Essentials

Vikavolt

Stag Beetle Pokémon

Vikavolt

Bug Electric

Abilities

Levitate

Evades Ground moves.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting ½
  • Fire 2
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 7
National
738
Original Alola
29 Sun, Moon
Updated Alola
36 Ultra Sun, Ultra Moon
Galar
18 Sword, Shield

Names

Japanese
クワガノン (kuwaganon)
クワガノン
Korean
투구뿌논
Chinese
鍬農炮蟲
锹农炮虫
French
Lucanon
German
Donarion
Spanish
Vikavolt
Italian
Vikavolt

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
250 Search:
Effort points
  • 3 Special Attack
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Grubbin Charjabug Level up, starting at level 20 Vikavolt Level up Use a Thunder Stone

Vikavolt Forms

  • Vikavolt
  • Totem Vikavolt

Stats

Pctile Min IVs Max IVs
HP
77
68.5 327 358
Attack
70
42.0 208 239
Defense
90
73.0 248 279
Special Attack
145
96.9 358 389
Special Defense
75
57.5 218 249
Speed
43
21.2 154 185
Total
500
69.9

Flavor

Flavor Text

Generation 7
Sun

It zips around, on sharp lookout for an opening. It concentrates electrical energy within its large jaws and uses it to zap its enemies.

Moon

It produces electricity via an electrical organ in its abdomen. It overwhelms bird Pokémon with shocking beams of electrical energy.

Ultra Sun

It has an organ that generates electricity in its abdomen. It concentrates energy in its strong jaws and fires off powerful jolts of electricity.

Ultra Moon

Vikavolt flusters opponents with acrobatic flying maneuvers. This creates an opening for it to deliver an electric beam attack.

Generation 8
Sword

It builds up electricity in its abdomen, focuses it through its jaws, and then fires the electricity off in concentrated beams.

Shield

If it carries a Charjabug to use as a spare battery, a flying Vikavolt can rapidly fire high-powered beams of electricity.

Sprites

Vikavolt Vikavolt

Miscellany

Species
Stag Beetle Pokémon Search:
Color
Blue Search:
Cry
???
Shape
Chitinous Search:

Height

Trainer dude

Vikavolt
15

4'11.1"
1.5 m

Weight

Trainer dudette

Vikavolt
450

99.2 lb
45.0 kg

Locations

Moves

Bug and Electric moves get STAB, and have their type highlighted in green.

Special moves better suit Vikavolt's higher Special Attack, and have their class highlighted in green.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Vise Grip Normal physical 30 55 100%

Inflicts regular damage with no additional effect.

String Shot Bug status 40 95%

Lowers the target's Speed by two stages.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

String Shot Bug status 40 95%

Lowers the target's Speed by two stages.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

4 String Shot Bug status 40 95%

Lowers the target's Speed by two stages.

7 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

10 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

13 Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

16 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

19 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

25 Guillotine Normal physical 5 * 30%

Causes a one-hit KO.

15 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

23 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

29 Sticky Web Bug status 20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

31 36 Bug Buzz Bug special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

43 Guillotine Normal physical 5 * 30%

Causes a one-hit KO.

50 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

37 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

41 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

49 57 Agility Psychic status 30

Raises the user's Speed by two stages.

64 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Level up, learned by Charjabug but not Vikavolt
25 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

31 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

43 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

49 Iron Defense Steel status 15

Raises the user's Defense by two stages.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* * Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Grubbin but not Vikavolt
• Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

• Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

• Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • Harden Normal status 30

Raises the user's Defense by one stage.

• Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

Iron Defense Steel status 15

Raises the user's Defense by two stages.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Ultra Sun, Ultra Moon Sword, Shield Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Ultra Sun, Ultra Moon Sword, Shield Dual Wingbeat Flying physical 10 40 90%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Sword, Shield Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

Ultra Sun, Ultra Moon Sword, Shield Iron Defense Steel status 15

Raises the user's Defense by two stages.

Ultra Sun, Ultra Moon Sword, Shield Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Ultra Sun, Ultra Moon Sword, Shield Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Ultra Sun, Ultra Moon Sword, Shield Rising Voltage Electric special 20 70 100%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Sword, Shield Shock Wave Electric special 20 60

Never misses.

Ultra Sun, Ultra Moon Sword, Shield Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Ultra Sun, Ultra Moon Sword, Shield Skitter Smack Bug physical 10 70 90%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

11 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

16 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

18 33 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Roost Flying status 10

Heals the user by half its max HP.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

53 Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

62 78 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

72 80 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

82 Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

93 Eerie Impulse Electric status 15 100%

Lowers the target's Special Attack by two stages.

95 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

R08 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

R09 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

73 Thunder Wave Electric status 20 90%

Paralyzes the target.

81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R57 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

R60 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

R61 Bug Buzz Bug special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R65 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

91 R70 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R80 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

93 R86 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links