Essentials

Vaporeon

Bubble Jet Pokémon

Vaporeon

Water

Abilities

Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

Hidden Ability

Hydration

Cures any major status ailment after each turn during rain.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 1
National
134
Kanto
134 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
181 Gold, Silver, Crystal
Extended Sinnoh
164 Platinum
Updated Johto
185 HeartGold, SoulSilver
Updated Unova
92 Black 2, White 2
Coastal Kalos
78 X, Y
Original Alola
124 Sun, Moon
Updated Alola
154 Ultra Sun, Ultra Moon
Let’s Go Kanto
134 Let’s Go, Pikachu!, Let’s Go, Eevee!
Galar
197 Sword, Shield
Crown Tundra
75 Sword, Shield

Names

Japanese
シャワーズ (shawaazu)
シャワーズ
Official roomaji
Showers
Korean
샤미드
Chinese
水伊布
水伊布
French
Aquali
German
Aquana
Spanish
Vaporeon
Italian
Vaporeon

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Field
Hatch counter
35 Search:
Steps to hatch
9180 / 4845

Compatibility

Training

Base EXP
184 Search:
Effort points
  • 2 HP
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Eevee Vaporeon Use a Water Stone
Jolteon Use a Thunder Stone
Flareon Use a Fire Stone
Espeon Level up, during the day, with at least 160 happiness
Umbreon Level up, during the night, with at least 160 happiness
Leafeon Level up, around Eterna Forest (Sinnoh) Level up, around Pinwheel Forest (Unova) Level up, around Route 20 (Kalos) Level up Use a Leaf Stone
Glaceon Level up, around Route 217 (Sinnoh) Level up, around Twist Mountain (Unova) Level up, around Frost Cavern (Kalos) Level up Use an Ice Stone
Sylveon Level up, knowing a Fairy-type move, with at least 2 affection in Pokémon-Amie Level up, knowing a Fairy-type move, with at least 160 happiness

Stats

Pctile Min IVs Max IVs
HP
130
97.9 433 464
Attack
65
35.8 198 229
Defense
60
35.7 188 219
Special Attack
110
86.7 288 319
Special Defense
95
79.8 258 289
Speed
65
47.4 198 229
Total
525
78.4

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★☆☆
Skill
★★★✯☆
Stamina
★★★☆☆
Jump
★★✯
Total
10/13/19

Flavor

Flavor Text

Generation 7
Sun

Its cells are composed of units much like water molecules. It lives close to water and is often mistaken for a mermaid.

Moon

Blending in with the water and erasing all signs of its presence, it patiently waits for its prey, fish Pokémon.

Ultra Sun

Clean, clear waters are its usual habitat. When it’s about to be attacked by an invading enemy, it dives into the water to hide.

Ultra Moon

It detects nearby moisture with its fin. When its fin begins trembling rapidly, that means rain will fall in a few hours.

Let’s Go, Pikachu!, Let’s Go, Eevee!

Its cell structure is similar to water molecules. It melts into the water and becomes invisible.

Generation 8
Sword

When Vaporeon’s fins begin to vibrate, it is a sign that rain will come within a few hours.

Shield

Its body’s cellular structure is similar to the molecular composition of water. It can melt invisibly in water.

Sprites

Vaporeon Vaporeon

Miscellany

Species
Bubble Jet Pokémon Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
urban Search:
Footprint
Vaporeon
Shape
Mensal Search:

Height

Trainer dude

Vaporeon
10

3'3.4"
1.0 m

Weight

Trainer dudette

Vaporeon
290

63.9 lb
29.0 kg

Locations

Pal Park

Area
Field
Score
90
Rate
3

Moves

Water moves get STAB, and have their type highlighted in green.

Special moves better suit Vaporeon's higher Special Attack, and have their class highlighted in green.

Red, Blue Yellow Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

8 8 Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

16 16 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

3 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

27 23 23 6 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

10 Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

8 8 8 8 8 8 5 5 5 5 14 5 Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

9 Baby-Doll Eyes Fairy status 30 100% 1

Lowers the target's Attack by one stage.

31 16 16 15 15 15 15 9 9 9 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

37 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

23 23 22 22 22 22 13 13 13 13 10 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

40 30 30 30 30 29 29 29 29 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

17 17 17 17 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

15 Baby-Doll Eyes Fairy status 30 100% 1

Lowers the target's Attack by one stage.

36 36 36 36 36 36 36 36 21 20 20 20 17 Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

43 43 43 43 25 25 25 25 Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

42 42 42 42 21 20 Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

42 Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

25 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

30 Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

35 Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

42 47 47 47 47 29 29 29 29 24 Acid Armor Poison status 20

Raises the user's Defense by two stages.

44 33 33 33 33 Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

48 Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

37 37 37 37 40 Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

45 Acid Armor Poison status 20

Raises the user's Defense by two stages.

50 50 50 50 41 41 41 41 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

57 57 57 57 Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

64 64 64 64 Acid Armor Poison status 20

Raises the user's Defense by two stages.

28 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

54 52 52 52 52 71 71 71 71 45 45 45 45 31 50 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

78 78 78 Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

55 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Level up, learned by Eevee but not Vaporeon
17 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

21 Swift Normal special 20 60

Never misses.

24 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

28 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Level up, learned by Eevee but not Vaporeon
Covet Normal physical 25 60 100%

Takes the target's item.

16 16 16 16 15 15 15 15 9 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

36 36 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

17 17 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

9 9 Baby-Doll Eyes Fairy status 30 100% 1

Lowers the target's Attack by one stage.

10 10 17 Swift Normal special 20 60

Never misses.

17 17 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

20 20 20 Refresh Normal status 20

Cleanses the user of a burn, paralysis, or poison.

21 23 23 Covet Normal physical 25 60 100%

Takes the target's item.

45 42 42 25 25 25 25 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

29 29 29 29 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

36 36 36 36 36 36 33 33 33 33 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

42 42 43 43 43 43 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

37 37 37 37 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

57 57 57 57 45 45 45 45 Trump Card Normal special 5 *

Power increases when this move has less PP, up to a maximum of 200.

Red, Blue Yellow Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* * * Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Red, Blue Yellow Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Eevee but not Vaporeon
• • • Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

• • • • • • • • • • • Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

• • • • • • • • Covet Normal physical 25 60 100%

Takes the target's item.

• • • • • • • • • • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • • • • • Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

• Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

• • • • • • • • • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • • • • • Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

• • • • • • • • • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

• • • • • Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• • • • • Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

• • • • • Synchronoise Psychic special 10 120 100%

Hits any Pokémon that shares a type with the user.

• • • • • • • • • • Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

• • • • • • • • • • Wish Normal status 10

User will recover half its max HP at the end of the next turn.

• • • • • • • • • Yawn Normal status 10

Target sleeps at the end of the next turn.

Red, Blue Yellow Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

Copycat Normal status 20

Uses the target's last used move.

Covet Normal physical 25 60 100%

Takes the target's item.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Swift Normal special 20 60

Never misses.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Yawn Normal status 10

Target sleeps at the end of the next turn.

Red, Blue Yellow Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Covet Normal physical 25 60 100%

Takes the target's item.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Flip Turn Water physical 20 60 100%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Heal Bell Normal status 5

Cures the entire party of major status effects.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Swift Normal special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Tutor, learned by Eevee but not Vaporeon
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Baddy Bad Dark special 15 80 95%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Bouncy Bubble Water special 20 60 100%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Buzzy Buzz Electric special 20 60 100%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Freezy Frost Ice special 10 100 90%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Glitzy Glow Psychic special 15 80 95%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Sappy Seed Grass physical 10 100 90%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Sizzly Slide Fire physical 20 60 100%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Sparkly Swirl Fairy special 5 120 85%

Inflicts regular damage with no additional effect.

Red, Blue Yellow Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

02 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

02 02 01 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

05 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

07 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

08 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

09 Reflect Psychic status 20

Reduces damage from physical attacks by half.

10 15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

12 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

03 03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

05 05 05 05 05 05 05 05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 11 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

12 12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 07 07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 13 24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 13 13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

20 20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

31 31 Mimic Normal status 10

Copies the target's last used move.

16 16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 17 17 17 17 17 17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

29 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

18 18 18 18 18 18 18 18 18 18 18 33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

35 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

36 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

20 20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 23 23 19 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

25 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

30 30 30 30 30 30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

27 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

32 32 32 32 32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 42 42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

34 34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

39 39 39 39 40 Swift Normal special 20 60

Never misses.

43 43 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

45 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

46 Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

47 Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

40 40 Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55 55 55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 48 48 48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 49 49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55 55 55 55 55 29 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

67 67 67 67 79 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R03 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

43 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

68 68 68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

83 83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

78 78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

50 50 90 90 90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H3 H3 H3 H3 H3 H3 H3 H3 H3 H3 94 47 R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H7 98 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

48 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

51 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H6 H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

55 R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R06 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

R13 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

57 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

H8 H6 H6 H7 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

H7 H7 H7 H7 H7 R16 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R29 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R42 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

R45 Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

R82 Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

R84 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

R98 Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

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