Essentials
Abilities
- Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
- Iron Fist
Strengthens punch-based moves to 1.2× their power.
Hidden Ability
- Anger Point
Raises Attack to the maximum of six stages upon receiving a critical hit.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 739
- Original Alola
- 59
- Updated Alola
- 71
Names
- Japanese
- マケンカニ (makenkani)
- マケンカニ
- Korean
- 오기지게
- Chinese
- 好勝蟹
- 好胜蟹
- French
- Crabagarre
- German
- Krabbox
- Spanish
- Crabrawler
- Italian
- Crabrawler
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Crabrawler | Crabominable Level up, around Mount Lanakila (Alola) |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 18.0 | 267 | 298 | |
Attack | 56.0 | 232 | 263 | |
Defense | 31.4 | 182 | 213 | |
Special Attack | 17.8 | 152 | 183 | |
Special Defense | 17.6 | 162 | 193 | |
Speed | 44.6 | 194 | 225 | |
Total | 27.2 |
Flavor
Flavor Text
-
While guarding its weak points with its pincers, it looks for an opening and unleashes punches. When it loses, it foams at the mouth and faints.
It punches so much, its pincers often come off from overuse, but they grow back quickly. What little meat they contain is rich and delicious.
Its hard pincers are well suited to both offense and defense. Fights between two Crabrawler are like boxing matches.
Crabrawler has been known to mistake Exeggutor for a coconut tree and climb it. The enraged Exeggutor shakes it off and stomps it.
Sprites
Height
1'11.6"
0.6 m
Weight
15.4 lb
7.0 kg
Locations
Moves
Fighting moves get STAB, and have their type highlighted in green.
Physical moves better suit Crabrawler's higher Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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5 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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9 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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13 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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17 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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22 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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25 | Dizzy Punch | 10 | 70 | 100% | Has a 20% chance to confuse the target. |
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29 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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33 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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37 | Crabhammer | 10 | 100 | 90% | Has an increased chance for a critical hit. |
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42 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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45 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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49 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
Tutor: Can be taught at any time by an NPC. | ||||||||
Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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79 | Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
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80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |