Essentials
Abilities
- Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Hidden Ability
- Gale Wings
Raises Flying moves' priority by one stage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 662
- Central Kalos
- 15
- Original Alola
- 159
- Updated Alola
- 193
- Isle of Armor
- 23
Names
- Japanese
- ヒノヤコマ (hinoyakoma)
- ヒノヤコマ
- Korean
- 불화살빈
- Chinese
- 火箭雀
- 火箭雀
- French
- Braisillon
- German
- Dartignis
- Spanish
- Fletchinder
- Italian
- Fletchinder
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Fletchling | Fletchinder Level up, starting at level 17 | Talonflame Level up, starting at level 35 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 43.3 | 297 | 328 | |
Attack | 45.4 | 214 | 245 | |
Defense | 29.0 | 178 | 209 | |
Special Attack | 36.4 | 180 | 211 | |
Special Defense | 26.6 | 172 | 203 | |
Speed | 66.1 | 236 | 267 | |
Total | 33.0 |
Flavor
Flavor Text
-
From its beak, it fires embers at its prey. Once it has caught them, it grills them at high heat before feasting upon them.
It will not tolerate other Fletchinder entering its territory, which has a radius of several miles.
It scatters embers in the tall grass. Then bug Pokémon, frightened by the flames, come flying out, and Fletchinder gobbles them up.
Its speed right after takeoff already puts it in the top speed class of all bird Pokémon.
-
Fletchinder launches embers into the den of its prey. When the prey comes leaping out, Fletchinder’s sharp talons finish it off.
Fletchinder are exceedingly territorial and aggressive. These Pokémon fight among themselves over feeding grounds.
Sprites
Height
2'3.6"
0.7 m
Weight
35.3 lb
16.0 kg
Locations
Moves
Fire and Flying moves get STAB, and have their type highlighted in green.
Physical moves better suit Fletchinder's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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— | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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— | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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6 | 6 | — | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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6 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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10 | 10 | 10 | Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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13 | 13 | 13 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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16 | 16 | 16 | 15 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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22 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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29 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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36 | Aerial Ace | 20 | 60 | — | Never misses. |
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43 | Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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17 | 17 | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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25 | 25 | 25 | Roost | 10 | — | — | Heals the user by half its max HP. |
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27 | 27 | 27 | Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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31 | 31 | 31 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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38 | 38 | 38 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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42 | 42 | 42 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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46 | 46 | 46 | Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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51 | 51 | 51 | Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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55 | 55 | 55 | 50 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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57 | Roost | 10 | — | — | Heals the user by half its max HP. |
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64 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Evolve: Learned when the Pokémon first evolves | |||||||||||
* | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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* | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Egg, learned by Fletchling but not Fletchinder | |||||||||||
Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||
• | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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• | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Dual Wingbeat | 10 | 40 | 90% | Inflicts regular damage with no additional effect. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
06 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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13 | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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30 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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38 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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56 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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19 | 19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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51 | 51 | 51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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62 | 62 | 62 | 78 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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75 | 75 | 75 | R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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R02 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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R15 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R36 | Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R43 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H2 | H2 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |