Essentials
Pokédex Numbers
- Introduced in
- National
- 746
- Original Alola
- 110
- Updated Alola
- 133
- Galar
- 155
- Isle of Armor
- 110
Names
- Japanese
- ヨワシ (yowashi)
- ヨワシ
- Korean
- 약어리
- Chinese
- 弱丁魚
- 弱丁鱼
- French
- Froussardine
- German
- Lusardin
- Spanish
- Wishiwashi
- Italian
- Wishiwashi
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Wishiwashi |
Wishiwashi Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 15.5 | 263 | 294 | |
Attack | 1.0 | 108 | 139 | |
Defense | 0.9 | 108 | 139 | |
Special Attack | 2.7 | 118 | 149 | |
Special Defense | 1.3 | 118 | 149 | |
Speed | 17.8 | 148 | 179 | |
Total | 0.0 |
Flavor
Flavor Text
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When it’s in trouble, its eyes moisten and begin to shine. The shining light attracts its comrades, and they stand together against their enemies.
It’s awfully weak and notably tasty, so everyone is always out to get it. As it happens, anyone trying to bully it receives a painful lesson.
They’re weak, so they move in schools. However, they can also often be seen all alone, having strayed from the school.
When it’s in a jam, its shining eyes attract others of its kind. The light from its eyes is visible almost 25 miles away.
-
Individually, they’re incredibly weak. It’s by gathering up into schools that they’re able to confront opponents.
When it senses danger, its eyes tear up. The sparkle of its tears signals other Wishiwashi to gather.
Sprites
Height
0'7.9"
0.2 m
Weight
0.7 lb
0.3 kg
Locations
Moves
Water moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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6 | 6 | 4 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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9 | 9 | Feint Attack | 20 | 60 | — | Never misses. |
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8 | Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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14 | 14 | 12 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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17 | 17 | Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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22 | 22 | 16 | Tearful Look | 20 | — | — | Lowers the target's Attack and Special Attack by one stage. |
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25 | 25 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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30 | 30 | 20 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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33 | 33 | Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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24 | Soak | 20 | — | 100% | Changes the target's type to Water. |
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28 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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38 | 38 | 32 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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41 | 41 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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46 | 46 | Soak | 20 | — | 100% | Changes the target's type to Water. |
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36 | Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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49 | 49 | 40 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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54 | 54 | 44 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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48 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Water Sport | 15 | — | — | Halves all Fire-type damage. |
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Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Flip Turn | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Scale Shot | 20 | 25 | 90% | Inflicts regular damage with no additional effect. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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18 | 18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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35 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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36 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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37 | Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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45 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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53 | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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56 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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78 | 78 | 81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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R03 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | 94 | R04 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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98 | 98 | R16 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R45 | Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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R84 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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R98 | Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |