Essentials

Marowak

Bone Keeper Pokémon

Totem Alolan Marowak

Fire Ghost

Abilities

Cursed Body

Has a 30% chance of Disabling any move that hits the Pokémon.

Lightning Rod

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Hidden Ability

Rock Head

Protects against recoil damage.

Damage Taken

  • Bug ¼
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy ½
  • Fighting 0
  • Fire ½
  • Flying 1
  • Ghost 2
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal 0
  • Poison ½
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 1
National
105
Kanto
105 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
204 Gold, Silver, Crystal
Updated Johto
209 HeartGold, SoulSilver
Coastal Kalos
61 X, Y
Original Alola
164 Sun, Moon
Updated Alola
198 Ultra Sun, Ultra Moon
Let’s Go Kanto
105 Let’s Go, Pikachu!, Let’s Go, Eevee!
Isle of Armor
171 Sword, Shield

Names

Japanese
ガラガラ (garagara)
ガラガラ
Official roomaji
Garagara
Korean
텅구리
Chinese
嘎啦嘎啦
嘎啦嘎啦
French
Ossatueur
German
Knogga
Spanish
Marowak
Italian
Marowak

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Monster
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
149 Search:
Effort points
  • 2 Defense
Capture rate
75 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Sun, Moon, Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Ultra Sun, Ultra Moon 5% Thick Club Thick Club
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Cubone Marowak Level up, starting at level 28 Level up, during the night, starting at level 28

Marowak Forms

  • Marowak
  • Alolan Marowak
  • Totem Alolan Marowak

Stats

Pctile Min IVs Max IVs
HP
60
38.0 293 324
Attack
80
53.0 228 259
Defense
110
88.1 288 319
Special Attack
50
26.9 168 199
Special Defense
80
63.8 228 259
Speed
45
23.9 158 189
Total
425
43.4

Flavor

Flavor Text

Generation 7
Sun

Originally, it was weak and timid. After evolution, its temperament becomes violent, and it begins to wield bones as weapons.

Moon

This Pokémon is out for vengeance on its natural enemy, Mandibuzz. It throws bones like boomerangs to try to take it down.

Ultra Sun

It throws bones at Mandibuzz to knock it down. It’s thought that Marowak is trying to avenge its parent.

Ultra Moon

They thump their bones rhythmically to communicate among themselves. There are nearly 50 different rhythmic patterns.

Let’s Go, Pikachu!, Let’s Go, Eevee!

Small and weak, this Pokémon is adept with its bone club. It has grown more vicious over the ages.

Generation 8
Sword

This Pokémon overcame its sorrow to evolve a sturdy new body. Marowak faces its opponents bravely, using a bone as a weapon.

Shield

When this Pokémon evolved, the skull of its mother fused to it. Marowak’s temperament also turned vicious at the same time.

Sprites

Totem Alolan Marowak Totem Alolan Marowak

Miscellany

Species
Bone Keeper Pokémon Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
mountain Search:
Footprint
Marowak
Shape
Sciurine Search:

Height

Trainer dude

Totem Alolan Marowak
17

5'6.9"
1.7 m

Weight

Trainer dudette

Totem Alolan Marowak
980

216.1 lb
98.0 kg

Locations

Pal Park

Area
Mountain
Score
70
Rate
20

Moves

Fire and Ghost moves get STAB, and have their type highlighted in green.

Physical moves better suit Marowak's higher Attack, and have their class highlighted in green.

Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Bone Club Ground physical 20 65 85%

Has a 10% chance to make the target flinch.

Flame Wheel Fire physical 25 60 100%

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

3 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

7 Bone Club Ground physical 20 65 85%

Has a 10% chance to make the target flinch.

11 Flame Wheel Fire physical 25 60 100%

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

13 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

17 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

21 Bonemerang Ground physical 10 50 90%

Hits twice in one turn.

23 Will-O-Wisp Fire status 15 85%

Burns the target.

27 Shadow Bone Ghost physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

33 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

37 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

43 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

49 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

53 Flare Blitz Fire physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

59 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

65 Bone Rush Ground physical 10 25 90%

Hits 2-5 times in one turn.

Level up, learned by Cubone but not Marowak
Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Bone Club Ground physical 20 65 85%

Has a 10% chance to make the target flinch.

11 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Bone Rush Ground physical 10 25 90%

Hits 2-5 times in one turn.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

17 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Bonemerang Ground physical 10 50 90%

Hits twice in one turn.

Bone Club Ground physical 20 65 85%

Has a 10% chance to make the target flinch.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

23 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

27 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

Bonemerang Ground physical 10 50 90%

Hits twice in one turn.

Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

43 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Bone Rush Ground physical 10 25 90%

Hits 2-5 times in one turn.

Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Cubone but not Marowak
• Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• Belly Drum Normal status 10

User pays half its max HP to max out its Attack.

• Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

• Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

• Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

• Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

• Perish Song Normal status 5

User and target both faint after three turns.

• Screech Normal status 40 85%

Lowers the target's Defense by two stages.

• Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Ultra Sun, Ultra Moon Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Ultra Sun, Ultra Moon Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Ultra Sun, Ultra Moon Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Ultra Sun, Ultra Moon Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Ultra Sun, Ultra Moon Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Ultra Sun, Ultra Moon Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Ultra Sun, Ultra Moon Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Ultra Sun, Ultra Moon Iron Defense Steel status 15

Raises the user's Defense by two stages.

Ultra Sun, Ultra Moon Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Ultra Sun, Ultra Moon Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Ultra Sun, Ultra Moon Knock Off Dark physical 20 65 100%

Target drops its held item.

Ultra Sun, Ultra Moon Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Ultra Sun, Ultra Moon Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Ultra Sun, Ultra Moon Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Ultra Sun, Ultra Moon Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Ultra Sun, Ultra Moon Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Ultra Sun, Ultra Moon Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Ultra Sun, Ultra Moon Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Ultra Sun, Ultra Moon Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

Ultra Sun, Ultra Moon Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Ultra Sun, Ultra Moon Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Tutor, learned by Cubone but not Marowak
Ultra Sun, Ultra Moon Scorching Sands Ground special 10 70 100%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 Aerial Ace Flying physical 20 60

Never misses.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 Thief Dark physical 25 60 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

61 Will-O-Wisp Fire status 15 85%

Burns the target.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

Machine, learned by Cubone but not Marowak
Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Double Team Normal status 15

Raises the user's evasion by one stage.

Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Screech Normal status 40 85%

Lowers the target's Defense by two stages.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Thief Dark physical 25 60 100%

Takes the target's item.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Aerial Ace Flying physical 20 60

Never misses.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Thief Dark physical 25 60 100%

Takes the target's item.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

Swords Dance Normal status 20

Raises the user's Attack by two stages.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Swift Normal special 20 60

Never misses.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Swords Dance Normal status 20

Raises the user's Attack by two stages.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Iron Defense Steel status 15

Raises the user's Defense by two stages.

Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

External Links