Essentials
Pokédex Numbers
- Introduced in
- National
- 510
- Original Unova
- 16
- Updated Unova
- 13
- Mountain Kalos
- 43
- Galar
- 45
Names
- Japanese
- レパルダス (reparudasu)
- レパルダス
- Korean
- 레파르다스
- Chinese
- 酷豹
- 酷豹
- French
- Léopardus
- German
- Kleoparda
- Spanish
- Liepard
- Italian
- Liepard
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Purrloin | Liepard Level up, starting at level 20 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 44.2 | 301 | 332 | |
Attack | 62.1 | 244 | 275 | |
Defense | 22.5 | 168 | 199 | |
Special Attack | 69.9 | 244 | 275 | |
Special Defense | 22.6 | 168 | 199 | |
Speed | 88.4 | 280 | 311 | |
Total | 47.2 |
Flavor
Flavor Text
-
Don’t be fooled by its gorgeous fur and elegant figure. This is a moody and vicious Pokémon.
This stealthy Pokémon sneaks up behind prey without making any sound at all. It competes with Thievul for territory.
Sprites
Height
3'7.3"
1.1 m
Weight
82.7 lb
37.5 kg
Locations
- Black
- White
- Black 2
- White 2
- Y
Moves
Dark moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | — | — | — | — | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | — | — | — | Assist | 20 | — | — | Randomly selects and uses one of the trainer's other Pokémon's moves. |
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— | — | — | — | — | — | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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3 | 3 | 3 | 3 | 3 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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6 | 6 | 6 | 6 | 6 | Assist | 20 | — | — | Randomly selects and uses one of the trainer's other Pokémon's moves. |
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10 | 10 | 10 | 10 | 10 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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— | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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12 | 12 | 12 | 12 | 12 | 12 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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15 | 15 | 15 | 15 | 15 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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19 | 19 | 19 | 19 | 19 | 16 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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23 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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22 | 22 | 22 | 22 | 22 | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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26 | 26 | 26 | 26 | 26 | 28 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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34 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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40 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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31 | 31 | 31 | 31 | 31 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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34 | 34 | 34 | 34 | 34 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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38 | 38 | 38 | 38 | 38 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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43 | 43 | 43 | 43 | 43 | 46 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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47 | 47 | 47 | 47 | 47 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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50 | 50 | 50 | 50 | 50 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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55 | 55 | 55 | 55 | 55 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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58 | 58 | 58 | 52 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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Level up, learned by Purrloin but not Liepard | |||||||||||||
33 | 33 | 33 | 33 | 33 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
Egg, learned by Purrloin but not Liepard | |||||||||||||
Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Copycat | 20 | — | — | Uses the target's last used move. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Feint Attack | 20 | 60 | — | Never misses. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
Burning Jealousy | 5 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Lash Out | 5 | 75 | 100% | Inflicts regular damage with no additional effect. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Skitter Smack | 10 | 70 | 90% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |
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Trick | 10 | — | 100% | User and target swap items. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
02 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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01 | 01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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18 | 18 | 18 | 18 | 18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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47 | Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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56 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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63 | 63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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65 | 65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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69 | Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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95 | 95 | 95 | 95 | 95 | 85 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R29 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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R30 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R38 | Trick | 10 | — | 100% | User and target swap items. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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97 | 97 | 97 | R58 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R73 | Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R81 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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R90 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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R95 | Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |