Essentials
Abilities
- Technician
Strengthens moves of 60 base power or less to 1.5× their power.
- Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Hidden Ability
- Skill Link
Extends two-to-five-hit moves and Triple Kick to their full length every time.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 424
- Original Sinnoh
- 64
- Extended Sinnoh
- 64
- Updated Johto
- 124
- Updated Alola
- 369
Names
- Japanese
- エテボース (eteboosu)
- エテボース
- Official roomaji
- Eteboth
- Korean
- 겟핸보숭
- Chinese
- 雙尾怪手
- 双尾怪手
- French
- Capidextre
- German
- Ambidiffel
- Spanish
- Ambipom
- Italian
- Ambipom
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Aipom | Ambipom Level up, knowing Double Hit |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 65.0 | 323 | 354 | |
Attack | 74.8 | 268 | 299 | |
Defense | 45.7 | 200 | 231 | |
Special Attack | 41.0 | 188 | 219 | |
Special Defense | 47.0 | 200 | 231 | |
Speed | 92.7 | 298 | 329 | |
Total | 59.3 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 9/16/21
Flavor
Flavor Text
-
In their search for comfortable trees, they get into territorial disputes with groups of Passimian. They win about half the time.
It uses its tails for everything. If it wraps both of its tails around you and gives you a squeeze, that’s proof it really likes you.
Sprites
Height
3'11.2"
1.2 m
Weight
44.8 lb
20.3 kg
Locations
Pal Park
- Area
- Pond
- Score
- 50
- Rate
- 30
Moves
Normal moves get STAB, and have their type highlighted in green.
Physical moves better suit Ambipom's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | — | — | — | — | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | — | — | — | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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— | — | — | — | — | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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4 | 4 | 4 | 4 | 4 | 4 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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8 | 8 | 8 | 8 | 8 | 8 | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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11 | 11 | 11 | 11 | 11 | 11 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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15 | 15 | 15 | 15 | 15 | 15 | Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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18 | 18 | 18 | 18 | 18 | 18 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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22 | 22 | 22 | 22 | 22 | 22 | Swift | 20 | 60 | — | Never misses. |
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25 | 25 | 25 | 25 | 25 | 25 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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29 | 29 | 29 | 29 | 29 | 29 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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32 | 32 | 32 | 32 | 32 | 32 | Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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36 | 36 | 36 | 36 | 36 | 36 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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39 | 39 | 39 | 39 | 39 | 39 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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43 | 43 | 43 | 43 | 43 | 43 | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
Egg, learned by Aipom but not Ambipom | |||||||||||||
Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Switcheroo | 10 | — | 100% | User and target swap items. |
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Tail Slap | 10 | 25 | 85% | Hits 2-5 times in one turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||||
• | • | Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Swift | 20 | 60 | — | Never misses. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | Shock Wave | 20 | 60 | — | Never misses. |
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40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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47 | 47 | 47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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62 | 62 | 62 | 62 | 62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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65 | 65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |