Essentials
Abilities
- Intimidate
Lowers opponents' Attack one stage upon entering battle.
Hidden Ability
- Moxie
Raises Attack one stage upon KOing a Pokémon.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 130
- Kanto
- 130
- Original Johto
- 77
- Original Hoenn
- 53
- Original Sinnoh
- 24
- Extended Sinnoh
- 24
- Updated Johto
- 77
- Central Kalos
- 50
- New Hoenn
- 54
- Original Alola
- 92
- Updated Alola
- 112
- Let’s Go Kanto
- 130
- Galar
- 145
- Isle of Armor
- 43
- Crown Tundra
- 63
Names
- Japanese
- ギャラドス (gyaradosu)
- ギャラドス
- Official roomaji
- Gyarados
- Korean
- 갸라도스
- Chinese
- 暴鯉龍
- 暴鲤龙
- French
- Léviator
- German
- Garados
- Spanish
- Gyarados
- Italian
- Gyarados
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Magikarp | Gyarados Level up, starting at level 20 |
Gyarados Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 85.7 | 363 | 394 | |
Attack | 90.3 | 318 | 349 | |
Defense | 60.6 | 226 | 257 | |
Special Attack | 41.0 | 188 | 219 | |
Special Defense | 84.5 | 268 | 299 | |
Speed | 65.1 | 230 | 261 | |
Total | 83.3 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 10/15/19
Flavor
Flavor Text
-
A tale is told of a town that angered Gyarados. Before the sun rose the next day, flames utterly consumed the town, leaving not a trace behind.
There are people who swear that any place Gyarados appears is fated for destruction.
It fires hyper beams in all directions, burning the surrounding area to ash. There are some regions where it’s called “the deity of destruction.”
The energy from evolution stimulated its brain cells strongly, causing it to become very ferocious.
Brutally vicious and enormously destructive. Known for totally destroying cities in ancient times.
-
It has an extremely aggressive nature. The Hyper Beam it shoots from its mouth totally incinerates all targets.
Once it begins to rampage, a Gyarados will burn everything down, even in a harsh storm.
Sprites
Height
21'3.9"
6.5 m
Weight
518.1 lb
235.0 kg
Locations
- Yellow
- Gold
- Silver
- Crystal
- Ruby
- Sapphire
- Emerald
- FireRed
-
- Berry Forest
- Bond Bridge
- Cape Brink
- Cerulean Cave, 1F
- Cerulean Cave, B1F
- Cerulean City
- Cinnabar Island
- Five Island
- Five Isle Meadow
- Four Island
- Fuchsia City
- Green Path
- Icefall Cave, entrance
- Icefall Cave, waterfall
- Kindle Road
- Memorial Pillar
- One Island
- Outcast Island
- Pallet Town
- Resort Gorgeous
- Route 10
- Route 11
- Route 12
- Route 13
- Route 22
- Route 23
- Route 24
- Route 25
- Route 4
- Route 6
- Ruin Valley
- S.S. Anne
- Sea Route 19
- Sea Route 20
- Sea Route 21
- Seafoam Islands, B3F
- Seafoam Islands, B4F
- Tanoby Ruins
- Trainer Tower
- Treasure Beach
- Vermilion City
- Viridian City
- Water Labyrinth
- Water Path
- LeafGreen
-
- Berry Forest
- Bond Bridge
- Cape Brink
- Cerulean Cave, 1F
- Cerulean Cave, B1F
- Cerulean City
- Cinnabar Island
- Five Island
- Five Isle Meadow
- Four Island
- Fuchsia City
- Green Path
- Icefall Cave, entrance
- Icefall Cave, waterfall
- Kindle Road
- Memorial Pillar
- One Island
- Outcast Island
- Pallet Town
- Resort Gorgeous
- Route 10
- Route 11
- Route 12
- Route 13
- Route 22
- Route 23
- Route 24
- Route 25
- Route 4
- Route 6
- Ruin Valley
- S.S. Anne
- Sea Route 19
- Sea Route 20
- Sea Route 21
- Seafoam Islands, B3F
- Seafoam Islands, B4F
- Tanoby Ruins
- Trainer Tower
- Treasure Beach
- Vermilion City
- Viridian City
- Water Labyrinth
- Water Path
- Diamond
-
- Canalave City
- Celestic Town
- Eterna City
- Fuego Ironworks
- Great Marsh, Area 1
- Great Marsh, Area 2
- Great Marsh, Area 3
- Great Marsh, Area 4
- Great Marsh, Area 6
- Iron Island
- Lake Acuity
- Lake Valor
- Lake Verity, after Galactic intervention
- Lake Verity, before Galactic intervention
- Mt. Coronet, 1F Route 207
- Mt. Coronet, 4F
- Mt. Coronet, B1F
- Oreburgh Gate, B1F
- Pastoria City
- Pokémon League
- Ravaged Path
- Resort Area
- Route 203
- Route 204, north, towards Floaroma Town
- Route 204, south, towards Jubilife City
- Route 205, east, towards Eterna City
- Route 205, south, towards Floaroma Town
- Route 208
- Route 209
- Route 210, west, towards Celestic Town
- Route 212, east, towards Pastoria City
- Route 212, north, towards Hearthome City
- Route 213
- Route 214
- Route 218
- Route 219
- Route 221
- Route 222
- Route 224
- Route 225
- Route 227
- Route 228
- Route 229
- Sea Route 220
- Sea Route 223
- Sea Route 226
- Sea Route 230
- Sendoff Spring
- Sunyshore City
- Twinleaf Town
- Valley Windworks
- Victory Road, B1F
- Victory Road, inside B1F
- Pearl
-
- Canalave City
- Celestic Town
- Eterna City
- Fuego Ironworks
- Great Marsh, Area 1
- Great Marsh, Area 2
- Great Marsh, Area 3
- Great Marsh, Area 4
- Great Marsh, Area 6
- Iron Island
- Lake Acuity
- Lake Valor
- Lake Verity, after Galactic intervention
- Lake Verity, before Galactic intervention
- Mt. Coronet, 1F Route 207
- Mt. Coronet, 4F
- Mt. Coronet, B1F
- Oreburgh Gate, B1F
- Pastoria City
- Pokémon League
- Ravaged Path
- Resort Area
- Route 203
- Route 204, north, towards Floaroma Town
- Route 204, south, towards Jubilife City
- Route 205, east, towards Eterna City
- Route 205, south, towards Floaroma Town
- Route 208
- Route 209
- Route 210, west, towards Celestic Town
- Route 212, east, towards Pastoria City
- Route 212, north, towards Hearthome City
- Route 213
- Route 214
- Route 218
- Route 219
- Route 221
- Route 222
- Route 224
- Route 225
- Route 227
- Route 228
- Route 229
- Sea Route 220
- Sea Route 223
- Sea Route 226
- Sea Route 230
- Sendoff Spring
- Sunyshore City
- Twinleaf Town
- Valley Windworks
- Victory Road, B1F
- Victory Road, inside B1F
- Platinum
-
- Canalave City
- Celestic Town
- Eterna City
- Fuego Ironworks
- Great Marsh, Area 1
- Great Marsh, Area 2
- Great Marsh, Area 3
- Great Marsh, Area 4
- Great Marsh, Area 5
- Great Marsh, Area 6
- Iron Island
- Lake Acuity
- Lake Valor
- Lake Verity, after Galactic intervention
- Lake Verity, before Galactic intervention
- Mt. Coronet, 1F Route 207
- Mt. Coronet, 4F
- Mt. Coronet, B1F
- Oreburgh Gate, B1F
- Pastoria City
- Pokémon League
- Ravaged Path
- Route 203
- Route 204, north, towards Floaroma Town
- Route 204, south, towards Jubilife City
- Route 205, east, towards Eterna City
- Route 205, south, towards Floaroma Town
- Route 208
- Route 209
- Route 210, west, towards Celestic Town
- Route 212, east, towards Pastoria City
- Route 212, north, towards Hearthome City
- Route 213
- Route 214
- Route 218
- Route 219
- Route 221
- Route 222
- Route 224
- Route 225
- Route 227
- Route 228
- Route 229
- Sea Route 220
- Sea Route 223
- Sea Route 226
- Sea Route 230
- Sendoff Spring
- Sunyshore City
- Twinleaf Town
- Valley Windworks
- Victory Road, B1F
- Victory Road, inside B1F
- HeartGold
-
- SoulSilver
-
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Pond
- Score
- 90
- Rate
- 3
Moves
Water and Flying moves get STAB, and have their type highlighted in green.
Physical moves better suit Gyarados's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||||
— | Splash | 40 | — | — | Does nothing. |
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— | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | 20 | — | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | — | — | — | — | — | — | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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— | 25 | Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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— | 32 | 21 | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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24 | — | Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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4 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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27 | 8 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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12 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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16 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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21 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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24 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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28 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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— | Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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30 | 32 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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36 | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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33 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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— | Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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6 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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36 | 11 | Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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16 | Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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21 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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26 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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31 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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39 | 36 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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41 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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— | 41 | 42 | 46 | 40 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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25 | 25 | 25 | 23 | 23 | 23 | 23 | 23 | Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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32 | 30 | 30 | 26 | 26 | 26 | 26 | 26 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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35 | 35 | 29 | 29 | 29 | 29 | 29 | Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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32 | 32 | 32 | 32 | 32 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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35 | 35 | 35 | 35 | 35 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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38 | 38 | 38 | 38 | 38 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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41 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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41 | 40 | 40 | 41 | 41 | 41 | 41 | 44 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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45 | 45 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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50 | 44 | 44 | 44 | 44 | 47 | 45 | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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48 | 44 | Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
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51 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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48 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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52 | 52 | 50 | 55 | 47 | 47 | 47 | 47 | 50 | 54 | 51 | 52 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Level up, learned by Magikarp but not Gyarados | |||||||||||||||||||
— | — | — | — | — | — | — | — | — | — | — | Splash | 40 | — | — | Does nothing. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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|
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Evolve: Learned when the Pokémon first evolves | |||||||||||||||||||
* | * | * | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||||||||||
• | • | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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• | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Lash Out | 5 | 75 | 100% | Inflicts regular damage with no additional effect. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Scale Shot | 20 | 25 | 90% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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02 | 01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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02 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | 09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | 10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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11 | 11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | 12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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20 | 20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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23 | 23 | Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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31 | 31 | Mimic | 10 | — | — | Copies the target's last used move. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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09 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | 34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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16 | 14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 32 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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40 | 40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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35 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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36 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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45 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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52 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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17 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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55 | 55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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64 | Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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67 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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19 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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20 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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25 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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55 | 55 | 55 | 55 | 29 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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59 | 59 | 34 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | 71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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72 | 72 | Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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78 | 78 | 78 | 78 | 81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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97 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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82 | 82 | 82 | 82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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79 | 79 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 50 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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36 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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37 | R02 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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R03 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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38 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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39 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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41 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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46 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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H3 | H3 | H3 | H3 | H3 | H3 | H3 | 94 | 47 | R04 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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48 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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51 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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55 | R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R06 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R09 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R15 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | H5 | R16 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R24 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R45 | Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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R51 | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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R58 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R62 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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R72 | Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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R74 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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R75 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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R84 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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R89 | Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
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H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H7 | H7 | H7 | H7 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |