Essentials
Abilities
- Intimidate
Lowers opponents' Attack one stage upon entering battle.
Hidden Ability
- Moxie
Raises Attack one stage upon KOing a Pokémon.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 373
- Original Hoenn
- 189
- Coastal Kalos
- 16
- New Hoenn
- 198
- Original Alola
- 119
- Updated Alola
- 149
- Crown Tundra
- 115
Names
- Japanese
- ボーマンダ (boomanda)
- ボーマンダ
- Official roomaji
- Bohmander
- Korean
- 보만다
- Chinese
- 暴飛龍
- 暴飞龙
- French
- Drattak
- German
- Brutalanda
- Spanish
- Salamence
- Italian
- Salamence
Breeding
Compatibility
Training
Wild held items
5% | Dragon Scale | |
nothing | ||
5% | Dragon Fang | |
5% | Dragon Fang | |
5% | Dragon Fang | |
5% | Dragon Fang | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Bagon | Shelgon Level up, starting at level 30 | Salamence Level up, starting at level 50 |
Salamence Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 85.7 | 363 | 394 | |
Attack | 94.6 | 338 | 369 | |
Defense | 63.4 | 228 | 259 | |
Special Attack | 86.7 | 288 | 319 | |
Special Defense | 63.8 | 228 | 259 | |
Speed | 84.0 | 268 | 299 | |
Total | 91.8 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/17/19
Flavor
Flavor Text
-
When angered, it loses all sense of itself and destroys everything around it. The destruction will continue until Salamence has tired itself out.
It flies around on its wings, which have grown in at last. In its happiness, it gushes hot flames, burning up the fields it passes over.
Overjoyed at finally being able to fly, it flies all over the place and usually doesn’t land until it’s completely exhausted and needs to sleep.
Thanks to its fervent wishes, the cells in its body finally mutated, and at last it has its heart’s desire—wings.
-
Salamence is an unusual Pokémon in that it was able to evolve a body with wings just by constantly wishing to be able to fly.
While basking in the joy of flight generally keeps this Pokémon in high spirits, Salamence turns into an uncontrollable menace if something angers it.
Sprites
Height
4'11.1"
1.5 m
Weight
226.2 lb
102.6 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 80
- Rate
- 10
Moves
Dragon and Flying moves get STAB, and have their type highlighted in green.
Physical moves better suit Salamence's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | — | — | — | — | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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— | — | — | — | — | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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— | — | — | — | — | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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4 | 4 | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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— | — | — | — | — | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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5 | 5 | 5 | 5 | 5 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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9 | 10 | 10 | 10 | 10 | 7 | 7 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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10 | 10 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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13 | 13 | — | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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17 | 16 | 16 | 16 | 16 | 17 | 17 | 15 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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21 | 20 | 20 | 20 | 20 | 21 | 21 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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25 | 25 | 25 | 25 | 25 | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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20 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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25 | 25 | 25 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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29 | 29 | 33 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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30 | 30 | 30 | 30 | 30 | 30 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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38 | 32 | 32 | 32 | 32 | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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37 | 37 | 37 | 37 | 35 | 35 | 39 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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46 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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47 | 43 | 43 | 43 | 43 | 42 | 42 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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49 | 49 | 55 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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64 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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50 | 50 | 50 | 50 | 50 | 50 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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61 | 53 | 53 | 53 | 53 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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79 | 61 | 61 | 61 | 61 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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93 | 70 | 70 | 70 | 70 | 63 | 63 | 73 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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80 | 80 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Evolve: Learned when the Pokémon first evolves | |||||||||||||||
* | * | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Egg, learned by Bagon but not Salamence | |||||||||||||||
Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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Dragon Rush | 10 | 100 | 75% | Has a 20% chance to make the target flinch. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||||||
• | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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• | • | • | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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• | • | • | • | • | • | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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• | • | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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• | • | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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• | • | • | • | • | • | Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
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Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Dual Wingbeat | 10 | 40 | 90% | Inflicts regular damage with no additional effect. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Roost | 10 | — | — | Heals the user by half its max HP. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Tutor, learned by Shelgon but not Salamence | |||||||||||||||
Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
06 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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02 | 02 | 02 | 02 | 02 | 02 | 02 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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05 | 05 | 05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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30 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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19 | 19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | 43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | 48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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47 | 47 | 47 | 51 | 51 | 51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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51 | 51 | Roost | 10 | — | — | Heals the user by half its max HP. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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59 | 59 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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65 | 65 | 65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | 71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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66 | Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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68 | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | 82 | 82 | 82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H2 | H2 | H2 | H2 | H2 | H2 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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95 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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97 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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99 | Breaking Swipe | 15 | 60 | 100% | Lowers the target's Attack by one stage after inflicting damage. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R02 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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R03 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R13 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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R15 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R24 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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R36 | Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R47 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R51 | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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R62 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R75 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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R89 | Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |