Essentials
Abilities
- Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Hidden Ability
- Hydration
Cures any major status ailment after each turn during rain.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 134
- Kanto
- 134
- Original Johto
- 181
- Extended Sinnoh
- 164
- Updated Johto
- 185
- Updated Unova
- 92
- Coastal Kalos
- 78
- Original Alola
- 124
- Updated Alola
- 154
- Let’s Go Kanto
- 134
- Galar
- 197
- Crown Tundra
- 75
Names
- Japanese
- シャワーズ (shawaazu)
- シャワーズ
- Official roomaji
- Showers
- Korean
- 샤미드
- Chinese
- 水伊布
- 水伊布
- French
- Aquali
- German
- Aquana
- Spanish
- Vaporeon
- Italian
- Vaporeon
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Eevee | Vaporeon Use a Water Stone | ||
Jolteon Use a Thunder Stone | |||
Flareon Use a Fire Stone | |||
Espeon Level up, during the day, with at least 160 happiness | |||
Umbreon Level up, during the night, with at least 160 happiness | |||
Leafeon Level up, around Eterna Forest (Sinnoh) Level up, around Pinwheel Forest (Unova) Level up, around Route 20 (Kalos) Level up Use a Leaf Stone | |||
Glaceon Level up, around Route 217 (Sinnoh) Level up, around Twist Mountain (Unova) Level up, around Frost Cavern (Kalos) Level up Use an Ice Stone | |||
Sylveon Level up, knowing a Fairy-type move, with at least 2 affection in Pokémon-Amie Level up, knowing a Fairy-type move, with at least 160 happiness |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 97.9 | 433 | 464 | |
Attack | 35.8 | 198 | 229 | |
Defense | 35.7 | 188 | 219 | |
Special Attack | 86.7 | 288 | 319 | |
Special Defense | 79.8 | 258 | 289 | |
Speed | 47.4 | 198 | 229 | |
Total | 78.4 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 10/13/19
Flavor
Flavor Text
-
Its cells are composed of units much like water molecules. It lives close to water and is often mistaken for a mermaid.
Blending in with the water and erasing all signs of its presence, it patiently waits for its prey, fish Pokémon.
Clean, clear waters are its usual habitat. When it’s about to be attacked by an invading enemy, it dives into the water to hide.
It detects nearby moisture with its fin. When its fin begins trembling rapidly, that means rain will fall in a few hours.
Its cell structure is similar to water molecules. It melts into the water and becomes invisible.
-
When Vaporeon’s fins begin to vibrate, it is a sign that rain will come within a few hours.
Its body’s cellular structure is similar to the molecular composition of water. It can melt invisibly in water.
Sprites
Height
3'3.4"
1.0 m
Weight
63.9 lb
29.0 kg
Locations
Pal Park
- Area
- Field
- Score
- 90
- Rate
- 3
Moves
Water moves get STAB, and have their type highlighted in green.
Special moves better suit Vaporeon's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||||||||
— | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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— | — | — | — | — | — | — | — | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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8 | 8 | — | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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— | — | — | — | — | — | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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— | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | — | 16 | 16 | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | — | — | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | 3 | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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27 | 23 | 23 | 6 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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10 | Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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8 | 8 | 8 | 8 | 8 | 8 | 5 | 5 | 5 | 5 | 14 | 5 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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9 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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31 | 16 | 16 | 15 | 15 | 15 | 15 | 9 | 9 | 9 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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37 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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23 | 23 | 22 | 22 | 22 | 22 | 13 | 13 | 13 | 13 | 10 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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40 | 30 | 30 | 30 | 30 | 29 | 29 | 29 | 29 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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17 | 17 | 17 | 17 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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15 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 21 | 20 | 20 | 20 | 17 | Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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43 | 43 | 43 | 43 | 25 | 25 | 25 | 25 | Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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42 | 42 | 42 | 42 | 21 | 20 | Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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42 | Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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25 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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30 | Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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35 | Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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42 | 47 | 47 | 47 | 47 | 29 | 29 | 29 | 29 | 24 | Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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44 | 33 | 33 | 33 | 33 | Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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48 | Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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37 | 37 | 37 | 37 | 40 | Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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45 | Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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50 | 50 | 50 | 50 | 41 | 41 | 41 | 41 | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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57 | 57 | 57 | 57 | Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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64 | 64 | 64 | 64 | Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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28 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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54 | 52 | 52 | 52 | 52 | 71 | 71 | 71 | 71 | 45 | 45 | 45 | 45 | 31 | 50 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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78 | 78 | 78 | Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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55 | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Level up, learned by Eevee but not Vaporeon | ||||||||||||||||||||||
17 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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21 | Swift | 20 | 60 | — | Never misses. |
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24 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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28 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Level up, learned by Eevee but not Vaporeon | ||||||||||||||||||||||
— | Covet | 25 | 60 | 100% | Takes the target's item. |
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16 | 16 | 16 | 16 | 15 | 15 | 15 | 15 | 9 | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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36 | 36 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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17 | 17 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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9 | 9 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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10 | 10 | 17 | Swift | 20 | 60 | — | Never misses. |
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17 | 17 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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20 | 20 | 20 | Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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21 | 23 | 23 | Covet | 25 | 60 | 100% | Takes the target's item. |
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45 | 42 | 42 | 25 | 25 | 25 | 25 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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29 | 29 | 29 | 29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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36 | 36 | 36 | 36 | 36 | 36 | 33 | 33 | 33 | 33 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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42 | 42 | 43 | 43 | 43 | 43 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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37 | 37 | 37 | 37 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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57 | 57 | 57 | 57 | 45 | 45 | 45 | 45 | Trump Card | 5 | * | — | Power increases when this move has less PP, up to a maximum of 200. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||||
Evolve: Learned when the Pokémon first evolves | ||||||||||||||||||||||
* | * | * | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||||||||
Egg, learned by Eevee but not Vaporeon | ||||||||||||||||||||||
Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||||||||||||
• | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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• | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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• | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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• | Copycat | 20 | — | — | Uses the target's last used move. |
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• | Covet | 25 | 60 | 100% | Takes the target's item. |
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• | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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• | Swift | 20 | 60 | — | Never misses. |
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• | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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• | • | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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• | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Flip Turn | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Tutor, learned by Eevee but not Vaporeon | ||||||||||||||||||||||
Baddy Bad | 15 | 80 | 95% | Inflicts regular damage with no additional effect. |
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Bouncy Bubble | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Buzzy Buzz | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Freezy Frost | 10 | 100 | 90% | Inflicts regular damage with no additional effect. |
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Glitzy Glow | 15 | 80 | 95% | Inflicts regular damage with no additional effect. |
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Sappy Seed | 10 | 100 | 90% | Inflicts regular damage with no additional effect. |
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Sizzly Slide | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Sparkly Swirl | 5 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||||||||
03 | 03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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02 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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02 | 02 | 01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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09 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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10 | 15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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03 | 03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | 09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | 10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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11 | 11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | 12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | 24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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20 | 20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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31 | 31 | Mimic | 10 | — | — | Copies the target's last used move. |
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16 | 16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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35 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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36 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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20 | 20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | 23 | 23 | 19 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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25 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | 34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | 35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | 34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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39 | 39 | 39 | 39 | 40 | Swift | 20 | 60 | — | Never misses. |
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43 | 43 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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45 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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46 | Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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47 | Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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40 | 40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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55 | 55 | 55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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58 | 58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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55 | 55 | 55 | 55 | 55 | 29 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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67 | 67 | 67 | 67 | 79 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R03 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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43 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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83 | 83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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78 | 78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H3 | H3 | H3 | H3 | H3 | H3 | H3 | H3 | H3 | H3 | 94 | 47 | R04 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H7 | 98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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48 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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51 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H6 | H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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55 | R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R06 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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R13 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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57 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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H8 | H6 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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H7 | H7 | H7 | H7 | H7 | R16 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R29 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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R45 | Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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R82 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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R84 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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R98 | Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |