Essentials

Salamence

Dragon Pokémon

Salamence

Dragon Flying

Abilities

Intimidate

Lowers opponents' Attack one stage upon entering battle.

Hidden Ability

Moxie

Raises Attack one stage upon KOing a Pokémon.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 2
  • Electric 1
  • Fairy 2
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass ¼
  • Ground 0
  • Ice 4
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 3
National
373
Original Hoenn
189 Ruby, Sapphire, Emerald
Coastal Kalos
16 X, Y
New Hoenn
198 Omega Ruby, Alpha Sapphire
Original Alola
119 Sun, Moon
Updated Alola
149 Ultra Sun, Ultra Moon
Crown Tundra
115 Sword, Shield

Names

Japanese
ボーマンダ (boomanda)
ボーマンダ
Official roomaji
Bohmander
Korean
보만다
Chinese
暴飛龍
暴飞龙
French
Drattak
German
Brutalanda
Spanish
Salamence
Italian
Salamence

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Dragon
Hatch counter
40 Search:
Steps to hatch
10455 / 5355

Compatibility

Training

Base EXP
300 Search:
Effort points
  • 3 Attack
Capture rate
45 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Ruby, Sapphire, Emerald, FireRed, LeafGreen 5% Dragon Scale Dragon Scale
Colosseum, XD nothing
Generation 4 5% Dragon Fang Dragon Fang
Generation 5 5% Dragon Fang Dragon Fang
Generation 6 5% Dragon Fang Dragon Fang
Sun, Moon, Ultra Sun, Ultra Moon 5% Dragon Fang Dragon Fang
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Bagon Shelgon Level up, starting at level 30 Salamence Level up, starting at level 50

Salamence Forms

  • Salamence
  • Mega Salamence

Stats

Pctile Min IVs Max IVs
HP
95
85.7 363 394
Attack
135
94.6 338 369
Defense
80
63.4 228 259
Special Attack
110
86.7 288 319
Special Defense
80
63.8 228 259
Speed
100
84.0 268 299
Total
600
91.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯
Power
★✯✯✯✯
Skill
★✯☆
Stamina
★✯☆
Jump
★★★✯✯
Total
7/17/19

Flavor

Flavor Text

Generation 7
Sun

When angered, it loses all sense of itself and destroys everything around it. The destruction will continue until Salamence has tired itself out.

Moon

It flies around on its wings, which have grown in at last. In its happiness, it gushes hot flames, burning up the fields it passes over.

Ultra Sun

Overjoyed at finally being able to fly, it flies all over the place and usually doesn’t land until it’s completely exhausted and needs to sleep.

Ultra Moon

Thanks to its fervent wishes, the cells in its body finally mutated, and at last it has its heart’s desire—wings.

Generation 8
Sword

Salamence is an unusual Pokémon in that it was able to evolve a body with wings just by constantly wishing to be able to fly.

Shield

While basking in the joy of flight generally keeps this Pokémon in high spirits, Salamence turns into an uncontrollable menace if something angers it.

Sprites

Salamence Salamence

Miscellany

Species
Dragon Pokémon Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
rough terrain Search:
Footprint
Salamence
Shape
Mensal Search:

Height

Trainer dude

Salamence
15

4'11.1"
1.5 m

Weight

Trainer dudette

Salamence
1026

226.2 lb
102.6 kg

Locations

Pal Park

Area
Mountain
Score
80
Rate
10

Moves

Dragon and Flying moves get STAB, and have their type highlighted in green.

Physical moves better suit Salamence's higher Attack, and have their class highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

4 4 Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

5 5 5 5 5 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

9 10 10 10 10 7 7 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

10 10 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

13 13 Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

17 16 16 16 16 17 17 15 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

21 20 20 20 20 21 21 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

25 25 25 25 25 Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

20 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

25 25 25 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

29 29 33 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

30 30 30 30 30 30 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

38 32 32 32 32 Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

37 37 37 37 35 35 39 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

46 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

47 43 43 43 43 42 42 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

49 49 55 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

64 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

50 50 50 50 50 50 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

61 53 53 53 53 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

79 61 61 61 61 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

93 70 70 70 70 63 63 73 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

80 80 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* * Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Bagon but not Salamence
• • • • • Defense Curl Normal status 40

Raises user's Defense by one stage.

• • • • • • • Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

• • • • Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

• • • • • • • Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

• • • • • • • Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

• • • • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • • • Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

• • • • • • • Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

• • Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

• • • • • • • • Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

• • • • • • • • Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Air Cutter Flying special 25 60 95%

Has an increased chance for a critical hit.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Defense Curl Normal status 40

Raises user's Defense by one stage.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Dual Wingbeat Flying physical 10 40 90%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Roost Flying status 10

Heals the user by half its max HP.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Swift Normal special 20 60

Never misses.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Tutor, learned by Shelgon but not Salamence
Emerald XD FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Iron Defense Steel status 15

Raises the user's Defense by two stages.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

01 01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

02 02 02 02 02 02 02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

05 05 05 05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 17 17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

30 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

18 18 18 18 18 18 18 33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

19 19 19 Roost Flying status 10

Heals the user by half its max HP.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 31 31 31 31 31 31 43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 35 35 35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

38 38 38 38 38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 39 39 39 39 39 39 48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

47 47 47 51 51 51 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

51 51 Roost Flying status 10

Heals the user by half its max HP.

59 59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

65 65 65 65 65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

76 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

66 Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

78 78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

68 Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

80 80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 82 82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H2 H2 H2 H2 H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

99 Breaking Swipe Dragon physical 15 60 100%

Lowers the target's Attack by one stage after inflicting damage.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R02 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

R03 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R13 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

R15 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R24 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R36 Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

R42 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R47 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

R51 Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

R62 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

R89 Hurricane Flying special 10 110 70%

Has a 30% chance to confuse the target.

External Links