Essentials

Basculin

Red-Striped Form

Red-Striped Basculin

Water

Abilities

Reckless

Strengthens recoil moves to 1.2× their power.

Adaptability

Increases the same-type attack bonus from 1.5× to 2×.

Hidden Ability

Mold Breaker

Bypasses targets' abilities if they could hinder or prevent a move.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
550
Original Unova
56 Black, White
Updated Unova
104 Black 2, White 2
Mountain Kalos
60 X, Y
Updated Alola
188 Ultra Sun, Ultra Moon
Galar
154 Sword, Shield
Crown Tundra
64 Sword, Shield

Names

Japanese
バスラオ (basurao)
バスラオ
Korean
배쓰나이
Chinese
野蠻鱸魚
野蛮鲈鱼
French
Bargantua
German
Barschuft
Spanish
Basculin
Italian
Basculin

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 2
Hatch counter
40 Search:
Steps to hatch
10455 / 5355

Compatibility

Training

Base EXP
161 Search:
Effort points
  • 2 Speed
Capture rate
25 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 5 5% Deep Sea Tooth Deep Sea Tooth
Generation 6 5% Deep Sea Tooth Deep Sea Tooth
Sun, Moon, Ultra Sun, Ultra Moon 5% Deep Sea Tooth Deep Sea Tooth
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Basculin

Basculin Forms

  • Red-Striped Basculin
  • Blue-Striped Basculin

Forms have one different ability and different wild held items. Blue-Striped Basculin are rarer in Black Version and Black Version 2, and Red-Striped Basculin in White Version and White Version 2.

Stats

Pctile Min IVs Max IVs
HP
70
56.0 313 344
Attack
92
66.9 252 283
Defense
65
43.2 198 229
Special Attack
80
62.7 228 259
Special Defense
55
30.2 178 209
Speed
98
81.9 264 295
Total
460
50.9

Flavor

Flavor Text

Generation 7
Ultra Sun

Savage, violent Pokémon, red and blue Basculin are always fighting each other over territory.

Ultra Moon

When a school of Basculin appears in a lake, everything else disappears, except for Corphish and Crawdaunt. That’s how violent Basculin are.

Generation 8
Sword

Anglers love the fight this Pokémon puts up on the hook. And there are always more to catch— many people release them into lakes illicitly.

Shield

In the past, it often appeared on the dinner table. The meat of red-striped Basculin is on the fatty side, and it’s more popular with the youth.

Sprites

Red-Striped Basculin Red-Striped Basculin

Miscellany

Species
Hostile Pokémon Search:
Color
Green Search:
Cry
Footprint
Basculin
Shape
Ichthyic Search:

Height

Trainer dude

Red-Striped Basculin
10

3'3.4"
1.0 m

Weight

Trainer dudette

Red-Striped Basculin
180

39.7 lb
18.0 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2
X X
Y Y

Moves

Water moves get STAB, and have their type highlighted in green.

Physical moves better suit Basculin's higher Attack, and have their class highlighted in green.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

4 4 4 3 3 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

7 7 7 5 5 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

10 10 10 7 7 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

13 13 13 9 9 Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

16 16 16 11 11 Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

20 20 20 14 14 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

24 24 24 17 17 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

28 28 28 20 20 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

32 32 32 23 23 Soak Water status 20 100%

Changes the target's type to Water.

36 36 36 26 26 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

4 Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

8 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

12 Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

16 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

41 41 41 30 30 20 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

46 46 46 34 34 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

24 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

28 Soak Water status 20 100%

Changes the target's type to Water.

32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

36 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

51 50 50 38 38 40 Final Gambit Fighting special 5 * 100%

Inflicts damage equal to the user's remaining HP. User faints.

44 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

56 56 56 42 42 48 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

52 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

46 46 56 Head Smash Rock physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • Agility Psychic status 30

Raises the user's Speed by two stages.

• • • • • Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

• • • • • • Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

• Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

• Head Smash Rock physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

• • • • • Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

• • • • • Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

• • • • • Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

• • • • • Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

• • • • • Swift Normal special 20 60

Never misses.

• • • • • Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Flip Turn Water physical 20 60 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Scale Shot Dragon physical 20 25 90%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

17 17 17 17 17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

18 18 18 18 18 33 Rain Dance Water status 5

Changes the weather to rain for five turns.

35 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

36 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

42 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

45 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

52 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

53 Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

67 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

R03 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

55 55 55 55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

98 98 R16 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R21 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R45 Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R84 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

R97 Psychic Fangs Psychic physical 10 85 100%

Destroys Reflect and Light Screen.

R98 Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

100 100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H5 H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H6 H7 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links