Essentials

Darumaka

Galarian Form

Galarian Darumaka

Ice

Abilities

Hustle

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Hidden Ability

Inner Focus

Prevents flinching.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 2
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel 2
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
554
Original Unova
60 Black, White
Updated Unova
102 Black 2, White 2
Galar
367 Sword, Shield
Crown Tundra
103 Sword, Shield

Names

Japanese
ダルマッカ (darumakka)
ダルマッカ
Korean
달막화
Chinese
火紅不倒翁
火红不倒翁
French
Darumarond
German
Flampion
Spanish
Darumaka
Italian
Darumaka

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
63 Search:
Effort points
  • 1 Attack
Capture rate
120 Search:
Base happiness
50 Search:
Growth rate
medium slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Darumaka Darmanitan Level up, starting at level 35

Darumaka Forms

  • Darumaka
  • Galarian Darumaka

Stats

Pctile Min IVs Max IVs
HP
70
56.0 313 344
Attack
90
64.5 248 279
Defense
45
16.2 158 189
Special Attack
15
0.6 98 129
Special Defense
45
15.4 158 189
Speed
50
30.0 168 199
Total
315
19.8

Flavor

Flavor Text

Generation 8
Sword

It derives its power from fire burning inside its body. If the fire dwindles, this Pokémon will immediately fall asleep.

Shield

This popular symbol of good fortune will never fall over in its sleep, no matter how it’s pushed or pulled.

Sprites

Galarian Darumaka Galarian Darumaka

Miscellany

Species
Zen Charm Pokémon Search:
Color
Red Search:
Cry
Footprint
Darumaka
Shape
Anthropomorphic Search:

Height

Trainer dude

Galarian Darumaka
7

2'3.6"
0.7 m

Weight

Trainer dudette

Galarian Darumaka
400

88.2 lb
40.0 kg

Locations

Moves

Ice moves get STAB, and have their type highlighted in green.

Physical moves better suit Darumaka's higher Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Powder Snow Ice special 25 40 100%

Has a 10% chance to freeze the target.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

4 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

8 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

12 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

16 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

20 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

24 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

28 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

32 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

36 Belly Drum Normal status 10

User pays half its max HP to max out its Attack.

40 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

44 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

48 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Flame Wheel Fire physical 25 60 100%

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

• Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

• Freeze-Dry Ice special 20 70 100%

Super-effective against Water.

• Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

• Incinerate Fire special 15 60 100%

Destroys the target's held berry.

• Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

• Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

• Yawn Normal status 10

Target sleeps at the end of the next turn.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
00 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

03 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

04 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

11 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

13 Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

38 Will-O-Wisp Fire status 15 85%

Burns the target.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

56 U-turn Bug physical 20 70 100%

User must switch out after attacking.

59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

64 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

67 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

68 Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

R02 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R06 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

R13 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

R15 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R30 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R36 Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R43 Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

R52 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

R55 Flare Blitz Fire physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R77 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

External Links