Essentials
Abilities
- Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
- Serene Grace
Doubles the chance of moves' extra effects occurring.
Hidden Ability
- Super Luck
Raises moves' critical hit rates one stage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 468
- Extended Sinnoh
- 175
- Galar
- 259
Names
- Japanese
- トゲキッス (togekissu)
- トゲキッス
- Official roomaji
- Togekiss
- Korean
- 토게키스
- Chinese
- 波克基斯
- 波克基斯
- French
- Togekiss
- German
- Togekiss
- Spanish
- Togekiss
- Italian
- Togekiss
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Togepi | Togetic Level up, with at least 160 happiness | Togekiss Use a Shiny Stone |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 77.4 | 343 | 374 | |
Attack | 16.8 | 168 | 199 | |
Defense | 77.6 | 258 | 289 | |
Special Attack | 90.2 | 308 | 339 | |
Special Defense | 92.9 | 298 | 329 | |
Speed | 63.1 | 228 | 259 | |
Total | 83.9 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 10/16/20
Flavor
Flavor Text
-
These Pokémon are never seen anywhere near conflict or turmoil. In recent times, they’ve hardly been seen at all.
Known as a bringer of blessings, it’s been depicted on good-luck charms since ancient times.
Sprites
Height
4'11.1"
1.5 m
Weight
83.8 lb
38.0 kg
Locations
Pal Park
- Area
- Field
- Score
- 80
- Rate
- 10
Moves
Fairy and Flying moves get STAB, and have their type highlighted in green.
Special moves better suit Togekiss's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Sweet Kiss | 10 | — | 75% | Confuses the target. |
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— | Life Dew | 10 | — | — | XXX new effect for life-dew |
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— | — | — | — | — | — | Sky Attack | 5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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— | — | — | — | — | — | Extreme Speed | 5 | 80 | 100% | 2 | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | Aura Sphere | 20 | 80 | — | Never misses. |
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— | — | — | — | — | — | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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Level up, learned by Togetic but not Togekiss | ||||||||||||||
— | — | — | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | — | — | — | — | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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— | — | — | — | — | — | Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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— | — | — | — | — | — | Sweet Kiss | 10 | — | 75% | Confuses the target. |
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6 | 6 | 5 | 5 | 5 | 5 | Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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10 | 10 | 9 | 9 | 9 | 9 | Sweet Kiss | 10 | — | 75% | Confuses the target. |
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15 | 15 | 13 | 13 | 13 | 13 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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14 | 14 | 14 | Fairy Wind | 30 | 40 | 100% | Inflicts regular damage with no additional effect. |
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19 | 19 | 17 | 17 | 17 | 17 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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24 | 24 | 21 | 21 | 21 | 21 | Follow Me | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
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25 | 25 | 25 | 25 | Bestow | 15 | — | — | Gives the user's held item to the target. |
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28 | 28 | 29 | 29 | 29 | 29 | Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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33 | 33 | 33 | 33 | 33 | 33 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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37 | 37 | 37 | 37 | 37 | 37 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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42 | 42 | 41 | 41 | 41 | 41 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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46 | 46 | 45 | 45 | 45 | 45 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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51 | 51 | 49 | 49 | 49 | 49 | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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53 | After You | 15 | — | — | Makes the target act next this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Evolve: Learned when the Pokémon first evolves | ||||||||||||||
* | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Egg, learned by Togepi but not Togekiss | ||||||||||||||
Aerial Ace | 20 | 60 | — | Never misses. |
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Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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Mirror Move | 20 | — | — | Uses the target's last used move. |
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Morning Sun | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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Present | 15 | * | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Psycho Shift | 10 | — | 100% | Transfers the user's major status effect to the target. |
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Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||||
• | • | • | • | After You | 15 | — | — | Makes the target act next this turn. |
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• | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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• | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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• | Aura Sphere | 20 | 80 | — | Never misses. |
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• | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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• | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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• | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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• | Extreme Speed | 5 | 80 | 100% | 2 | Inflicts regular damage with no additional effect. |
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• | Fairy Wind | 30 | 40 | 100% | Inflicts regular damage with no additional effect. |
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• | Follow Me | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
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• | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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• | Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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• | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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• | Sky Attack | 5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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• | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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• | Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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• | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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Move reminder, learned by Togetic but not Togekiss | ||||||||||||||
• | • | • | • | • | • | Magical Leaf | 20 | 60 | — | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
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Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dual Wingbeat | 10 | 40 | 90% | Inflicts regular damage with no additional effect. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Roost | 10 | — | — | Heals the user by half its max HP. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sky Attack | 5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Swift | 20 | 60 | — | Never misses. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Trick | 10 | — | 100% | User and target swap items. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Tutor, learned by Togetic but not Togekiss | ||||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Tutor, learned by Togepi but not Togekiss | ||||||||||||||
Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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00 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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06 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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15 | 15 | 15 | 15 | 15 | 15 | 08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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10 | Magical Leaf | 20 | 60 | — | Never misses. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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20 | 20 | 20 | 20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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30 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | 31 | 31 | 43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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47 | 47 | 51 | 51 | 51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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51 | 51 | Roost | 10 | — | — | Heals the user by half its max HP. |
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56 | 56 | 56 | 56 | 56 | 56 | 59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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60 | 60 | 63 | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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79 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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87 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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92 | Mystical Fire | 10 | 75 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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95 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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96 | Smart Strike | 10 | 70 | — | Never misses. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R02 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R14 | Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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R15 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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R17 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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R19 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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62 | 62 | Silver Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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88 | 88 | 88 | Pluck | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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90 | 90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R25 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R29 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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R30 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R34 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R36 | Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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R38 | Trick | 10 | — | 100% | User and target swap items. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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R56 | Aura Sphere | 20 | 80 | — | Never misses. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R82 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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R83 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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R90 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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99 | 99 | 99 | R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H2 | H2 | H2 | H2 | H2 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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H5 | Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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Machine, learned by Togetic but not Togekiss | ||||||||||||||
67 | Smart Strike | 10 | 70 | — | Never misses. |