Essentials

Jellicent

Floating Pokémon

Jellicent

Water Ghost

Abilities

Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

Cursed Body

Has a 30% chance of Disabling any move that hits the Pokémon.

Hidden Ability

Damp

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Damage Taken

  • Bug ½
  • Dark 2
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 0
  • Fire ½
  • Flying 1
  • Ghost 2
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 0
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
593
Original Unova
99 Black, White
Updated Unova
181 Black 2, White 2
Updated Alola
319 Ultra Sun, Ultra Moon
Galar
306 Sword, Shield
Isle of Armor
193 Sword, Shield

Names

Japanese
ブルンゲル (burungeru)
ブルンゲル
Korean
탱탱겔
Chinese
胖嘟嘟
胖嘟嘟
French
Moyade
German
Apoquallyp
Spanish
Jellicent
Italian
Jellicent

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Amorphous
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
168 Search:
Effort points
  • 2 Special Defense
Capture rate
60 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Frillish Jellicent Level up, starting at level 40

Stats

Pctile Min IVs Max IVs
HP
100
89.8 373 404
Attack
60
29.0 188 219
Defense
70
50.6 208 239
Special Attack
85
67.7 238 269
Special Defense
105
88.1 278 309
Speed
60
41.2 188 219
Total
480
58.2

Flavor

Flavor Text

Generation 7
Ultra Sun

Jellicent is always hanging around fancy cruise ships and tankers, hoping to drag away its prey.

Ultra Moon

Fishermen are terrified of Jellicent. It’s rumored to drag them into the sea and steal their lives away.

Generation 8
Sword

Most of this Pokémon’s body composition is identical to sea water. It makes sunken ships its lair.

Shield

Whenever a full moon hangs in the night sky, schools of Jellicent gather near the surface of the sea, waiting for their prey to appear.

Sprites

Jellicent Jellicent Jellicent Jellicent

Miscellany

Species
Floating Pokémon Search:
Color
White Search:
Cry
Footprint
Jellicent
Shape
Cilial Search:

Height

Trainer dude

Jellicent
22

7'2.6"
2.2 m

Weight

Trainer dudette

Jellicent
1350

297.6 lb
135.0 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Water and Ghost moves get STAB, and have their type highlighted in green.

Special moves better suit Jellicent's higher Special Attack, and have their class highlighted in green.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

Water Sport Water status 15

Halves all Fire-type damage.

Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

12 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

16 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

24 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

5 5 5 5 Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

9 9 9 9 Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

13 13 13 13 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

17 17 17 17 28 Recover Normal status 10

Heals the user by half its max HP.

32 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

36 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

43 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

48 Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

22 22 22 22 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

27 27 27 27 Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

32 32 32 32 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

37 37 37 37 Rain Dance Water status 5

Changes the weather to rain for five turns.

45 45 45 45 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

53 53 53 53 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

61 61 61 61 Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

69 69 69 69 54 Water Spout Water special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Frillish but not Jellicent
• • • • • Acid Armor Poison status 20

Raises the user's Defense by two stages.

• Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

• • • • • Confuse Ray Ghost status 10 100%

Confuses the target.

• • • • Constrict Normal physical 35 10 100%

Has a 10% chance to lower the target's Speed by one stage.

• • • • • Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

• • • • • Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

• • • • Recover Normal status 10

Heals the user by half its max HP.

• Strength Sap Grass status 10 100%

Heals the user by the target's current Attack stat and lowers the target's Attack by one stage.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Acid Armor Poison status 20

Raises the user's Defense by two stages.

Water Spout Water special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Poltergeist Ghost physical 5 110 90%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Shock Wave Electric special 20 60

Never misses.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Trick Psychic status 10 100%

User and target swap items.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 20 20 19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

28 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

35 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

36 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

38 Will-O-Wisp Fire status 15 85%

Burns the target.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 34 34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

42 42 42 42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

45 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

70 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

77 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

R03 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

53 53 53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

55 55 55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

61 61 61 61 Will-O-Wisp Fire status 15 85%

Burns the target.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

H3 94 R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R06 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

R11 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

97 97 97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

H5 98 R16 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R22 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R38 Trick Psychic status 10 100%

User and target swap items.

R45 Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

R58 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

R65 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R78 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

R84 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

99 99 99 R92 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H6 H7 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links