Essentials
Abilities
- Sap Sipper
Absorbs Grass moves, raising Attack one stage.
Hidden Ability
- Grass Pelt
Boosts Defense while Grassy Terrain is in effect.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 673
- Central Kalos
- 90
Names
- Japanese
- ゴーゴート (googooto)
- ゴーゴート
- Korean
- 고고트
- Chinese
- 坐騎山羊
- 坐骑山羊
- French
- Chevroum
- German
- Chevrumm
- Spanish
- Gogoat
- Italian
- Gogoat
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Skiddo | Gogoat Level up, starting at level 32 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 97.2 | 419 | 450 | |
Attack | 74.8 | 268 | 299 | |
Defense | 39.4 | 192 | 223 | |
Special Attack | 77.5 | 262 | 293 | |
Special Defense | 66.9 | 230 | 261 | |
Speed | 50.7 | 204 | 235 | |
Total | 81.4 |
Flavor
Flavor Text
Sprites
Height
5'6.9"
1.7 m
Weight
200.6 lb
91.0 kg
Locations
Moves
Grass moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | Aerial Ace | 20 | 60 | — | Never misses. |
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— | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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7 | 7 | — | — | Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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9 | 9 | — | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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7 | 7 | Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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9 | 9 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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12 | 12 | 12 | 12 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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13 | 13 | 13 | 13 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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16 | 16 | 16 | 16 | Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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20 | 20 | 20 | 20 | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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22 | 22 | 22 | 22 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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26 | 26 | 26 | 26 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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30 | 30 | 30 | 30 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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34 | 34 | 34 | 34 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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40 | 40 | 40 | 40 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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47 | 47 | 47 | 47 | Horn Leech | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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55 | 55 | 55 | 55 | Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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58 | 58 | 58 | 58 | Milk Drink | 10 | — | — | Heals the user by half its max HP. |
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60 | 60 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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65 | 65 | Aerial Ace | 20 | 60 | — | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Evolve: Learned when the Pokémon first evolves | |||||||||||
* | * | Aerial Ace | 20 | 60 | — | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Egg, learned by Skiddo but not Gogoat | |||||||||||
Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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Milk Drink | 10 | — | — | Heals the user by half its max HP. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||
• | • | Aerial Ace | 20 | 60 | — | Never misses. |
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• | • | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | 08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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96 | 96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |