Essentials
Abilities
- Cheek Pouch
Restores HP upon eating a Berry, in addition to the Berry's effect.
Hidden Ability
- Gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 820
- Galar
- 25
- Isle of Armor
- 10
- Crown Tundra
- 6
Names
- Japanese
- ヨクバリス (yokubarisu)
- ヨクバリス
- Korean
- 요씽리스
- Chinese
- 藏飽栗鼠
- 藏饱栗鼠
- French
- Rongrigou
- German
- Schlaraffel
- Spanish
- Greedent
- Italian
- Greedent
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Skwovet | Greedent Level up, starting at level 24 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 96.7 | 413 | 444 | |
Attack | 69.5 | 258 | 289 | |
Defense | 77.6 | 258 | 289 | |
Special Attack | 33.9 | 178 | 209 | |
Special Defense | 57.5 | 218 | 249 | |
Speed | 2.8 | 108 | 139 | |
Total | 50.9 |
Flavor
Flavor Text
-
It stashes berries in its tail—so many berries that they fall out constantly. But this Pokémon is a bit slow-witted, so it doesn’t notice the loss.
Common throughout the Galar region, this Pokémon has strong teeth and can chew through the toughest of berry shells.
Sprites
Height
1'11.6"
0.6 m
Weight
13.2 lb
6.0 kg
Locations
Moves
Normal moves get STAB, and have their type highlighted in green.
Physical moves better suit Greedent's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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— | Stuff Cheeks | 10 | — | — | XXX new effect for stuff-cheeks |
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15 | Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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15 | Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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15 | Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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20 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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27 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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34 | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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41 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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48 | Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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55 | Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Evolve: Learned when the Pokémon first evolves | ||||||||
* | Covet | 25 | 60 | 100% | Takes the target's item. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Egg, learned by Skwovet but not Greedent | ||||||||
Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | ||||||||
• | Covet | 25 | 60 | 100% | Takes the target's item. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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50 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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53 | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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66 | Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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67 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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68 | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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84 | Tail Slap | 10 | 25 | 85% | Hits 2-5 times in one turn. |
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97 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R17 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R39 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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R52 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R86 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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R97 | Psychic Fangs | 10 | 85 | 100% | Destroys Reflect and Light Screen. |
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R99 | Body Press | 10 | 80 | 100% | XXX new effect for body-press |