Essentials
Abilities
- Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Hidden Ability
- Frisk
Reveals an opponent's held item upon entering battle.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 356
- Original Hoenn
- 149
- Extended Sinnoh
- 190
- New Hoenn
- 154
- Galar
- 136
Names
- Japanese
- サマヨール (samayooru)
- サマヨール
- Official roomaji
- Samayouru
- Korean
- 미라몽
- Chinese
- 彷徨夜靈
- 彷徨夜灵
- French
- Téraclope
- German
- Zwirrklop
- Spanish
- Dusclops
- Italian
- Dusclops
Breeding
Compatibility
Training
- Base EXP
- 159
- Effort points
-
- 1 Defense
- 1 Special Defense
- Capture rate
- 90
- Base happiness
- 35
- Growth rate
- fast
Wild held items
5% | Spell Tag | |
nothing | ||
5% | Kasib Berry | |
5% | Kasib Berry | |
nothing | ||
5% | Spell Tag | |
5% | Spell Tag | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Duskull | Dusclops Level up, starting at level 37 | Dusknoir Trade, while holding a Reaper Cloth |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 9.3 | 253 | 284 | |
Attack | 42.0 | 208 | 239 | |
Defense | 95.2 | 328 | 359 | |
Special Attack | 41.0 | 188 | 219 | |
Special Defense | 96.7 | 328 | 359 | |
Speed | 4.8 | 118 | 149 | |
Total | 49.4 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/15/18
Flavor
Flavor Text
-
Its body is entirely hollow. When it opens its mouth, it sucks everything in as if it were a black hole.
It seeks drifting will-o’-the-wisps and sucks them into its empty body. What happens inside is a mystery.
Sprites
Height
5'3.0"
1.6 m
Weight
67.5 lb
30.6 kg
Locations
- Ruby
- Diamond
- Pearl
- Platinum
Pal Park
- Area
- Forest
- Score
- 70
- Rate
- 20
Moves
Ghost moves get STAB, and have their type highlighted in green.
Physical moves better suit Dusclops's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | — | Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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— | — | — | — | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | — | — | — | Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
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— | — | — | — | — | — | — | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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— | Shadow Sneak | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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12 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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16 | Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
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20 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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— | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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5 | 6 | 6 | 6 | 6 | 6 | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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12 | 9 | 9 | 9 | Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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16 | 14 | 14 | 14 | 9 | 9 | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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23 | 17 | 17 | 17 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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14 | 14 | Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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22 | 22 | 22 | 17 | 17 | Shadow Sneak | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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27 | 25 | 25 | 25 | 22 | 22 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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34 | 30 | 30 | 30 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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33 | 33 | 33 | 25 | 25 | 24 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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30 | 30 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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28 | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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32 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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33 | 33 | 36 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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37 | 37 | 37 | 37 | 37 | Shadow Punch | 20 | 60 | — | Never misses. |
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41 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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42 | 42 | 40 | 40 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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45 | 45 | 42 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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51 | 43 | 49 | 49 | 52 | 52 | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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51 | 58 | 58 | 57 | 57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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58 | 61 | 61 | 61 | 64 | 64 | 48 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Evolve: Learned when the Pokémon first evolves | ||||||||||||||
* | * | Shadow Punch | 20 | 60 | — | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Egg, learned by Duskull but not Dusclops | ||||||||||||||
Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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Feint Attack | 20 | 60 | — | Never misses. |
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Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||||
• | • | • | Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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• | • | • | • | • | • | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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• | • | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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• | • | • | • | • | • | Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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• | • | • | • | • | • | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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• | • | Shadow Punch | 20 | 60 | — | Never misses. |
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• | • | • | • | • | • | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Poltergeist | 5 | 110 | 90% | Inflicts regular damage with no additional effect. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Skitter Smack | 10 | 70 | 90% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Trick | 10 | — | 100% | User and target swap items. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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00 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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03 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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04 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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05 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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38 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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42 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | 31 | 43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | 39 | 39 | 48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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48 | 48 | Skill Swap | 10 | — | — | User and target swap abilities. |
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49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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56 | 56 | 56 | 56 | 56 | 59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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70 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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71 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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77 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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61 | 61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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63 | 63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | 78 | 78 | 81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R06 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R14 | Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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79 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R34 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R38 | Trick | 10 | — | 100% | User and target swap items. |
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R40 | Skill Swap | 10 | — | — | User and target swap abilities. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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92 | 92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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97 | 97 | 97 | R58 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R83 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |