Essentials
Abilities
- Keen Eye
Prevents accuracy from being lowered.
- Infiltrator
Bypasses Light Screen, Reflect, and Safeguard.
Hidden Ability
- Prankster
Raises non-damaging moves' priority by one stage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 678
- Central Kalos
- 115
- Galar
- 209
Names
- Japanese
- ニャオニクス (nyaonikusu)
- ニャオニクス
- Korean
- 냐오닉스
- Chinese
- 超能妙喵
- 超能妙喵
- French
- Mistigrix
- German
- Psiaugon
- Spanish
- Meowstic
- Italian
- Meowstic
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Espurr | Meowstic Level up, starting at level 25 |
Meowstic Forms
Male and female Meowstic have different level-up moves and hidden abilities. While gender differences are not usually considered to be separate forms, Meowstic's are treated as such for practical purposes.
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 62.0 | 321 | 352 | |
Attack | 14.4 | 164 | 195 | |
Defense | 59.1 | 220 | 251 | |
Special Attack | 65.8 | 234 | 265 | |
Special Defense | 66.9 | 230 | 261 | |
Speed | 86.8 | 276 | 307 | |
Total | 52.7 |
Flavor
Flavor Text
-
Revealing the eyelike patterns on the insides of its ears will unleash its psychic powers. It normally keeps the patterns hidden, however.
The defensive instinct of the males is strong. It’s when they’re protecting themselves or their partners that they unleash their full power.
Sprites
Height
1'11.6"
0.6 m
Weight
18.7 lb
8.5 kg
Locations
Moves
Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Meowstic's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | Covet | 25 | 60 | 100% | Takes the target's item. |
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— | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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— | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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— | Disarming Voice | 15 | 40 | — | Never misses. |
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— | — | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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— | — | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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— | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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5 | 5 | 5 | Covet | 25 | 60 | 100% | Takes the target's item. |
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9 | 9 | 9 | 9 | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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13 | 13 | 13 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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19 | 19 | 19 | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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22 | 22 | 22 | Disarming Voice | 15 | 40 | — | Never misses. |
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25 | 25 | 25 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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12 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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28 | 28 | 28 | 15 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | 31 | 31 | Miracle Eye | 40 | — | — | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
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18 | Covet | 25 | 60 | 100% | Takes the target's item. |
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21 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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24 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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29 | Role Play | 10 | — | — | Copies the target's ability. |
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34 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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35 | 35 | 35 | 34 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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40 | 40 | 40 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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43 | 43 | 43 | Role Play | 10 | — | — | Copies the target's ability. |
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39 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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45 | 45 | 45 | 44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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48 | 48 | 48 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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50 | 50 | 50 | Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
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53 | 53 | 53 | 49 | Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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54 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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59 | Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Egg, learned by Espurr but not Meowstic | |||||||||||
Assist | 20 | — | — | Randomly selects and uses one of the trainer's other Pokémon's moves. |
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Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Trick | 10 | — | 100% | User and target swap items. |
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Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||
• | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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• | • | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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• | • | • | Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Expanding Force | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Trick | 10 | — | 100% | User and target swap items. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
02 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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47 | Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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66 | 66 | 66 | 57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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70 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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71 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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72 | Magic Room | 10 | — | — | Negates held items for five turns. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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84 | Tail Slap | 10 | 25 | 85% | Hits 2-5 times in one turn. |
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89 | Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
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91 | Psychic Terrain | 10 | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R25 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R38 | Trick | 10 | — | 100% | User and target swap items. |
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R40 | Skill Swap | 10 | — | — | User and target swap abilities. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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97 | 97 | 97 | R58 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R83 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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R90 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |