Essentials
Abilities
- Cute Charm
Has a 30% chance of infatuating attacking Pokémon on contact.
- Technician
Strengthens moves of 60 base power or less to 1.5× their power.
Hidden Ability
- Skill Link
Extends two-to-five-hit moves and Triple Kick to their full length every time.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 573
- Original Unova
- 79
- Updated Unova
- 108
- Updated Alola
- 267
- Galar
- 51
Names
- Japanese
- チラチーノ (chirachiino)
- チラチーノ
- Korean
- 치라치노
- Chinese
- 奇諾栗鼠
- 奇诺栗鼠
- French
- Pashmilla
- German
- Chillabell
- Spanish
- Cinccino
- Italian
- Cinccino
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Minccino | Cinccino Use a Shiny Stone |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 65.0 | 323 | 354 | |
Attack | 69.5 | 258 | 289 | |
Defense | 35.7 | 188 | 219 | |
Special Attack | 48.6 | 198 | 229 | |
Special Defense | 37.1 | 188 | 219 | |
Speed | 92.7 | 298 | 329 | |
Total | 53.6 |
Flavor
Flavor Text
-
The white parts of its coat are covered in an oil secreted from its body, so this Pokémon can slide right away from its enemies’ attacks.
The oil that seeps from its body is really smooth. For people troubled by bad skin, this oil is an effective treatment.
-
Its body secretes oil that this Pokémon spreads over its nest as a coating to protect it from dust. Cinccino won’t tolerate even a speck of the stuff.
A special oil that seeps through their fur helps them avoid attacks. The oil fetches a high price at market.
Sprites
Height
1'7.7"
0.5 m
Weight
16.5 lb
7.5 kg
Locations
- Black
- White
- Black 2
- White 2
Moves
Normal moves get STAB, and have their type highlighted in green.
Physical moves better suit Cinccino's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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— | — | — | — | — | — | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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— | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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— | — | — | — | — | Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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— | — | — | — | — | Sing | 15 | — | 55% | Puts the target to sleep. |
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— | — | — | — | — | Tail Slap | 10 | 25 | 85% | Hits 2-5 times in one turn. |
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Level up, learned by Minccino but not Cinccino | |||||||||||||
— | — | — | — | — | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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3 | 3 | 3 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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3 | 3 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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13 | 13 | 13 | 13 | 13 | Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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15 | 15 | 15 | 15 | 15 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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19 | 19 | 19 | 19 | 19 | Swift | 20 | 60 | — | Never misses. |
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27 | 27 | 27 | 27 | 27 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | 31 | 31 | 31 | 31 | Wake-Up Slap | 10 | 70 | 100% | If the target is asleep, has double power and wakes it up. |
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33 | 33 | 33 | 33 | 33 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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37 | 37 | 37 | 37 | 37 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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39 | 39 | 39 | 39 | 39 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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43 | 43 | 43 | 43 | 43 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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45 | 45 | 45 | 45 | 45 | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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49 | 49 | 49 | 49 | 49 | After You | 15 | — | — | Makes the target act next this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
Egg, learned by Minccino but not Cinccino | |||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||||
• | After You | 15 | — | — | Makes the target act next this turn. |
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• | • | • | • | • | • | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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• | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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• | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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• | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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• | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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• | • | • | • | • | • | Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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• | Sing | 15 | — | 55% | Puts the target to sleep. |
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• | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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• | Swift | 20 | 60 | — | Never misses. |
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• | Tail Slap | 10 | 25 | 85% | Hits 2-5 times in one turn. |
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• | Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Triple Axel | 10 | 20 | 90% | Inflicts regular damage with no additional effect. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | 16 | 17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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47 | Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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50 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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54 | Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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56 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | 59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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67 | 67 | 67 | 67 | 79 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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84 | Tail Slap | 10 | 25 | 85% | Hits 2-5 times in one turn. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R09 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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83 | 83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R30 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R64 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R73 | Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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R90 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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99 | 99 | 99 | R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Machine, learned by Minccino but not Cinccino | |||||||||||||
46 | Thief | 25 | 60 | 100% | Takes the target's item. |