Essentials
Abilities
- Rock Head
Protects against recoil damage.
Hidden Ability
- Overcoat
Protects against damage from weather.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 372
- Original Hoenn
- 188
- Coastal Kalos
- 15
- New Hoenn
- 197
- Original Alola
- 118
- Updated Alola
- 148
- Crown Tundra
- 114
Names
- Japanese
- コモルー (komoruu)
- コモルー
- Official roomaji
- Komoruu
- Korean
- 쉘곤
- Chinese
- 甲殼龍
- 甲壳龙
- French
- Drackhaus
- German
- Draschel
- Spanish
- Shelgon
- Italian
- Shelgon
Breeding
Compatibility
Training
Wild held items
5% | Dragon Scale | |
nothing | ||
5% | Dragon Fang | |
5% | Dragon Fang | |
5% | Dragon Fang | |
5% | Dragon Fang | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Bagon | Shelgon Level up, starting at level 30 | Salamence Level up, starting at level 50 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 47.2 | 303 | 334 | |
Attack | 69.5 | 258 | 289 | |
Defense | 82.0 | 268 | 299 | |
Special Attack | 41.0 | 188 | 219 | |
Special Defense | 22.6 | 168 | 199 | |
Speed | 30.0 | 168 | 199 | |
Total | 41.6 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 10/13/16
Flavor
Flavor Text
-
The cells within its shell transform with explosive speed, preparing it for evolution.
They lurk deep within caves—motionless, neither eating nor drinking. Why they don’t die is not known.
The cells within its body are changing at a bewildering pace. Its hard shell is made from the same substance as bone.
Shelgon lives deep within caves. It stays shut up in its hard shell, dreaming of the day it will be able to fly.
-
This Pokémon has covered its body in a hard shell that has the same composition as bone. Shelgon stores energy for evolution.
Shelgon ignores its hunger entirely, never eating any food. Apparently, Shelgon will evolve once all its energy stores are used up.
Sprites
Height
3'7.3"
1.1 m
Weight
243.6 lb
110.5 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 70
- Rate
- 20
Moves
Dragon moves get STAB, and have their type highlighted in green.
Physical moves better suit Shelgon's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | — | — | — | — | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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— | — | — | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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— | — | — | — | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | — | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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4 | 4 | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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— | — | — | — | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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5 | 5 | 5 | 5 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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9 | 10 | 10 | 10 | 7 | 7 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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10 | 10 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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13 | 13 | — | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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17 | 16 | 16 | 16 | 17 | 17 | 15 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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21 | 20 | 20 | 20 | 21 | 21 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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25 | 25 | 25 | 25 | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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20 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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25 | 25 | 25 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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29 | 29 | 33 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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30 | 30 | 30 | 30 | 30 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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38 | 32 | 32 | 32 | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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37 | 37 | 37 | 35 | 35 | 39 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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46 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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47 | 43 | 43 | 43 | 42 | 42 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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56 | 50 | 50 | 50 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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69 | 55 | 55 | 55 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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49 | 49 | 53 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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60 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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78 | 61 | 61 | 61 | 56 | 56 | 67 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Evolve: Learned when the Pokémon first evolves | ||||||||||||||
* | * | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Egg, learned by Bagon but not Shelgon | ||||||||||||||
Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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Dragon Rush | 10 | 100 | 75% | Has a 20% chance to make the target flinch. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||||
• | • | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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02 | 02 | 02 | 02 | 02 | 02 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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05 | 05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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18 | 18 | 18 | 18 | 18 | 18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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59 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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65 | 65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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68 | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R02 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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R03 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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R13 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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R15 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R24 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R47 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R51 | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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R62 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |