Essentials
Abilities
- Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
- Compound Eyes
Increases moves' accuracy to 1.3×.
Hidden Ability
- Telepathy
Protects against friendly Pokémon's damaging moves.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 825
- Galar
- 11
- Isle of Armor
- 15
Names
- Japanese
- レドームシ (redoomushi)
- レドームシ
- Korean
- 레돔벌레
- Chinese
- 天罩蟲
- 天罩虫
- French
- Coléodôme
- German
- Keradar
- Spanish
- Dottler
- Italian
- Dottler
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Blipbug | Dottler Level up, starting at level 10 | Orbeetle Level up, starting at level 30 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 22.4 | 273 | 304 | |
Attack | 5.9 | 138 | 169 | |
Defense | 63.4 | 228 | 259 | |
Special Attack | 26.9 | 168 | 199 | |
Special Defense | 75.1 | 248 | 279 | |
Speed | 8.5 | 128 | 159 | |
Total | 26.6 |
Flavor
Flavor Text
-
It barely moves, but it’s still alive. Hiding in its shell without food or water seems to have awakened its psychic powers.
As it grows inside its shell, it uses its psychic abilities to monitor the outside world and prepare for evolution.
Sprites
Height
1'3.7"
0.4 m
Weight
43.0 lb
19.5 kg
Locations
Moves
Bug and Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Dottler's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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— | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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— | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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— | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Evolve: Learned when the Pokémon first evolves | ||||||||
* | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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* | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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* | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Egg, learned by Blipbug but not Dottler | ||||||||
Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Recover | 10 | — | — | Heals the user by half its max HP. |
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Sticky Web | 20 | — | — | Covers the opposing field, lowering opponents' Speed by one stage upon switching in. |
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Supersonic | 20 | — | 55% | Confuses the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Expanding Force | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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60 | Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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61 | Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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70 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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71 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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72 | Magic Room | 10 | — | — | Negates held items for five turns. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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91 | Psychic Terrain | 10 | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R18 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R25 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R34 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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R38 | Trick | 10 | — | 100% | User and target swap items. |
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R40 | Skill Swap | 10 | — | — | User and target swap abilities. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R61 | Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R82 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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R83 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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R99 | Body Press | 10 | 80 | 100% | XXX new effect for body-press |