Essentials
Abilities
- Chlorophyll
Doubles Speed during strong sunlight.
- Own Tempo
Prevents confusion.
Hidden Ability
- Leaf Guard
Protects against major status ailments during strong sunlight.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 549
- Original Unova
- 55
- Updated Unova
- 85
- Original Alola
- 86
- Updated Alola
- 104
- Isle of Armor
- 202
Names
- Japanese
- ドレディア (doredia)
- ドレディア
- Korean
- 드레디어
- Chinese
- 裙兒小姐
- 裙儿小姐
- French
- Fragilady
- German
- Dressella
- Spanish
- Lilligant
- Italian
- Lilligant
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Petilil | Lilligant Use a Sun Stone |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 56.0 | 313 | 344 | |
Attack | 29.0 | 188 | 219 | |
Defense | 57.1 | 218 | 249 | |
Special Attack | 86.7 | 288 | 319 | |
Special Defense | 57.5 | 218 | 249 | |
Speed | 73.0 | 248 | 279 | |
Total | 58.2 |
Flavor
Flavor Text
-
No matter how much time and money is spent raising it, its flowers are the most beautiful when they bloom in the wild.
As soon as it finds a male to be its partner, the beautiful flower on its head darkens, droops, and withers away.
The fragrance of its flower differs slightly depending on the soil where it grew up. Sniffing the aroma calms your heart and mind.
It’s well liked by other Pokémon because of its beauty. The flower on its head needs constant care, or it will soon wither and rot.
-
It’s believed that even first-rate gardeners have a hard time getting the flower on a Lilligant’s head to bloom.
Essential oils made from Lilligant flowers have a sublime scent, but they’re also staggeringly expensive.
Sprites
Height
3'7.3"
1.1 m
Weight
35.9 lb
16.3 kg
Locations
- White
- White 2
Moves
Grass moves get STAB, and have their type highlighted in green.
Special moves better suit Lilligant's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | — | — | — | — | — | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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— | — | — | — | — | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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— | — | — | — | — | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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— | — | — | — | — | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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10 | 10 | 10 | 10 | 10 | Teeter Dance | 20 | — | 100% | Confuses the target. |
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28 | 28 | 28 | 28 | 28 | Quiver Dance | 20 | — | — | Raises the user's Special Attack, Special Defense, and Speed by one stage each. |
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46 | 46 | 46 | 46 | 46 | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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50 | 50 | 50 | 50 | Petal Blizzard | 15 | 90 | 100% | Inflicts regular damage. |
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— | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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— | Stun Spore | 30 | — | 75% | Paralyzes the target. |
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Level up, learned by Petilil but not Lilligant | |||||||||||||
— | — | — | — | — | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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10 | 10 | 10 | 10 | 10 | Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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19 | 19 | 19 | 19 | 19 | Magical Leaf | 20 | 60 | — | Never misses. |
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22 | 22 | 22 | 22 | 22 | Stun Spore | 30 | — | 75% | Paralyzes the target. |
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26 | 26 | 26 | 26 | 26 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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28 | 28 | 28 | 28 | 28 | Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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31 | 31 | 31 | 31 | 31 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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35 | 35 | 35 | 35 | 35 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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37 | 37 | 37 | 37 | 37 | Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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40 | 40 | 40 | 40 | 40 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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44 | 44 | 44 | 44 | 44 | After You | 15 | — | — | Makes the target act next this turn. |
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46 | 46 | 46 | 46 | 46 | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Evolve: Learned when the Pokémon first evolves | |||||||||||||
* | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
Egg, learned by Petilil but not Lilligant | |||||||||||||
Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
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Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||||
• | After You | 15 | — | — | Makes the target act next this turn. |
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• | Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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• | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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• | Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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• | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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• | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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• | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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• | Magical Leaf | 20 | 60 | — | Never misses. |
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• | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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• | Petal Blizzard | 15 | 90 | 100% | Inflicts regular damage. |
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• | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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• | Quiver Dance | 20 | — | — | Raises the user's Special Attack, Special Defense, and Speed by one stage each. |
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• | Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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• | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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• | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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• | Teeter Dance | 20 | — | 100% | Confuses the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Grassy Glide | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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10 | Magical Leaf | 20 | 60 | — | Never misses. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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12 | Solar Blade | 10 | 125 | 100% | Requires a turn to charge before attacking. |
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06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | 16 | 17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | 20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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88 | Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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75 | 75 | 75 | 75 | 75 | R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R30 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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R50 | Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R71 | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R96 | Pollen Puff | 15 | 90 | 100% | Damages opponents, but heals allies for 50% of their max HP. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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96 | 96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |