Essentials

Wishiwashi

Solo Form

Solo Wishiwashi

Water

Abilities

Schooling

Wishiwashi becomes Schooling Form when its HP is 25% or higher.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 7
National
746
Original Alola
110 Sun, Moon
Updated Alola
133 Ultra Sun, Ultra Moon
Galar
155 Sword, Shield
Isle of Armor
110 Sword, Shield

Names

Japanese
ヨワシ (yowashi)
ヨワシ
Korean
약어리
Chinese
弱丁魚
弱丁鱼
French
Froussardine
German
Lusardin
Spanish
Wishiwashi
Italian
Wishiwashi

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 2
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
61 Search:
Effort points
  • 1 HP
Capture rate
60 Search:
Base happiness
50 Search:
Growth rate
fast Search:

Wild held items

Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Wishiwashi

Wishiwashi Forms

  • Solo Wishiwashi
  • School Wishiwashi

Stats

Pctile Min IVs Max IVs
HP
45
15.5 263 294
Attack
20
1.0 108 139
Defense
20
0.9 108 139
Special Attack
25
2.7 118 149
Special Defense
25
1.3 118 149
Speed
40
17.8 148 179
Total
175
0.0

Flavor

Flavor Text

Generation 7
Sun

When it’s in trouble, its eyes moisten and begin to shine. The shining light attracts its comrades, and they stand together against their enemies.

Moon

It’s awfully weak and notably tasty, so everyone is always out to get it. As it happens, anyone trying to bully it receives a painful lesson.

Ultra Sun

They’re weak, so they move in schools. However, they can also often be seen all alone, having strayed from the school.

Ultra Moon

When it’s in a jam, its shining eyes attract others of its kind. The light from its eyes is visible almost 25 miles away.

Generation 8
Sword

Individually, they’re incredibly weak. It’s by gathering up into schools that they’re able to confront opponents.

Shield

When it senses danger, its eyes tear up. The sparkle of its tears signals other Wishiwashi to gather.

Sprites

Solo Wishiwashi Solo Wishiwashi

Miscellany

Species
Small Fry Pokémon Search:
Color
Blue Search:
Cry
???
Shape
Ichthyic Search:

Height

Trainer dude

Solo Wishiwashi
2

0'7.9"
0.2 m

Weight

Trainer dudette

Solo Wishiwashi
3

0.7 lb
0.3 kg

Locations

Moves

Water moves get STAB, and have their type highlighted in green.

Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

6 6 4 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

9 9 Feint Attack Dark physical 20 60

Never misses.

8 Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

14 14 12 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

17 17 Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

22 22 16 Tearful Look Normal status 20

Lowers the target's Attack and Special Attack by one stage.

25 25 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

30 30 20 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

33 33 Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

24 Soak Water status 20 100%

Changes the target's type to Water.

28 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

38 38 32 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

41 41 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

46 46 Soak Water status 20 100%

Changes the target's type to Water.

36 Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

49 49 40 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

54 54 44 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

48 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

• • Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

• Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

• • • Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

• • Water Sport Water status 15

Halves all Fire-type damage.

• Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Ultra Sun, Ultra Moon Sword, Shield Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Sword, Shield Covet Normal physical 25 60 100%

Takes the target's item.

Ultra Sun, Ultra Moon Sword, Shield Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Ultra Sun, Ultra Moon Sword, Shield Flip Turn Water physical 20 60 100%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Sword, Shield Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Ultra Sun, Ultra Moon Sword, Shield Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Ultra Sun, Ultra Moon Sword, Shield Scale Shot Dragon physical 20 25 90%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Ultra Sun, Ultra Moon Sword, Shield Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

17 17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

18 18 33 Rain Dance Water status 5

Changes the weather to rain for five turns.

35 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

36 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

37 Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

45 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

53 Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

56 U-turn Bug physical 20 70 100%

User must switch out after attacking.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

78 78 81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

R03 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

98 98 R16 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R45 Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

R84 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

R98 Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links