Essentials
Abilities
- Run Away
Ensures success fleeing from wild battles.
- Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
Hidden Ability
- Anticipation
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 133
- Kanto
- 133
- Original Johto
- 180
- Extended Sinnoh
- 163
- Updated Johto
- 184
- Updated Unova
- 91
- Coastal Kalos
- 77
- Original Alola
- 123
- Updated Alola
- 153
- Let’s Go Kanto
- 133
- Galar
- 196
- Crown Tundra
- 74
Names
- Japanese
- イーブイ (iibui)
- イーブイ
- Official roomaji
- Eievui
- Korean
- 이브이
- Chinese
- 伊布
- 伊布
- French
- Évoli
- German
- Evoli
- Spanish
- Eevee
- Italian
- Eevee
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Eevee | Vaporeon Use a Water Stone | ||
Jolteon Use a Thunder Stone | |||
Flareon Use a Fire Stone | |||
Espeon Level up, during the day, with at least 160 happiness | |||
Umbreon Level up, during the night, with at least 160 happiness | |||
Leafeon Level up, around Eterna Forest (Sinnoh) Level up, around Pinwheel Forest (Unova) Level up, around Route 20 (Kalos) Level up Use a Leaf Stone | |||
Glaceon Level up, around Route 217 (Sinnoh) Level up, around Twist Mountain (Unova) Level up, around Frost Cavern (Kalos) Level up Use an Ice Stone | |||
Sylveon Level up, knowing a Fairy-type move, with at least 2 affection in Pokémon-Amie Level up, knowing a Fairy-type move, with at least 160 happiness |
Eevee Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 29.4 | 283 | 314 | |
Attack | 22.8 | 178 | 209 | |
Defense | 22.5 | 168 | 199 | |
Special Attack | 20.8 | 158 | 189 | |
Special Defense | 44.5 | 198 | 229 | |
Speed | 34.9 | 178 | 209 | |
Total | 23.8 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/10/19
Flavor
Flavor Text
-
Possessing an unbalanced and unstable genetic makeup, it conceals many possible evolutions.
Current studies show it can evolve into an incredible eight different species of Pokémon.
The question of why only Eevee has such unstable genes has still not been solved.
Its genes are easily influenced by its surroundings. Even its face starts to look like that of its Trainer.
It can evolve into a variety of forms. Eevee’s genes are the key to solving the mysteries of Pokémon evolution.
-
It has the ability to alter the composition of its body to suit its surrounding environment.
Thanks to its unstable genetic makeup, this special Pokémon conceals many different possible evolutions.
Sprites
Height
0'11.8"
0.3 m
Weight
14.3 lb
6.5 kg
Locations
- Red
- Blue
- Yellow
- Gold
- Silver
- Crystal
- FireRed
- LeafGreen
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Field
- Score
- 90
- Rate
- 3
Moves
Normal moves get STAB, and have their type highlighted in green.
Physical moves better suit Eevee's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||||||||
— | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | — | — | — | — | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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— | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | — | — | 3 | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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6 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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10 | Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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— | — | — | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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— | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 5 | 5 | 5 | 5 | 14 | 5 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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9 | 9 | 9 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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10 | 10 | Swift | 20 | 60 | — | Never misses. |
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16 | 16 | 16 | 16 | 15 | 15 | 15 | 15 | 9 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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27 | 23 | 23 | 23 | 23 | 22 | 22 | 22 | 22 | 13 | 13 | 13 | 13 | 10 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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31 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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37 | 30 | 30 | 30 | 30 | 29 | 29 | 29 | 29 | 17 | 17 | 17 | 17 | 17 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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36 | 36 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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15 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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17 | 21 | 20 | Swift | 20 | 60 | — | Never misses. |
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25 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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30 | Copycat | 20 | — | — | Uses the target's last used move. |
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20 | 20 | 20 | Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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21 | 23 | 23 | Covet | 25 | 60 | 100% | Takes the target's item. |
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45 | 42 | 42 | 25 | 25 | 25 | 25 | 24 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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29 | 29 | 29 | 29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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36 | 36 | 36 | 36 | 36 | 36 | 33 | 33 | 33 | 33 | 35 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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42 | 42 | 43 | 43 | 43 | 43 | 40 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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45 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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37 | 37 | 37 | 37 | 28 | 50 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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50 | 50 | 50 | 50 | 41 | 41 | 41 | 41 | 55 | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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57 | 57 | 57 | 57 | 45 | 45 | 45 | 45 | Trump Card | 5 | * | — | Power increases when this move has less PP, up to a maximum of 200. |
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31 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||||||||
Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||||||||||||
• | • | Covet | 25 | 60 | 100% | Takes the target's item. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||||||||
02 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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02 | 02 | 01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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09 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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10 | 15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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03 | 03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | 24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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20 | 20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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08 | 08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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23 | 23 | 23 | 23 | 23 | 23 | 19 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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09 | 09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 43 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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57 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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31 | 31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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10 | 10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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20 | 20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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31 | 31 | Mimic | 10 | — | — | Copies the target's last used move. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | 34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | 35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | 34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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39 | 39 | 39 | 39 | 40 | Swift | 20 | 60 | — | Never misses. |
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43 | 43 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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46 | Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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47 | Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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40 | 40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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58 | 58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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78 | 78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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48 | 48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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67 | 67 | 67 | 67 | 79 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R13 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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83 | 83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R29 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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R82 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |