Essentials
Abilities
- Swift Swim
Doubles Speed during rain.
- Storm Drain
Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Hidden Ability
- Water Veil
Prevents burns.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 456
- Original Sinnoh
- 134
- Extended Sinnoh
- 134
- Original Alola
- 108
- Updated Alola
- 131
Names
- Japanese
- ケイコウオ (keikouo)
- ケイコウオ
- Official roomaji
- Keikouo
- Korean
- 형광어
- Chinese
- 螢光魚
- 荧光鱼
- French
- Écayon
- German
- Finneon
- Spanish
- Finneon
- Italian
- Finneon
Breeding
Compatibility
Training
- Base EXP
- 66
- Effort points
-
- 1 Speed
- Capture rate
- 190
- Base happiness
- 70
- Growth rate
- slow then very fast
Wild held items
5% | Rindo Berry | |
5% | Rindo Berry | |
nothing | ||
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Finneon | Lumineon Level up, starting at level 31 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 18.8 | 271 | 302 | |
Attack | 15.0 | 166 | 197 | |
Defense | 31.1 | 180 | 211 | |
Special Attack | 23.4 | 166 | 197 | |
Special Defense | 40.4 | 190 | 221 | |
Speed | 49.8 | 200 | 231 | |
Total | 25.4 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/12/19
Flavor
Flavor Text
-
It absorbs sunlight with the pink areas of its skin, which then shine. This appears to be a form of camouflage.
Its double tail fins propel its energetic jumps. When it breaks the surface of the sea, Wingull swoop down to grab it on the fly.
When night falls, their pink patterns begin to shine. They’re popular with divers, so there are resorts that feed them to keep them close.
It lures in prey with its shining tail fins. It stays near the surface during the day and moves to the depths when night falls.
Sprites
Height
1'3.7"
0.4 m
Weight
15.4 lb
7.0 kg
Locations
- Diamond
- Pearl
- Platinum
- Black
- White
- Black 2
- White 2
Pal Park
- Area
- Mountain
- Score
- 80
- Rate
- 10
Moves
Water moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | — | — | — | — | — | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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6 | 6 | 6 | 6 | 6 | 6 | 6 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Gust | 35 | 40 | 100% | Inflicts regular damage and can hit Pokémon in the air. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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33 | 33 | 33 | 33 | 33 | 33 | 33 | Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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49 | 49 | 49 | 49 | 49 | 49 | 49 | Silver Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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54 | 54 | 54 | 54 | 54 | Soak | 20 | — | 100% | Changes the target's type to Water. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Confuse Ray | 10 | — | 100% | Confuses the target. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Splash | 40 | — | — | Does nothing. |
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Sweet Kiss | 10 | — | 75% | Confuses the target. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
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Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Swift | 20 | 60 | — | Never misses. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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62 | 62 | Silver Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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66 | 66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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77 | 77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | 89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | H3 | 94 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H5 | Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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96 | 96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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H7 | H7 | H5 | 98 | 98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |