Essentials
Pokédex Numbers
- Introduced in
- National
- 778
- Original Alola
- 242
- Updated Alola
- 315
- Galar
- 301
- Crown Tundra
- 46
Names
- Japanese
- ミミッキュ (mimikkyu)
- ミミッキュ
- Korean
- 따라큐
- Chinese
- 謎擬Q
- 谜拟丘
- French
- Mimiqui
- German
- Mimigma
- Spanish
- Mimikyu
- Italian
- Mimikyu
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Mimikyu |
Mimikyu Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 29.4 | 283 | 314 | |
Attack | 64.5 | 248 | 279 | |
Defense | 63.4 | 228 | 259 | |
Special Attack | 26.9 | 168 | 199 | |
Special Defense | 88.1 | 278 | 309 | |
Speed | 80.4 | 260 | 291 | |
Total | 56.5 |
Flavor
Flavor Text
-
Its actual appearance is unknown. A scholar who saw what was under its rag was overwhelmed by terror and died from the shock.
A lonely Pokémon, it conceals its terrifying appearance beneath an old rag so it can get closer to people and other Pokémon.
Although it’s a quiet, lonely Pokémon, if you try to look at what’s under its rag, it will become agitated and resist violently.
A gust of wind revealed what hides under this Pokémon’s rag to a passing Trainer, who went home and died painfully that very night.
-
It wears a rag fashioned into a Pikachu costume in an effort to look less scary. Unfortunately, the costume only makes it creepier.
There was a scientist who peeked under Mimikyu’s old rag in the name of research. The scientist died of a mysterious disease.
Sprites
Height
1'3.7"
0.4 m
Weight
6.2 lb
2.8 kg
Locations
Moves
Ghost and Fairy moves get STAB, and have their type highlighted in green.
Physical moves better suit Mimikyu's higher Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Splash | 40 | — | — | Does nothing. |
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— | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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— | Copycat | 20 | — | — | Uses the target's last used move. |
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5 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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10 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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14 | Shadow Sneak | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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19 | Mimic | 10 | — | — | Copies the target's last used move. |
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23 | Feint Attack | 20 | 60 | — | Never misses. |
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28 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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32 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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37 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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41 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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46 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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50 | Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
Move reminder: Can be taught at any time by the Move Reminder | ||||||||
• | Wood Hammer | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
Tutor: Can be taught at any time by an NPC. | ||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Trick | 10 | — | 100% | User and target swap items. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |