Essentials

Incineroar

Heel Pokémon

Incineroar

Fire Dark

Abilities

Blaze

Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.

Hidden Ability

Intimidate

Lowers opponents' Attack one stage upon entering battle.

Damage Taken

  • Bug 1
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire ½
  • Flying 1
  • Ghost ½
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 2
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 7
National
727
Original Alola
6 Sun, Moon
Updated Alola
6 Ultra Sun, Ultra Moon

Names

Japanese
ガオガエン (gaogaen)
ガオガエン
Korean
어흥염
Chinese
熾焰咆哮虎
炽焰咆哮虎
French
Félinferno
German
Fuegro
Spanish
Incineroar
Italian
Incineroar

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Field
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
265 Search:
Effort points
  • 3 Attack
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
medium slow Search:

Wild held items

Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Litten Torracat Level up, starting at level 17 Incineroar Level up, starting at level 34

Stats

Pctile Min IVs Max IVs
HP
95
85.7 363 394
Attack
115
84.8 298 329
Defense
90
73.0 248 279
Special Attack
80
62.7 228 259
Special Defense
90
75.1 248 279
Speed
60
41.2 188 219
Total
530
80.4

Flavor

Flavor Text

Generation 7
Sun

This Pokémon has a violent, selfish disposition. If it’s not in the mood to listen, it will ignore its Trainer’s orders with complete nonchalance.

Moon

After hurling ferocious punches and flinging furious kicks, it finishes opponents off by spewing fire from around its navel.

Ultra Sun

Although it’s rough mannered and egotistical, it finds beating down unworthy opponents boring. It gets motivated for stronger opponents.

Ultra Moon

When its fighting spirit is set alight, the flames around its waist become especially intense.

Generation 8
Sword

It excels at violent, no-holds-barred battles. The temperature of the flames that issue from its navel exceeds 3,600 degrees Fahrenheit.

Shield

Incineroar’s rough and aggressive behavior is its most notable trait, but the way it helps out small Pokémon shows that it has a kind side as well.

Sprites

Incineroar Incineroar

Miscellany

Species
Heel Pokémon Search:
Color
Red Search:
Cry
???
Shape
Sciurine Search:

Height

Trainer dude

Incineroar
18

5'10.9"
1.8 m

Weight

Trainer dudette

Incineroar
830

183.0 lb
83.0 kg

Locations

Moves

Fire and Dark moves get STAB, and have their type highlighted in green.

Physical moves better suit Incineroar's higher Attack, and have their class highlighted in green.

Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Lick Ghost physical 30 30 100%

Has a 30% chance to paralyze the target.

9 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

12 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

15 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

4 4 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

8 8 Lick Ghost physical 30 30 100%

Has a 30% chance to paralyze the target.

11 11 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

15 14 Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

16 20 Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

25 Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

30 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

19 19 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

24 24 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

28 28 32 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

33 33 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

38 38 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

44 44 44 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

51 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

49 49 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

55 55 58 Flare Blitz Fire physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

60 60 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

66 66 Cross Chop Fighting physical 5 100 80%

Has an increased chance for a critical hit.

Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* * * Darkest Lariat Dark physical 10 85 100%

Ignores the target's stat modifiers.

Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Litten but not Incineroar
• • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• • Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

• • • Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• • Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

• • Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

• Parting Shot Dark status 20 100%

Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.

• • Power Trip Dark physical 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

• • Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

Cross Chop Fighting physical 5 100 80%

Has an increased chance for a critical hit.

Darkest Lariat Dark physical 10 85 100%

Ignores the target's stat modifiers.

Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Blast Burn Fire special 5 150 90%

User foregoes its next turn to recharge.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Burning Jealousy Fire special 5 70 100%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Covet Normal physical 25 60 100%

Takes the target's item.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Fire Pledge Fire special 10 80 100%

With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Knock Off Dark physical 20 65 100%

Target drops its held item.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Lash Out Dark physical 5 75 100%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Scorching Sands Ground special 10 70 100%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

00 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

02 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

03 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

05 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

15 15 08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

13 Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

38 Will-O-Wisp Fire status 15 85%

Burns the target.

42 42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

50 50 Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

60 60 Quash Dark status 15 100%

Makes the target act last this turn.

61 61 Will-O-Wisp Fire status 15 85%

Burns the target.

62 62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

63 63 Embargo Dark status 15 100%

Target cannot use held items.

42 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

56 U-turn Bug physical 20 70 100%

User must switch out after attacking.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

63 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

68 Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

75 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

78 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 78 81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95 95 85 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

R00 Swords Dance Normal status 20

Raises the user's Attack by two stages.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R02 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

R07 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R15 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

R18 Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R21 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

R24 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R36 Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R41 Blaze Kick Fire physical 10 85 90%

Has an increased chance for a critical hit and a 10% chance to burn the target.

R43 Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

R48 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

R53 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

R55 Flare Blitz Fire physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

97 97 R58 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

R64 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

R68 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

R88 Heat Crash Fire physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

R93 Darkest Lariat Dark physical 10 85 100%

Ignores the target's stat modifiers.

R95 Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links