Essentials

Exeggutor

Alolan Form

Alolan Exeggutor

Grass Dragon

Abilities

Frisk

Reveals an opponent's held item upon entering battle.

Hidden Ability

Harvest

Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.

Damage Taken

  • Bug 2
  • Dark 1
  • Dragon 2
  • Electric ¼
  • Fairy 2
  • Fighting 1
  • Fire 1
  • Flying 2
  • Ghost 1
  • Grass ¼
  • Ground ½
  • Ice 4
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ¼

Pokédex Numbers

Introduced in
Generation 1
National
103
Kanto
103 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
105 Gold, Silver, Crystal
Updated Johto
106 HeartGold, SoulSilver
Coastal Kalos
137 X, Y
Original Alola
270 Sun, Moon
Updated Alola
356 Ultra Sun, Ultra Moon
Let’s Go Kanto
103 Let’s Go, Pikachu!, Let’s Go, Eevee!
Isle of Armor
206 Sword, Shield

Names

Japanese
ナッシー (nasshii)
ナッシー
Official roomaji
Nassy
Korean
나시
Chinese
椰蛋樹
椰蛋树
French
Noadkoko
German
Kokowei
Spanish
Exeggutor
Italian
Exeggutor

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Grass
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
186 Search:
Effort points
  • 2 Special Attack
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Exeggcute Exeggutor Use a Leaf Stone

Exeggutor Forms

  • Exeggutor
  • Alolan Exeggutor

Stats

Pctile Min IVs Max IVs
HP
95
85.7 363 394
Attack
105
79.6 278 309
Defense
85
68.0 238 269
Special Attack
125
91.8 318 349
Special Defense
75
57.5 218 249
Speed
45
23.9 158 189
Total
530
80.4

Flavor

Flavor Text

Generation 7
Sun

Each of its heads has its own will. They use telepathy to discuss their plans before coming to a joint decision.

Moon

When the time comes, one of its three heads falls off. Before long, the fallen head grows into an Exeggcute.

Ultra Sun

It engages its enemies using psychic powers. Each of its three heads fires off psychokinetic energy, tripling its power.

Ultra Moon

Each of its three heads has its own thoughts. When they want to go in different directions, Exeggutor becomes unable to move.

Let’s Go, Pikachu!, Let’s Go, Eevee!

Its cries are very noisy. This is because each of the three heads thinks about whatever it likes.

Generation 8
Sword

Each of Exeggutor’s three heads is thinking different thoughts. The three don’t seem to be very interested in one another.

Shield

When they work together, Exeggutor’s three heads can put out powerful psychic energy. Cloudy days make this Pokémon sluggish.

Sprites

Alolan Exeggutor Alolan Exeggutor

Miscellany

Species
Coconut Pokémon Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
forest Search:
Footprint
Exeggutor
Shape
Crural Search:

Height

Trainer dude

Alolan Exeggutor
109

35'9.1"
10.9 m

Weight

Trainer dudette

Alolan Exeggutor
4156

916.2 lb
415.6 kg

Locations

Pal Park

Area
Forest
Score
70
Rate
20

Moves

Grass and Dragon moves get STAB, and have their type highlighted in green.

Special moves better suit Exeggutor's higher Special Attack, and have their class highlighted in green.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Barrage Normal physical 20 15 85%

Hits 2-5 times in one turn.

Hypnosis Psychic status 20 60%

Puts the target to sleep.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

17 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

27 Egg Bomb Normal physical 10 100 75%

Inflicts regular damage with no additional effect.

37 Wood Hammer Grass physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

47 Leaf Storm Grass special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Stun Spore Grass status 30 75%

Paralyzes the target.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

Level up, learned by Exeggcute but not Exeggutor
18 Poison Powder Poison status 35 75%

Poisons the target.

Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

7 Reflect Psychic status 20

Reduces damage from physical attacks by half.

11 Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

17 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

19 Stun Spore Grass status 30 75%

Paralyzes the target.

21 Poison Powder Poison status 35 75%

Poisons the target.

23 20 Sleep Powder Grass status 15 75%

Puts the target to sleep.

33 Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

37 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

43 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

47 Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

50 Bestow Normal status 15

Gives the user's held item to the target.

27 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

34 Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

41 Reflect Psychic status 20

Reduces damage from physical attacks by half.

48 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* * Dragon Hammer Dragon physical 15 90 100%

Inflicts regular damage with no additional effect.

* Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Exeggcute but not Exeggutor
• • Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• • Block Normal status 5

Prevents the target from leaving battle.

• • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

• Grassy Terrain Grass status 10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

• • Ingrain Grass status 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

• Leaf Storm Grass special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

• Lucky Chant Normal status 30

Prevents the target from scoring critical hits for five turns.

• • Moonlight Fairy status 5

Heals the user by half its max HP. Affected by weather.

• Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• Nature Power Normal status 20

Uses a move which depends upon the terrain.

• Poison Powder Poison status 35 75%

Poisons the target.

• Power Swap Psychic status 10

User swaps Attack and Special Attack changes with the target.

• Skill Swap Psychic status 10

User and target swap abilities.

• Sleep Powder Grass status 15 75%

Puts the target to sleep.

• Stun Spore Grass status 30 75%

Paralyzes the target.

• Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Dragon Hammer Dragon physical 15 90 100%

Inflicts regular damage with no additional effect.

Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Egg Bomb Normal physical 10 100 75%

Inflicts regular damage with no additional effect.

Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Leaf Storm Grass special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wood Hammer Grass physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Block Normal status 5

Prevents the target from leaving battle.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Grassy Glide Grass physical 20 70 100%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Knock Off Dark physical 20 65 100%

Target drops its held item.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Skill Swap Psychic status 10

User and target swap abilities.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Terrain Pulse Normal special 10 50 100%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Tutor, learned by Exeggcute but not Exeggutor
Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

10 Magical Leaf Grass special 20 60

Never misses.

11 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

01 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

04 Teleport Psychic status 20 -6

Immediately ends wild battles. No effect otherwise.

05 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

16 06 17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 07 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

08 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

09 18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

20 Self-Destruct Normal physical 5 200 100%

User faints.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

28 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

31 13 43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

50 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

60 Power Swap Psychic status 10

User swaps Attack and Special Attack changes with the target.

70 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 Thief Dark physical 25 60 100%

Takes the target's item.

48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

64 Explosion Normal physical 5 250 100%

User faints.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

88 Grassy Terrain Grass status 10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

99 Breaking Swipe Dragon physical 15 60 100%

Lowers the target's Attack by one stage after inflicting damage.

R00 Swords Dance Normal status 20

Raises the user's Attack by two stages.

82 17 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

19 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

34 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

37 R02 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

R07 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

39 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

40 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

41 R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R11 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

42 Self-Destruct Normal physical 5 200 100%

User faints.

45 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

48 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

49 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

52 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

53 Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

85 59 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R22 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

R24 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

R25 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R40 Skill Swap Psychic status 10

User and target swap abilities.

R59 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

R62 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

R65 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R71 Leaf Storm Grass special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

R72 Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R77 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links