Essentials
Abilities
- Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
- Frisk
Reveals an opponent's held item upon entering battle.
Hidden Ability
- Telepathy
Protects against friendly Pokémon's damaging moves.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 826
- Galar
- 12
- Isle of Armor
- 16
Names
- Japanese
- イオルブ (iorubu)
- イオルブ
- Korean
- 이올브
- Chinese
- 以歐路普
- 以欧路普
- French
- Astronelle
- German
- Maritellit
- Spanish
- Orbeetle
- Italian
- Orbeetle
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Blipbug | Dottler Level up, starting at level 10 | Orbeetle Level up, starting at level 30 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 38.0 | 293 | 324 | |
Attack | 12.0 | 158 | 189 | |
Defense | 88.1 | 288 | 319 | |
Special Attack | 62.7 | 228 | 259 | |
Special Defense | 94.6 | 308 | 339 | |
Speed | 73.0 | 248 | 279 | |
Total | 72.5 |
Flavor
Flavor Text
-
It’s famous for its high level of intelligence, and the large size of its brain is proof that it also possesses immense psychic power.
It emits psychic energy to observe and study what’s around it—and what’s around it can include things over six miles away.
Sprites
Height
1'3.7"
0.4 m
Weight
89.9 lb
40.8 kg
Locations
Moves
Bug and Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Orbeetle's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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— | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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— | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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— | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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4 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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8 | Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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16 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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20 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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24 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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28 | Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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32 | Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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36 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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40 | After You | 15 | — | — | Makes the target act next this turn. |
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44 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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48 | Psychic Terrain | 10 | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Egg, learned by Blipbug but not Orbeetle | ||||||||
Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Recover | 10 | — | — | Heals the user by half its max HP. |
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Sticky Web | 20 | — | — | Covers the opposing field, lowering opponents' Speed by one stage upon switching in. |
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Supersonic | 20 | — | 55% | Confuses the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Expanding Force | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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56 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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60 | Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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61 | Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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69 | Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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70 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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71 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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72 | Magic Room | 10 | — | — | Negates held items for five turns. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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91 | Psychic Terrain | 10 | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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R18 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R25 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R29 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R34 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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R38 | Trick | 10 | — | 100% | User and target swap items. |
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R40 | Skill Swap | 10 | — | — | User and target swap abilities. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R61 | Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R82 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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R83 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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R99 | Body Press | 10 | 80 | 100% | XXX new effect for body-press |