Essentials
Abilities
- Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Hidden Ability
- Inner Focus
Prevents flinching.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 554
- Original Unova
- 60
- Updated Unova
- 102
- Galar
- 367
- Crown Tundra
- 103
Names
- Japanese
- ダルマッカ (darumakka)
- ダルマッカ
- Korean
- 달막화
- Chinese
- 火紅不倒翁
- 火红不倒翁
- French
- Darumarond
- German
- Flampion
- Spanish
- Darumaka
- Italian
- Darumaka
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Darumaka | Darmanitan Level up, starting at level 35 |
Darumaka Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 56.0 | 313 | 344 | |
Attack | 64.5 | 248 | 279 | |
Defense | 16.2 | 158 | 189 | |
Special Attack | 0.6 | 98 | 129 | |
Special Defense | 15.4 | 158 | 189 | |
Speed | 30.0 | 168 | 199 | |
Total | 19.8 |
Flavor
Flavor Text
-
It derives its power from fire burning inside its body. If the fire dwindles, this Pokémon will immediately fall asleep.
This popular symbol of good fortune will never fall over in its sleep, no matter how it’s pushed or pulled.
Sprites
Height
2'3.6"
0.7 m
Weight
88.2 lb
40.0 kg
Locations
Moves
Ice moves get STAB, and have their type highlighted in green.
Physical moves better suit Darumaka's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Powder Snow | 25 | 40 | 100% | Has a 10% chance to freeze the target. |
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— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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4 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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8 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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12 | Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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16 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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20 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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24 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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28 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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32 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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36 | Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
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40 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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44 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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48 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Flame Wheel | 25 | 60 | 100% | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Freeze-Dry | 20 | 70 | 100% | Super-effective against Water. |
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Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
00 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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03 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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04 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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13 | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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38 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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56 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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64 | Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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67 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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68 | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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R02 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R06 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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R13 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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R15 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R30 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R36 | Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R39 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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R43 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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R52 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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R55 | Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |