Essentials
Abilities
- Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
- Cursed Body
Has a 30% chance of Disabling any move that hits the Pokémon.
Hidden Ability
- Damp
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 593
- Original Unova
- 99
- Updated Unova
- 181
- Updated Alola
- 319
- Galar
- 306
- Isle of Armor
- 193
Names
- Japanese
- ブルンゲル (burungeru)
- ブルンゲル
- Korean
- 탱탱겔
- Chinese
- 胖嘟嘟
- 胖嘟嘟
- French
- Moyade
- German
- Apoquallyp
- Spanish
- Jellicent
- Italian
- Jellicent
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Frillish | Jellicent Level up, starting at level 40 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 89.8 | 373 | 404 | |
Attack | 29.0 | 188 | 219 | |
Defense | 50.6 | 208 | 239 | |
Special Attack | 67.7 | 238 | 269 | |
Special Defense | 88.1 | 278 | 309 | |
Speed | 41.2 | 188 | 219 | |
Total | 58.2 |
Flavor
Flavor Text
-
Jellicent is always hanging around fancy cruise ships and tankers, hoping to drag away its prey.
Fishermen are terrified of Jellicent. It’s rumored to drag them into the sea and steal their lives away.
-
Most of this Pokémon’s body composition is identical to sea water. It makes sunken ships its lair.
Whenever a full moon hangs in the night sky, schools of Jellicent gather near the surface of the sea, waiting for their prey to appear.
Sprites
Height
7'2.6"
2.2 m
Weight
297.6 lb
135.0 kg
Locations
- Black
- White
- Black 2
- White 2
Moves
Water and Ghost moves get STAB, and have their type highlighted in green.
Special moves better suit Jellicent's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | — | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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— | — | — | — | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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— | — | — | — | — | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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— | — | — | — | — | Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
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12 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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16 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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24 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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5 | 5 | 5 | 5 | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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9 | 9 | 9 | 9 | Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
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13 | 13 | 13 | 13 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 28 | Recover | 10 | — | — | Heals the user by half its max HP. |
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32 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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36 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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43 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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48 | Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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22 | 22 | 22 | 22 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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27 | 27 | 27 | 27 | Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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32 | 32 | 32 | 32 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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37 | 37 | 37 | 37 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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45 | 45 | 45 | 45 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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53 | 53 | 53 | 53 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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61 | 61 | 61 | 61 | Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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69 | 69 | 69 | 69 | 54 | Water Spout | 5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Egg, learned by Frillish but not Jellicent | ||||||||||||
Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Confuse Ray | 10 | — | 100% | Confuses the target. |
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Constrict | 35 | 10 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Recover | 10 | — | — | Heals the user by half its max HP. |
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Strength Sap | 10 | — | 100% | Heals the user by the target's current Attack stat and lowers the target's Attack by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||
• | Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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• | • | • | Water Spout | 5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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• | • | • | Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Poltergeist | 5 | 110 | 90% | Inflicts regular damage with no additional effect. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Trick | 10 | — | 100% | User and target swap items. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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35 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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36 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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38 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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45 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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70 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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77 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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R03 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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H3 | 94 | R04 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R06 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H5 | 98 | R16 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R22 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R38 | Trick | 10 | — | 100% | User and target swap items. |
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R45 | Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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R58 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R78 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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R84 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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99 | 99 | 99 | R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |