Essentials
Abilities
- Reckless
Strengthens recoil moves to 1.2× their power.
- Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
Hidden Ability
- Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 550
- Original Unova
- 56
- Updated Unova
- 104
- Mountain Kalos
- 60
- Updated Alola
- 188
- Galar
- 154
- Crown Tundra
- 64
Names
- Japanese
- バスラオ (basurao)
- バスラオ
- Korean
- 배쓰나이
- Chinese
- 野蠻鱸魚
- 野蛮鲈鱼
- French
- Bargantua
- German
- Barschuft
- Spanish
- Basculin
- Italian
- Basculin
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Basculin |
Basculin Forms
Forms have one different ability and different wild held items. Blue-Striped Basculin are rarer in Black Version and Black Version 2, and Red-Striped Basculin in White Version and White Version 2.
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 56.0 | 313 | 344 | |
Attack | 66.9 | 252 | 283 | |
Defense | 43.2 | 198 | 229 | |
Special Attack | 62.7 | 228 | 259 | |
Special Defense | 30.2 | 178 | 209 | |
Speed | 81.9 | 264 | 295 | |
Total | 50.9 |
Flavor
Flavor Text
-
Savage, violent Pokémon, red and blue Basculin are always fighting each other over territory.
When a school of Basculin appears in a lake, everything else disappears, except for Corphish and Crawdaunt. That’s how violent Basculin are.
-
Anglers love the fight this Pokémon puts up on the hook. And there are always more to catch— many people release them into lakes illicitly.
In the past, it often appeared on the dinner table. The meat of red-striped Basculin is on the fatty side, and it’s more popular with the youth.
Sprites
Height
3'3.4"
1.0 m
Weight
39.7 lb
18.0 kg
Locations
- Black
-
- White
-
- Black 2
-
- Abundant Shrine
- Aspertia City
- Clay Tunnel
- Dragonspiral Tower, outside
- Floccesy Ranch, inner
- Floccesy Ranch, outer
- Giant Chasm
- Lostlorn Forest
- Nature Sanctuary
- Pinwheel Forest, inside
- Relic Passage, Relic Castle entrance
- Route 1
- Route 11
- Route 14
- Route 19
- Route 20
- Route 22
- Route 23
- Route 3
- Route 6
- Striaton City
- Victory Road, unknown area 71
- Victory Road, unknown area 73
- Victory Road, unknown area 75
- Victory Road, unknown area 78
- Victory Road, unknown area 79
- Village Bridge
- Wellspring Cave
- Abundant Shrine
- Aspertia City
- Clay Tunnel
- Dragonspiral Tower, outside
- Floccesy Ranch, inner
- Floccesy Ranch, outer
- Giant Chasm
- Humilau City
- Lostlorn Forest
- Nature Sanctuary
- Pinwheel Forest, inside
- Relic Passage, Relic Castle entrance
- Route 1
- Route 11
- Route 13
- Route 14
- Route 19
- Route 20
- Route 22
- Route 23
- Route 3
- Route 6
- Striaton City
- Undella Town
- Victory Road, unknown area 71
- Victory Road, unknown area 73
- Victory Road, unknown area 75
- Victory Road, unknown area 78
- Victory Road, unknown area 79
- Village Bridge
- Wellspring Cave
- White 2
-
- Abundant Shrine
- Aspertia City
- Clay Tunnel
- Dragonspiral Tower, outside
- Floccesy Ranch, inner
- Floccesy Ranch, outer
- Giant Chasm
- Lostlorn Forest
- Nature Sanctuary
- Pinwheel Forest, inside
- Relic Passage, Relic Castle entrance
- Route 1
- Route 11
- Route 14
- Route 19
- Route 20
- Route 22
- Route 23
- Route 3
- Route 6
- Striaton City
- Victory Road, unknown area 71
- Victory Road, unknown area 73
- Victory Road, unknown area 75
- Victory Road, unknown area 78
- Victory Road, unknown area 79
- Village Bridge
- Wellspring Cave
- Abundant Shrine
- Aspertia City
- Clay Tunnel
- Dragonspiral Tower, outside
- Floccesy Ranch, inner
- Floccesy Ranch, outer
- Giant Chasm
- Humilau City
- Lostlorn Forest
- Nature Sanctuary
- Pinwheel Forest, inside
- Relic Passage, Relic Castle entrance
- Route 1
- Route 11
- Route 13
- Route 14
- Route 19
- Route 20
- Route 22
- Route 23
- Route 3
- Route 6
- Striaton City
- Undella Town
- Victory Road, unknown area 71
- Victory Road, unknown area 73
- Victory Road, unknown area 75
- Victory Road, unknown area 78
- Victory Road, unknown area 79
- Village Bridge
- Wellspring Cave
- X
- Y
-
Moves
Water moves get STAB, and have their type highlighted in green.
Physical moves better suit Basculin's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | — | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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— | — | — | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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4 | 4 | 4 | 3 | 3 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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7 | 7 | 7 | 5 | 5 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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10 | 10 | 10 | 7 | 7 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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13 | 13 | 13 | 9 | 9 | Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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16 | 16 | 16 | 11 | 11 | Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
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20 | 20 | 20 | 14 | 14 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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24 | 24 | 24 | 17 | 17 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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28 | 28 | 28 | 20 | 20 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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32 | 32 | 32 | 23 | 23 | Soak | 20 | — | 100% | Changes the target's type to Water. |
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36 | 36 | 36 | 26 | 26 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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— | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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4 | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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8 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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12 | Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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16 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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41 | 41 | 41 | 30 | 30 | 20 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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46 | 46 | 46 | 34 | 34 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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24 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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28 | Soak | 20 | — | 100% | Changes the target's type to Water. |
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32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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36 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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51 | 50 | 50 | 38 | 38 | 40 | Final Gambit | 5 | * | 100% | Inflicts damage equal to the user's remaining HP. User faints. |
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44 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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56 | 56 | 56 | 42 | 42 | 48 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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52 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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46 | 46 | 56 | Head Smash | 5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Head Smash | 5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
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Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Swift | 20 | 60 | — | Never misses. |
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Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||||
• | • | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Flip Turn | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Scale Shot | 20 | 25 | 90% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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17 | 17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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18 | 18 | 18 | 18 | 18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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35 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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36 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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42 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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45 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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52 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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53 | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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67 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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R03 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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55 | 55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | 94 | R04 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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98 | 98 | R16 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R21 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R39 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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R45 | Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R84 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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R97 | Psychic Fangs | 10 | 85 | 100% | Destroys Reflect and Light Screen. |
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R98 | Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |