Essentials

Fletchinder

Ember Pokémon

Fletchinder

Fire Flying

Abilities

Flame Body

Has a 30% chance of burning attacking Pokémon on contact.

Hidden Ability

Gale Wings

Raises Flying moves' priority by one stage.

Damage Taken

  • Bug ¼
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy ½
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass ¼
  • Ground 0
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 4
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 6
National
662
Central Kalos
15 X, Y
Original Alola
159 Sun, Moon
Updated Alola
193 Ultra Sun, Ultra Moon
Isle of Armor
23 Sword, Shield

Names

Japanese
ヒノヤコマ (hinoyakoma)
ヒノヤコマ
Korean
불화살빈
Chinese
火箭雀
火箭雀
French
Braisillon
German
Dartignis
Spanish
Fletchinder
Italian
Fletchinder

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Flying
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
134 Search:
Effort points
  • 2 Speed
Capture rate
120 Search:
Base happiness
50 Search:
Growth rate
medium slow Search:

Wild held items

Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Fletchling Fletchinder Level up, starting at level 17 Talonflame Level up, starting at level 35

Stats

Pctile Min IVs Max IVs
HP
62
43.3 297 328
Attack
73
45.4 214 245
Defense
55
29.0 178 209
Special Attack
56
36.4 180 211
Special Defense
52
26.6 172 203
Speed
84
66.1 236 267
Total
382
33.0

Flavor

Flavor Text

Generation 7
Sun

From its beak, it fires embers at its prey. Once it has caught them, it grills them at high heat before feasting upon them.

Moon

It will not tolerate other Fletchinder entering its territory, which has a radius of several miles.

Ultra Sun

It scatters embers in the tall grass. Then bug Pokémon, frightened by the flames, come flying out, and Fletchinder gobbles them up.

Ultra Moon

Its speed right after takeoff already puts it in the top speed class of all bird Pokémon.

Generation 8
Sword

Fletchinder launches embers into the den of its prey. When the prey comes leaping out, Fletchinder’s sharp talons finish it off.

Shield

Fletchinder are exceedingly territorial and aggressive. These Pokémon fight among themselves over feeding grounds.

Sprites

Fletchinder Fletchinder

Miscellany

Species
Ember Pokémon Search:
Color
Red Search:
Cry
Shape
Alar Search:

Height

Trainer dude

Fletchinder
7

2'3.6"
0.7 m

Weight

Trainer dudette

Fletchinder
160

35.3 lb
16.0 kg

Locations

Moves

Fire and Flying moves get STAB, and have their type highlighted in green.

Physical moves better suit Fletchinder's higher Attack, and have their class highlighted in green.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

6 6 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

6 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

10 10 10 Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

13 13 13 Agility Psychic status 30

Raises the user's Speed by two stages.

16 16 16 15 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

22 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

29 Agility Psychic status 30

Raises the user's Speed by two stages.

36 Aerial Ace Flying physical 20 60

Never misses.

43 Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

17 17 Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

25 25 25 Roost Flying status 10

Heals the user by half its max HP.

27 27 27 Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

31 31 31 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

38 38 38 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

42 42 42 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

46 46 46 Me First Normal status 20

Uses the target's move against it before it attacks, with power increased by half.

51 51 51 Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

55 55 55 50 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

57 Roost Flying status 10

Heals the user by half its max HP.

64 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

* Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Fletchling but not Fletchinder
• Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

• Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

• • • • Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

• • • Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

• • • Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Dual Wingbeat Flying physical 10 40 90%

Inflicts regular damage with no additional effect.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

13 Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 17 17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

30 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

38 Will-O-Wisp Fire status 15 85%

Burns the target.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

56 U-turn Bug physical 20 70 100%

User must switch out after attacking.

19 19 19 Roost Flying status 10

Heals the user by half its max HP.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

50 50 50 Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

51 51 51 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

61 61 61 Will-O-Wisp Fire status 15 85%

Burns the target.

62 62 62 78 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

75 75 75 R00 Swords Dance Normal status 20

Raises the user's Attack by two stages.

R02 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

R15 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

76 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R36 Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R43 Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

External Links