Essentials

Togekiss

Jubilee Pokémon

Togekiss

Fairy Flying

Abilities

Hustle

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Serene Grace

Doubles the chance of moves' extra effects occurring.

Hidden Ability

Super Luck

Raises moves' critical hit rates one stage.

Damage Taken

  • Bug ¼
  • Dark ½
  • Dragon 0
  • Electric 2
  • Fairy 1
  • Fighting ¼
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 0
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 2
  • Steel 2
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
468
Extended Sinnoh
175 Platinum
Galar
259 Sword, Shield

Names

Japanese
トゲキッス (togekissu)
トゲキッス
Official roomaji
Togekiss
Korean
토게키스
Chinese
波克基斯
波克基斯
French
Togekiss
German
Togekiss
Spanish
Togekiss
Italian
Togekiss

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Flying
  • Fairy
Search:
Hatch counter
10 Search:
Steps to hatch
2805 / 1530

Compatibility

Training

Base EXP
273 Search:
Effort points
  • 2 Special Attack
  • 1 Special Defense
Capture rate
30 Search:
Base happiness
50 Search:
Growth rate
fast Search:

Wild held items

Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Togepi Togetic Level up, with at least 160 happiness Togekiss Use a Shiny Stone

Stats

Pctile Min IVs Max IVs
HP
85
77.4 343 374
Attack
50
16.8 168 199
Defense
95
77.6 258 289
Special Attack
120
90.2 308 339
Special Defense
115
92.9 298 329
Speed
80
63.1 228 259
Total
545
83.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯☆
Power
★✯☆
Skill
★✯✯☆
Stamina
★★✯☆
Jump
★★★★✯
Total
10/16/20

Flavor

Flavor Text

Generation 8
Sword

These Pokémon are never seen anywhere near conflict or turmoil. In recent times, they’ve hardly been seen at all.

Shield

Known as a bringer of blessings, it’s been depicted on good-luck charms since ancient times.

Sprites

Togekiss Togekiss

Miscellany

Species
Jubilee Pokémon Search:
Color
White Search:
Cry
Footprint
Togekiss
Shape
Alar Search:

Height

Trainer dude

Togekiss
15

4'11.1"
1.5 m

Weight

Trainer dudette

Togekiss
380

83.8 lb
38.0 kg

Locations

Pal Park

Area
Field
Score
80
Rate
10

Moves

Fairy and Flying moves get STAB, and have their type highlighted in green.

Special moves better suit Togekiss's higher Special Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Sweet Kiss Fairy status 10 75%

Confuses the target.

Life Dew Water status 10

XXX new effect for life-dew

Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Extreme Speed Normal physical 5 80 100% 2

Inflicts regular damage with no additional effect.

Aura Sphere Fighting special 20 80

Never misses.

Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

Level up, learned by Togetic but not Togekiss
Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

Metronome Normal status 10

Randomly selects and uses any move in the game.

Sweet Kiss Fairy status 10 75%

Confuses the target.

6 6 5 5 5 5 Metronome Normal status 10

Randomly selects and uses any move in the game.

10 10 9 9 9 9 Sweet Kiss Fairy status 10 75%

Confuses the target.

15 15 13 13 13 13 Yawn Normal status 10

Target sleeps at the end of the next turn.

14 14 14 Fairy Wind Fairy special 30 40 100%

Inflicts regular damage with no additional effect.

19 19 17 17 17 17 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

24 24 21 21 21 21 Follow Me Normal status 20 2

Redirects the target's single-target effects to the user for this turn.

25 25 25 25 Bestow Normal status 15

Gives the user's held item to the target.

28 28 29 29 29 29 Wish Normal status 10

User will recover half its max HP at the end of the next turn.

33 33 33 33 33 33 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

37 37 37 37 37 37 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

42 42 41 41 41 41 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

46 46 45 45 45 45 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

51 51 49 49 49 49 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

53 After You Normal status 15

Makes the target act next this turn.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Togepi but not Togekiss
• Aerial Ace Flying physical 20 60

Never misses.

• • • • • • Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

• • • • • • Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• • • • • • Future Sight Psychic special 10 120 100%

Hits the target two turns later.

• • • • • • Lucky Chant Normal status 30

Prevents the target from scoring critical hits for five turns.

• • • • • • Mirror Move Flying status 20

Uses the target's last used move.

• • • • • Morning Sun Normal status 5

Heals the user by half its max HP. Affected by weather.

• • • • • • Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

• • • • • • • Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

• • • • • • • Present Normal physical 15 * 90%

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

• • Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

• • • • • • • Psycho Shift Psychic status 10 100%

Transfers the user's major status effect to the target.

• • • • Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

• • • • Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

• • Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
After You Normal status 15

Makes the target act next this turn.

Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Aura Sphere Fighting special 20 80

Never misses.

Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Extreme Speed Normal physical 5 80 100% 2

Inflicts regular damage with no additional effect.

Fairy Wind Fairy special 30 40 100%

Inflicts regular damage with no additional effect.

Follow Me Normal status 20 2

Redirects the target's single-target effects to the user for this turn.

Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Metronome Normal status 10

Randomly selects and uses any move in the game.

Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Wish Normal status 10

User will recover half its max HP at the end of the next turn.

Yawn Normal status 10

Target sleeps at the end of the next turn.

Move reminder, learned by Togetic but not Togekiss
Magical Leaf Grass special 20 60

Never misses.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield After You Normal status 15

Makes the target act next this turn.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Air Cutter Flying special 25 60 95%

Has an increased chance for a critical hit.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Covet Normal physical 25 60 100%

Takes the target's item.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Dual Wingbeat Flying physical 10 40 90%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Heal Bell Normal status 5

Cures the entire party of major status effects.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Roost Flying status 10

Heals the user by half its max HP.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Shock Wave Electric special 20 60

Never misses.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Trick Psychic status 10 100%

User and target swap items.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Tutor, learned by Togetic but not Togekiss
Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield After You Normal status 15

Makes the target act next this turn.

Tutor, learned by Togepi but not Togekiss
Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

00 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

06 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

15 15 15 15 15 15 08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 19 19 Roost Flying status 10

Heals the user by half its max HP.

19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

10 Magical Leaf Grass special 20 60

Never misses.

11 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

20 20 20 20 20 20 19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

29 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

30 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 31 31 43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

44 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

38 38 38 38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

40 40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

47 47 51 51 51 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

51 51 Roost Flying status 10

Heals the user by half its max HP.

56 56 56 56 56 56 59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

67 67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

60 60 63 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

79 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

87 Draining Kiss Fairy special 10 50 100%

Drains 75% of the damage inflicted to heal the user.

92 Mystical Fire Fire special 10 75 100%

Has a 100% chance to lower the target's Special Attack by one stage.

95 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

96 Smart Strike Steel physical 10 70

Never misses.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R02 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

R11 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R14 Metronome Normal status 10

Randomly selects and uses any move in the game.

R15 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

R17 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

R19 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

62 62 Silver Wind Bug special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

76 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

77 77 77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

88 88 88 Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

90 90 90 90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R25 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R29 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

R30 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R34 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R36 Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

R38 Trick Psychic status 10 100%

User and target swap items.

R42 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

R56 Aura Sphere Fighting special 20 80

Never misses.

R68 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R77 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R82 Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

R83 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

R90 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

99 99 99 R92 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H2 H2 H2 H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H5 Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Machine, learned by Togetic but not Togekiss
67 Smart Strike Steel physical 10 70

Never misses.

External Links