Essentials

Greedent

Greedy Pokémon

Greedent

Normal

Abilities

Cheek Pouch

Restores HP upon eating a Berry, in addition to the Berry's effect.

Hidden Ability

Gluttony

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 8
National
820
Galar
25 Sword, Shield
Isle of Armor
10 Sword, Shield
Crown Tundra
6 Sword, Shield

Names

Japanese
ヨクバリス (yokubarisu)
ヨクバリス
Korean
요씽리스
Chinese
藏飽栗鼠
藏饱栗鼠
French
Rongrigou
German
Schlaraffel
Spanish
Greedent
Italian
Greedent

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
161 Search:
Effort points
  • 2 HP
Capture rate
90 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Skwovet Greedent Level up, starting at level 24

Stats

Pctile Min IVs Max IVs
HP
120
96.7 413 444
Attack
95
69.5 258 289
Defense
95
77.6 258 289
Special Attack
55
33.9 178 209
Special Defense
75
57.5 218 249
Speed
20
2.8 108 139
Total
460
50.9

Flavor

Flavor Text

Generation 8
Sword

It stashes berries in its tail—so many berries that they fall out constantly. But this Pokémon is a bit slow-witted, so it doesn’t notice the loss.

Shield

Common throughout the Galar region, this Pokémon has strong teeth and can chew through the toughest of berry shells.

Sprites

Greedent Greedent

Miscellany

Species
Greedy Pokémon Search:
Color
Brown Search:
Cry
???
Shape
???

Height

Trainer dude

Greedent
6

1'11.6"
0.6 m

Weight

Trainer dudette

Greedent
60

13.2 lb
6.0 kg

Locations

Moves

Normal moves get STAB, and have their type highlighted in green.

Physical moves better suit Greedent's higher Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Stuff Cheeks Normal status 10

XXX new effect for stuff-cheeks

15 Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

15 Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

15 Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

20 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

27 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

34 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

41 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

48 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

55 Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* Covet Normal physical 25 60 100%

Takes the target's item.

Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Skwovet but not Greedent
• Belly Drum Normal status 10

User pays half its max HP to max out its Attack.

• Defense Curl Normal status 40

Raises user's Defense by one stage.

• Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

• Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Covet Normal physical 25 60 100%

Takes the target's item.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

50 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

53 Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

66 Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

67 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

68 Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

84 Tail Slap Normal physical 10 25 85%

Hits 2-5 times in one turn.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

R00 Swords Dance Normal status 20

Raises the user's Attack by two stages.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R17 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R42 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

R52 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

R59 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

R86 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

R97 Psychic Fangs Psychic physical 10 85 100%

Destroys Reflect and Light Screen.

R99 Body Press Fighting physical 10 80 100%

XXX new effect for body-press

External Links