Essentials

Meowstic

Male

Male Meowstic

Psychic

Abilities

Keen Eye

Prevents accuracy from being lowered.

Infiltrator

Bypasses Light Screen, Reflect, and Safeguard.

Hidden Ability

Prankster

Raises non-damaging moves' priority by one stage.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 6
National
678
Central Kalos
115 X, Y
Galar
209 Sword, Shield

Names

Japanese
ニャオニクス (nyaonikusu)
ニャオニクス
Korean
냐오닉스
Chinese
超能妙喵
超能妙喵
French
Mistigrix
German
Psiaugon
Spanish
Meowstic
Italian
Meowstic

Breeding

Gender
always male Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
163 Search:
Effort points
  • 2 Speed
Capture rate
75 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Espurr Meowstic Level up, starting at level 25

Meowstic Forms

  • Male Meowstic
  • Female Meowstic

Male and female Meowstic have different level-up moves and hidden abilities. While gender differences are not usually considered to be separate forms, Meowstic's are treated as such for practical purposes.

Stats

Pctile Min IVs Max IVs
HP
74
62.0 321 352
Attack
48
14.4 164 195
Defense
76
59.1 220 251
Special Attack
83
65.8 234 265
Special Defense
81
66.9 230 261
Speed
104
86.8 276 307
Total
466
52.7

Flavor

Flavor Text

Generation 8
Sword

Revealing the eyelike patterns on the insides of its ears will unleash its psychic powers. It normally keeps the patterns hidden, however.

Shield

The defensive instinct of the males is strong. It’s when they’re protecting themselves or their partners that they unleash their full power.

Sprites

Male Meowstic Male Meowstic

Miscellany

Species
Constraint Pokémon Search:
Color
Blue Search:
Cry
Shape
Sciurine Search:

Height

Trainer dude

Male Meowstic
6

1'11.6"
0.6 m

Weight

Trainer dudette

Male Meowstic
85

18.7 lb
8.5 kg

Locations

Moves

Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Meowstic's higher Special Attack, and have their class highlighted in green.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Covet Normal physical 25 60 100%

Takes the target's item.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Disarming Voice Fairy special 15 40

Never misses.

Mean Look Normal status 5

Prevents the target from leaving battle.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

5 5 5 Covet Normal physical 25 60 100%

Takes the target's item.

9 9 9 9 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

13 13 13 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

19 19 19 Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22 22 22 Disarming Voice Fairy special 15 40

Never misses.

25 25 25 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

12 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

28 28 28 15 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

31 31 31 Miracle Eye Psychic status 40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

18 Covet Normal physical 25 60 100%

Takes the target's item.

21 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

24 Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

29 Role Play Psychic status 10

Copies the target's ability.

34 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

35 35 35 34 Reflect Psychic status 20

Reduces damage from physical attacks by half.

40 40 40 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

43 43 43 Role Play Psychic status 10

Copies the target's ability.

39 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

45 45 45 44 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

48 48 48 Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

50 50 50 Misty Terrain Fairy status 10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

53 53 53 49 Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

54 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

59 Misty Terrain Fairy status 10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Espurr but not Meowstic
• • • Assist Normal status 20

Randomly selects and uses one of the trainer's other Pokémon's moves.

• • • Barrier Psychic status 20

Raises the user's Defense by two stages.

• Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

• • • Trick Psychic status 10 100%

User and target swap items.

• • • • Yawn Normal status 10

Target sleeps at the end of the next turn.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Mean Look Normal status 5

Prevents the target from leaving battle.

Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Covet Normal physical 25 60 100%

Takes the target's item.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Expanding Force Psychic special 10 80 100%

Inflicts regular damage with no additional effect.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Heal Bell Normal status 5

Cures the entire party of major status effects.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Magic Room Psychic status 10

Negates held items for five turns.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Recycle Normal status 10

User recovers the item it last used up.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Role Play Psychic status 10

Copies the target's ability.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Shock Wave Electric special 20 60

Never misses.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Skill Swap Psychic status 10

User and target swap abilities.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Trick Psychic status 10 100%

User and target swap items.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

03 03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 20 19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

29 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

44 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

47 Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53 53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

66 66 66 57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

70 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

71 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

72 Magic Room Psychic status 10

Negates held items for five turns.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

84 Tail Slap Normal physical 10 25 85%

Hits 2-5 times in one turn.

89 Misty Terrain Fairy status 10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

91 Psychic Terrain Psychic status 10

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

R08 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

R11 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R25 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R38 Trick Psychic status 10 100%

User and target swap items.

R40 Skill Swap Psychic status 10

User and target swap abilities.

R49 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

97 97 97 R58 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

R65 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R68 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R83 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

R90 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

98 98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

External Links