Essentials

Dottler

Radome Pokémon

Dottler

Bug Psychic

Abilities

Swarm

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Compound Eyes

Increases moves' accuracy to 1.3×.

Hidden Ability

Telepathy

Protects against friendly Pokémon's damaging moves.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting ¼
  • Fire 2
  • Flying 2
  • Ghost 2
  • Grass ½
  • Ground ½
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 2
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 8
National
825
Galar
11 Sword, Shield
Isle of Armor
15 Sword, Shield

Names

Japanese
レドームシ (redoomushi)
レドームシ
Korean
레돔벌레
Chinese
天罩蟲
天罩虫
French
Coléodôme
German
Keradar
Spanish
Dottler
Italian
Dottler

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
117 Search:
Effort points
  • 2 Special Defense
Capture rate
120 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Blipbug Dottler Level up, starting at level 10 Orbeetle Level up, starting at level 30

Stats

Pctile Min IVs Max IVs
HP
50
22.4 273 304
Attack
35
5.9 138 169
Defense
80
63.4 228 259
Special Attack
50
26.9 168 199
Special Defense
90
75.1 248 279
Speed
30
8.5 128 159
Total
335
26.6

Flavor

Flavor Text

Generation 8
Sword

It barely moves, but it’s still alive. Hiding in its shell without food or water seems to have awakened its psychic powers.

Shield

As it grows inside its shell, it uses its psychic abilities to monitor the outside world and prepare for evolution.

Sprites

Dottler Dottler

Miscellany

Species
Radome Pokémon Search:
Color
Yellow Search:
Cry
???
Shape
???

Height

Trainer dude

Dottler
4

1'3.7"
0.4 m

Weight

Trainer dudette

Dottler
195

43.0 lb
19.5 kg

Locations

Moves

Bug and Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Dottler's higher Special Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Reflect Psychic status 20

Reduces damage from physical attacks by half.

Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Struggle Bug Bug special 20 50 100%

Has a 100% chance to lower the target's Special Attack by one stage.

Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

* Reflect Psychic status 20

Reduces damage from physical attacks by half.

* Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Blipbug but not Dottler
• Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

• Recover Normal status 10

Heals the user by half its max HP.

• Sticky Web Bug status 20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

• Supersonic Normal status 20 55%

Confuses the target.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Expanding Force Psychic special 10 80 100%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
11 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

44 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

60 Power Swap Psychic status 10

User swaps Attack and Special Attack changes with the target.

61 Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

70 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

71 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

72 Magic Room Psychic status 10

Negates held items for five turns.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

91 Psychic Terrain Psychic status 10

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

R11 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R18 Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R25 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R34 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

R38 Trick Psychic status 10 100%

User and target swap items.

R40 Skill Swap Psychic status 10

User and target swap abilities.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R49 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

R61 Bug Buzz Bug special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R65 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R82 Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

R83 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

R99 Body Press Fighting physical 10 80 100%

XXX new effect for body-press

External Links