Essentials
Abilities
- Poison Point
Has a 30% chance of poisoning attacking Pokémon on contact.
- Swift Swim
Doubles Speed during rain.
Hidden Ability
- Intimidate
Lowers opponents' Attack one stage upon entering battle.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 211
- Original Johto
- 161
- Updated Johto
- 163
- Coastal Kalos
- 38
- Galar
- 304
Names
- Japanese
- ハリーセン (hariisen)
- ハリーセン
- Official roomaji
- Harysen
- Korean
- 침바루
- Chinese
- 千針魚
- 千针鱼
- French
- Qwilfish
- German
- Baldorfish
- Spanish
- Qwilfish
- Italian
- Qwilfish
Breeding
Compatibility
Training
Wild held items
nothing | ||
5% | Poison Barb | |
5% | Poison Barb | |
5% | Poison Barb | |
5% | Poison Barb | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Qwilfish |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 47.2 | 303 | 334 | |
Attack | 69.5 | 258 | 289 | |
Defense | 68.0 | 238 | 269 | |
Special Attack | 33.9 | 178 | 209 | |
Special Defense | 30.2 | 178 | 209 | |
Speed | 68.0 | 238 | 269 | |
Total | 46.2 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/14/18
Flavor
Flavor Text
-
When faced with a larger opponent, it swallows as much water as it can to match the opponent’s size.
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
Sprites
Height
1'7.7"
0.5 m
Weight
8.6 lb
3.9 kg
Locations
- Gold
- Silver
- Crystal
- FireRed
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
- Black
- White
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Sea
- Score
- 80
- Rate
- 10
Moves
Water and Poison moves get STAB, and have their type highlighted in green.
Physical moves better suit Qwilfish's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||||
— | — | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | — | Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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— | — | — | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | — | — | — | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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10 | 10 | 10 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 4 | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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10 | 10 | 10 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | Minimize | 10 | — | — | Raises the user's evasion by two stages. |
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13 | 13 | 13 | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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19 | 19 | 19 | 13 | 13 | 13 | 13 | 8 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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28 | 28 | 28 | 21 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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17 | 17 | 17 | 17 | 17 | 17 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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25 | 25 | 25 | 25 | 25 | 25 | Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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25 | 25 | 25 | 25 | 25 | 25 | Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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12 | Fell Stinger | 25 | 50 | 100% | Raises the user's Attack by two stages if it KOs the target. |
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16 | Minimize | 10 | — | — | Raises the user's evasion by two stages. |
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20 | Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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24 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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25 | 29 | 29 | 29 | 29 | 29 | 29 | 28 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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37 | 37 | 37 | 33 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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46 | 46 | 46 | 37 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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33 | 33 | 33 | 33 | 33 | 33 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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37 | 37 | 37 | 37 | 37 | 37 | 32 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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41 | 41 | 41 | 41 | 41 | 41 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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45 | 45 | 45 | 45 | 45 | 45 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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36 | Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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49 | 49 | 49 | 49 | 49 | 49 | 40 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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44 | Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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45 | 53 | 53 | 53 | 53 | 53 | 53 | Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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57 | 57 | 57 | 57 | 57 | 57 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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60 | 60 | 60 | Fell Stinger | 25 | 50 | 100% | Raises the user's Attack by two stages if it KOs the target. |
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44 | Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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48 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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52 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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56 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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60 | Acupressure | 30 | — | — | Raises one of a friendly Pokémon's stats at random by two stages. |
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66 | Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||||
Acid Spray | 20 | 40 | 100% | Lowers the target's Special Defense by two stages. |
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Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Supersonic | 20 | — | 55% | Confuses the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||||||||
• | • | • | Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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• | • | • | Fell Stinger | 25 | 50 | 100% | Raises the user's Attack by two stages if it KOs the target. |
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• | • | • | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Scale Shot | 20 | 25 | 90% | Inflicts regular damage with no additional effect. |
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Self-Destruct | 5 | 200 | 100% | User faints. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Steel Roller | 5 | 130 | 100% | Inflicts regular damage with no additional effect. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||||
07 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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20 | Self-Destruct | 5 | 200 | 100% | User faints. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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03 | 03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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02 | 02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | 03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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04 | 04 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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16 | 16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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35 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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36 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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20 | 20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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34 | 34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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34 | 34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | 35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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39 | 39 | 40 | Swift | 20 | 60 | — | Never misses. |
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42 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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45 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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52 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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40 | 40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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55 | 55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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74 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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77 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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R03 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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64 | 64 | 64 | 64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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74 | 74 | 74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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84 | 84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | H3 | H3 | H3 | H3 | H3 | 94 | R04 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R06 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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H6 | H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H7 | H7 | H7 | H7 | H7 | H7 | H5 | 98 | R16 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R21 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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R22 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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R23 | Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R52 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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R54 | Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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R57 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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R78 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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R84 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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R91 | Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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R95 | Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |
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R98 | Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |