258 289
Defense
95
77.6 258 289
Special Attack
70
54.1 208 239
Special Defense
90
75.1 248 279
Speed
70
53.4 208 239
Total
510
74.4

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★☆
Power
★★★✯✯
Skill
★✯✯☆
Stamina
★✯✯✯☆
Jump
★★
Total
8/15/18

Flavor

Flavor Text

Generation 7
Sun

Poliwrath in the Alola region are strong swimmers that use the breaststroke. Many children learn to swim by imitating Poliwrath.

Moon

Its percentage of body fat is nearly zero. Its body is entirely muscle, which makes it heavy and forces its swimming prowess to develop.

Ultra Sun

It’s quite a gifted swimmer, even among Water-type Pokémon, but it normally spends its time on land.

Ultra Moon

The muscles it has developed through swimming are thick and powerful. When it lands a square punch, it can turn huge boulders to dust.

Let’s Go, Pikachu!, Let’s Go, Eevee!

Swims powerfully using all the muscles in its body. It can even overtake world-class swimmers.

Generation 8
Sword

Its body is solid muscle. When swimming through cold seas, Poliwrath uses its impressive arms to smash through drift ice and plow forward.

Shield

Poliwrath is skilled at both swimming and martial arts. It uses its well-trained arms to dish out powerful punches.

Sprites

Poliwrath Poliwrath

Miscellany

Species
Tadpole Pokémon Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
water's edge Search:
Footprint
Poliwrath
Shape
Anthropomorphic Search:

Height

Trainer dude

Poliwrath
13

4'3.2"
1.3 m

Weight

Trainer dudette

Poliwrath
540

119.0 lb
54.0 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2
X X
Y Y

Pal Park

Area
Pond
Score
90
Rate
3

Moves

Water and Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Poliwrath's higher Attack, and have their class highlighted in green.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Circle Throw Fighting physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

Hypnosis Psychic status 20 60%

Puts the target to sleep.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

57 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

Hypnosis Psychic status 20 60%

Puts the target to sleep.

Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

35 35 Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

43 43 32 32 32 32 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

51 51 53 53 43 43 43 43 Mind Reader Normal status 5

Ensures that the user's next move will hit the target.

53 53 53 53 Circle Throw Fighting physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

16 Hypnosis Psychic status 20 60%

Puts the target to sleep.

19 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Level up, learned by Poliwhirl but not Poliwrath
16 Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

21 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

30 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Water Sport Water status 15

Halves all Fire-type damage.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

41 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

5 5 5 Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

11 11 11 5 5 5 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

11 11 11 Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

27 27 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

35 35 21 21 21 21 21 21 39 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

32 32 32 32 32 32 Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

43 43 37 37 37 37 37 37 Belly Drum Normal status 10

User pays half its max HP to max out its Attack.

43 43 43 43 43 43 Wake-Up Slap Fighting physical 10 70 100%

If the target is asleep, has double power and wakes it up.

49 51 51 48 48 48 48 48 48 48 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

53 53 53 53 53 53 Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* * * Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Poliwag but not Poliwrath
• • • • • • • • Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

• • • • • Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• • • • • • • Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

• • • • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • • • • • • Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

• • • • • • • Ice Ball Ice physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

• • • • • • • • • Mind Reader Normal status 5

Ensures that the user's next move will hit the target.

• • • • • • • • • Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

• • • • • • Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

• • • • • • Refresh Normal status 20

Cleanses the user of a burn, paralysis, or poison.

• • • • • • • • • Splash Normal status 40

Does nothing.

• • • • • Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

• • • • • • • Water Sport Water status 15

Halves all Fire-type damage.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Belly Drum Normal status 10

User pays half its max HP to max out its Attack.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

Circle Throw Fighting physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Mind Reader Normal status 5

Ensures that the user's next move will hit the target.

Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Coaching Fighting status 10

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Defense Curl Normal status 40

Raises user's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Metronome Normal status 10

Randomly selects and uses any move in the game.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

01 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

01 00 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

02 01 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

05 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

07 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

08 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

10 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

12 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

13 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05 01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

08 08 08 08 08 08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

04 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 15 15 15 08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

19 15 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

26 26 26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

27 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

28 28 28 28 28 28 15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

29 29 29 29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

31 31 31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

31 Mimic Normal status 10

Copies the target's last used move.

32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

35 Metronome Normal status 10

Randomly selects and uses any move in the game.

40 Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

33 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

40 Defense Curl Normal status 40

Raises user's Defense by one stage.

43 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

22 22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

25 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

26 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

27 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

29 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

30 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

35 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

40 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

41 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

47 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

48 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

49 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

51 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

35 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

36 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

42 42 42 42 42 42 42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

46 Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

47 47 47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

52 52 52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

55 55 55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

45 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

56 56 56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

53 Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

66 66 66 66 66 66 57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

78 78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

50 90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 H3 94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

98 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

63 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

H4 H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

75 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

H7 H7 H7 H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

H8 H6 H7 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R03 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

55 R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R06 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R11 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R14 Metronome Normal status 10

Randomly selects and uses any move in the game.

R16 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R21 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R30 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R45 Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

R48 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

R53 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

R57 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

R64 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

R67 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R84 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

R93 Darkest Lariat Dark physical 10 85 100%

Ignores the target's stat modifiers.

R94 High Horsepower Ground physical 10 95 95%

Inflicts regular damage with no additional effect.

R95 Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

R98 Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

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