Essentials

Duosion

Mitosis Pokémon

Duosion

Psychic

Abilities

Overcoat

Protects against damage from weather.

Magic Guard

Protects against damage not directly caused by a move.

Hidden Ability

Regenerator

Heals for 1/3 max HP upon switching out.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
578
Original Unova
84 Black, White
Updated Unova
140 Black 2, White 2
Coastal Kalos
116 X, Y
Galar
271 Sword, Shield
Crown Tundra
55 Sword, Shield

Names

Japanese
ダブラン (daburan)
ダブラン
Korean
듀란
Chinese
雙卵細胞球
双卵细胞球
French
Méios
German
Mitodos
Spanish
Duosion
Italian
Duosion

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Amorphous
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
130 Search:
Effort points
  • 2 Special Attack
Capture rate
100 Search:
Base happiness
50 Search:
Growth rate
medium slow Search:

Wild held items

Black, White nothing
Black 2, White 2 50% Persim Berry Persim Berry
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Solosis Duosion Level up, starting at level 32 Reuniclus Level up, starting at level 41

Stats

Pctile Min IVs Max IVs
HP
65
47.2 303 334
Attack
40
8.5 148 179
Defense
50
22.5 168 199
Special Attack
125
91.8 318 349
Special Defense
60
37.1 188 219
Speed
30
8.5 128 159
Total
370
32.1

Flavor

Flavor Text

Generation 8
Sword

Its psychic power can supposedly cover a range of more than half a mile—but only if its two brains can agree with each other.

Shield

Its brain has split into two, and the two halves rarely think alike. Its actions are utterly unpredictable.

Sprites

Duosion Duosion

Miscellany

Species
Mitosis Pokémon Search:
Color
Green Search:
Cry
Footprint
Duosion
Shape
Pomaceous Search:

Height

Trainer dude

Duosion
6

1'11.6"
0.6 m

Weight

Trainer dudette

Duosion
80

17.6 lb
8.0 kg

Locations

White White
White 2 White 2

Moves

Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Duosion's higher Special Attack, and have their class highlighted in green.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

3 3 3 3 Reflect Psychic status 20

Reduces damage from physical attacks by half.

7 7 7 7 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

10 10 10 10 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

14 14 14 14 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

16 16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Recover Normal status 10

Heals the user by half its max HP.

Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

12 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

19 19 19 19 16 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

24 24 24 24 Recover Normal status 10

Heals the user by half its max HP.

25 25 25 25 20 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

28 28 28 28 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

31 31 31 31 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

24 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

24 Reflect Psychic status 20

Reduces damage from physical attacks by half.

28 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

34 34 34 34 35 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

39 39 39 39 40 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

43 43 43 43 46 Skill Swap Psychic status 10

User and target swap abilities.

52 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

50 50 50 50 Heal Block Psychic status 15 100%

Prevents target from restoring its HP for five turns.

53 53 53 53 58 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Solosis but not Duosion
• • • • • Acid Armor Poison status 20

Raises the user's Defense by two stages.

• • • • • Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

• • • • • Confuse Ray Ghost status 10 100%

Confuses the target.

• • • Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

• • • • Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

• • • • Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

• • • • Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

• • • • Trick Psychic status 10 100%

User and target swap items.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield After You Normal status 15

Makes the target act next this turn.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Expanding Force Psychic special 10 80 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Iron Defense Steel status 15

Raises the user's Defense by two stages.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Role Play Psychic status 10

Copies the target's ability.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Shock Wave Electric special 20 60

Never misses.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Skill Swap Psychic status 10

User and target swap abilities.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Steel Roller Steel physical 5 130 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Trick Psychic status 10 100%

User and target swap items.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
14 Thunder Wave Electric status 20 90%

Paralyzes the target.

03 03 03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

16 16 16 16 17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

20 20 20 20 19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

29 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

44 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

39 39 39 39 48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

60 Power Swap Psychic status 10

User swaps Attack and Special Attack changes with the target.

61 Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

70 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

71 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

91 Psychic Terrain Psychic status 10

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

R09 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

R11 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

53 53 53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

63 63 63 63 Embargo Dark status 15 100%

Target cannot use held items.

64 64 64 64 Explosion Normal physical 5 250 100%

User faints.

70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

74 74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 83 83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R25 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R30 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R34 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

R38 Trick Psychic status 10 100%

User and target swap items.

R40 Skill Swap Psychic status 10

User and target swap abilities.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R49 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

R52 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

R65 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

91 91 91 91 R70 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R82 Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

R83 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

92 92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links