Essentials
Abilities
- Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Hidden Ability
- Gale Wings
Raises Flying moves' priority by one stage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 663
- Central Kalos
- 16
- Original Alola
- 160
- Updated Alola
- 194
- Isle of Armor
- 24
Names
- Japanese
- ファイアロー (faiaroo)
- ファイアロー
- Korean
- 파이어로
- Chinese
- 烈箭鷹
- 烈箭鹰
- French
- Flambusard
- German
- Fiaro
- Spanish
- Talonflame
- Italian
- Talonflame
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Fletchling | Fletchinder Level up, starting at level 17 | Talonflame Level up, starting at level 35 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 69.3 | 329 | 360 | |
Attack | 55.4 | 230 | 261 | |
Defense | 54.1 | 210 | 241 | |
Special Attack | 57.4 | 216 | 247 | |
Special Defense | 47.8 | 206 | 237 | |
Speed | 96.4 | 320 | 351 | |
Total | 68.0 |
Flavor
Flavor Text
-
Its favorite foods are Wingull and Pikipek. It attacks with a powerful kick and grasps them firmly in its talons.
It zooms directly at its prey at flight speeds of close to 310 mph, while fiery embers scatter from gaps in its feathers.
Its tough wings don’t allow fire to pass through them. A long time ago, firefighters’ outfits were made from Talonflame wings.
Bird Pokémon make up most of its diet. It approaches at high speeds and smacks them down to the ground with its powerful kick.
-
Talonflame mainly preys upon other bird Pokémon. To intimidate opponents, it sends embers spewing from gaps between its feathers.
Talonflame dives toward prey at speeds of up to 310 mph and assaults them with powerful kicks, giving the prey no chance to escape.
Sprites
Height
3'11.2"
1.2 m
Weight
54.0 lb
24.5 kg
Locations
Moves
Fire and Flying moves get STAB, and have their type highlighted in green.
Physical moves better suit Talonflame's higher Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Brave Bird | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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— | — | Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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— | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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6 | 6 | — | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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10 | 10 | — | Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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6 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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10 | Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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13 | 13 | 13 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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16 | 16 | 16 | 15 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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22 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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29 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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38 | Aerial Ace | 20 | 60 | — | Never misses. |
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17 | 17 | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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25 | 25 | 25 | Roost | 10 | — | — | Heals the user by half its max HP. |
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27 | 27 | 27 | Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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31 | 31 | 31 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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39 | 39 | 39 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | 44 | 44 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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49 | 49 | 49 | Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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55 | 55 | 55 | 47 | Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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60 | 60 | 60 | 56 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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65 | Roost | 10 | — | — | Heals the user by half its max HP. |
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74 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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64 | 64 | 64 | 83 | Brave Bird | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Egg, learned by Fletchling but not Talonflame | |||||||||||
Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||
• | Brave Bird | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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• | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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• | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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• | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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• | • | Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Dual Wingbeat | 10 | 40 | 90% | Inflicts regular damage with no additional effect. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
06 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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13 | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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30 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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38 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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56 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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19 | 19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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51 | 51 | 51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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62 | 62 | 62 | 78 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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75 | 75 | 75 | R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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R02 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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R15 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R36 | Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R43 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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R48 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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R55 | Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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R66 | Brave Bird | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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R89 | Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H2 | H2 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |