Essentials
Abilities
- Overcoat
Protects against damage from weather.
- Magic Guard
Protects against damage not directly caused by a move.
Hidden Ability
- Regenerator
Heals for 1/3 max HP upon switching out.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 578
- Original Unova
- 84
- Updated Unova
- 140
- Coastal Kalos
- 116
- Galar
- 271
- Crown Tundra
- 55
Names
- Japanese
- ダブラン (daburan)
- ダブラン
- Korean
- 듀란
- Chinese
- 雙卵細胞球
- 双卵细胞球
- French
- Méios
- German
- Mitodos
- Spanish
- Duosion
- Italian
- Duosion
Breeding
Compatibility
Training
- Base EXP
- 130
- Effort points
-
- 2 Special Attack
- Capture rate
- 100
- Base happiness
- 50
- Growth rate
- medium slow
Wild held items
nothing | ||
50% | Persim Berry | |
nothing | ||
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Solosis | Duosion Level up, starting at level 32 | Reuniclus Level up, starting at level 41 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 47.2 | 303 | 334 | |
Attack | 8.5 | 148 | 179 | |
Defense | 22.5 | 168 | 199 | |
Special Attack | 91.8 | 318 | 349 | |
Special Defense | 37.1 | 188 | 219 | |
Speed | 8.5 | 128 | 159 | |
Total | 32.1 |
Flavor
Flavor Text
-
Its psychic power can supposedly cover a range of more than half a mile—but only if its two brains can agree with each other.
Its brain has split into two, and the two halves rarely think alike. Its actions are utterly unpredictable.
Sprites
Height
1'11.6"
0.6 m
Weight
17.6 lb
8.0 kg
Locations
- White
- White 2
Moves
Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Duosion's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | — | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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— | — | — | — | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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— | — | — | — | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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— | — | — | — | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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3 | 3 | 3 | 3 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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7 | 7 | 7 | 7 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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10 | 10 | 10 | 10 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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14 | 14 | 14 | 14 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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— | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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— | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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— | Recover | 10 | — | — | Heals the user by half its max HP. |
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— | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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12 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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19 | 19 | 19 | 19 | 16 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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24 | 24 | 24 | 24 | Recover | 10 | — | — | Heals the user by half its max HP. |
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25 | 25 | 25 | 25 | 20 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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28 | 28 | 28 | 28 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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31 | 31 | 31 | 31 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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24 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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24 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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28 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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34 | 34 | 34 | 34 | 35 | Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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39 | 39 | 39 | 39 | 40 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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43 | 43 | 43 | 43 | 46 | Skill Swap | 10 | — | — | User and target swap abilities. |
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52 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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50 | 50 | 50 | 50 | Heal Block | 15 | — | 100% | Prevents target from restoring its HP for five turns. |
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53 | 53 | 53 | 53 | 58 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Egg, learned by Solosis but not Duosion | ||||||||||||
Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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Confuse Ray | 10 | — | 100% | Confuses the target. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
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Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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Trick | 10 | — | 100% | User and target swap items. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Expanding Force | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Steel Roller | 5 | 130 | 100% | Inflicts regular damage with no additional effect. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Trick | 10 | — | 100% | User and target swap items. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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16 | 16 | 16 | 16 | 17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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20 | 20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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39 | 39 | 39 | 39 | 48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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60 | Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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61 | Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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70 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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71 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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91 | Psychic Terrain | 10 | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
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R09 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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64 | 64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R25 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R30 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R34 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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R38 | Trick | 10 | — | 100% | User and target swap items. |
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R40 | Skill Swap | 10 | — | — | User and target swap abilities. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R52 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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91 | 91 | 91 | 91 | R70 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R82 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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R83 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |