Essentials

Stoutland

Big-Hearted Pokémon

Stoutland

Normal

Abilities

Intimidate

Lowers opponents' Attack one stage upon entering battle.

Sand Rush

Doubles Speed during a sandstorm. Protects against sandstorm damage.

Hidden Ability

Scrappy

Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
508
Original Unova
14 Black, White
Updated Unova
24 Black 2, White 2
Original Alola
122 Sun, Moon
Updated Alola
152 Ultra Sun, Ultra Moon
Isle of Armor
115 Sword, Shield

Names

Japanese
ムーランド (muurando)
ムーランド
Korean
바랜드
Chinese
長毛狗
长毛狗
French
Mastouffe
German
Bissbark
Spanish
Stoutland
Italian
Stoutland

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
250 Search:
Effort points
  • 3 Attack
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
medium slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Lillipup Herdier Level up, starting at level 16 Stoutland Level up, starting at level 32

Stats

Pctile Min IVs Max IVs
HP
85
77.4 343 374
Attack
110
82.5 288 319
Defense
90
73.0 248 279
Special Attack
45
20.8 158 189
Special Defense
90
75.1 248 279
Speed
80
63.1 228 259
Total
500
69.9

Flavor

Flavor Text

Generation 7
Sun

Intelligent, good-natured, and valiant, it’s a trustworthy partner on rescue teams.

Moon

With this wise Pokémon, there could be no concern that it would ever attack people. Some parents even trust it to babysit.

Ultra Sun

It pays no mind to the cold, thanks to its long warm coat. Stoutland in Alola look a little uncomfortable.

Ultra Moon

Its fur is long and thick. A long time ago in cold regions, every household kept a Stoutland.

Generation 8
Sword

These Pokémon seem to enjoy living with humans. Even a Stoutland caught in the wild will warm up to people in about three days.

Shield

Stoutland is immensely proud of its impressive moustache. It’s said that moustache length is what determines social standing among this species.

Sprites

Stoutland Stoutland

Miscellany

Species
Big-Hearted Pokémon Search:
Color
Gray Search:
Cry
Footprint
Stoutland
Shape
Mensal Search:

Height

Trainer dude

Stoutland
12

3'11.2"
1.2 m

Weight

Trainer dudette

Stoutland
610

134.5 lb
61.0 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Normal moves get STAB, and have their type highlighted in green.

Physical moves better suit Stoutland's higher Attack, and have their class highlighted in green.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Odor Sleuth Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

12 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

19 Baby-Doll Eyes Fairy status 30 100% 1

Lowers the target's Attack by one stage.

24 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

5 5 5 5 Odor Sleuth Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8 8 8 8 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

12 12 12 12 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

15 15 15 15 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

20 20 20 20 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

24 24 24 24 30 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

38 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

46 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

29 29 29 29 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

36 36 36 36 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

42 42 42 42 54 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

62 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

51 51 51 51 70 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

59 59 59 59 78 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

63 63 63 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

Level up, learned by Lillipup but not Stoutland
10 10 10 Baby-Doll Eyes Fairy status 30 100% 1

Lowers the target's Attack by one stage.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Lillipup but not Stoutland
• • • • After You Normal status 15

Makes the target act next this turn.

• • • • Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

• Covet Normal physical 25 60 100%

Takes the target's item.

• • • • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

• • • • • Howl Normal status 40

Raises the user's Attack by one stage.

• • • • Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

• • • • • Lick Ghost physical 30 30 100%

Has a 30% chance to paralyze the target.

• • • • • Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

• Psychic Fangs Psychic physical 10 85 100%

Destroys Reflect and Light Screen.

• • • • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • • • Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

• • • • Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

• • • • • Yawn Normal status 10

Target sleeps at the end of the next turn.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon After You Normal status 15

Makes the target act next this turn.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Covet Normal physical 25 60 100%

Takes the target's item.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Shock Wave Electric special 20 60

Never misses.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

29 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

18 18 18 18 33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 39 39 48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

66 66 66 66 57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

66 Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 93 93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

67 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

68 Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

79 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

95 95 95 95 85 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

H3 H3 H3 R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R08 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

R09 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R21 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R42 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

R86 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

R90 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

R97 Psychic Fangs Psychic physical 10 85 100%

Destroys Reflect and Light Screen.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links