Essentials
Abilities
- Frisk
Reveals an opponent's held item upon entering battle.
Hidden Ability
- Harvest
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 103
- Kanto
- 103
- Original Johto
- 105
- Updated Johto
- 106
- Coastal Kalos
- 137
- Original Alola
- 270
- Updated Alola
- 356
- Let’s Go Kanto
- 103
- Isle of Armor
- 206
Names
- Japanese
- ナッシー (nasshii)
- ナッシー
- Official roomaji
- Nassy
- Korean
- 나시
- Chinese
- 椰蛋樹
- 椰蛋树
- French
- Noadkoko
- German
- Kokowei
- Spanish
- Exeggutor
- Italian
- Exeggutor
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Exeggcute | Exeggutor Use a Leaf Stone |
Exeggutor Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 85.7 | 363 | 394 | |
Attack | 79.6 | 278 | 309 | |
Defense | 68.0 | 238 | 269 | |
Special Attack | 91.8 | 318 | 349 | |
Special Defense | 57.5 | 218 | 249 | |
Speed | 23.9 | 158 | 189 | |
Total | 80.4 |
Flavor
Flavor Text
-
Each of its heads has its own will. They use telepathy to discuss their plans before coming to a joint decision.
When the time comes, one of its three heads falls off. Before long, the fallen head grows into an Exeggcute.
It engages its enemies using psychic powers. Each of its three heads fires off psychokinetic energy, tripling its power.
Each of its three heads has its own thoughts. When they want to go in different directions, Exeggutor becomes unable to move.
Its cries are very noisy. This is because each of the three heads thinks about whatever it likes.
-
Each of Exeggutor’s three heads is thinking different thoughts. The three don’t seem to be very interested in one another.
When they work together, Exeggutor’s three heads can put out powerful psychic energy. Cloudy days make this Pokémon sluggish.
Sprites
Height
35'9.1"
10.9 m
Weight
916.2 lb
415.6 kg
Locations
Pal Park
- Area
- Forest
- Score
- 70
- Rate
- 20
Moves
Grass and Dragon moves get STAB, and have their type highlighted in green.
Special moves better suit Exeggutor's higher Special Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Barrage | 20 | 15 | 85% | Hits 2-5 times in one turn. |
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— | — | — | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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— | — | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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17 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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27 | Egg Bomb | 10 | 100 | 75% | Inflicts regular damage with no additional effect. |
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37 | Wood Hammer | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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47 | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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— | Stun Spore | 30 | — | 75% | Paralyzes the target. |
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— | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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— | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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Level up, learned by Exeggcute but not Exeggutor | ||||||||||
18 | Poison Powder | 35 | — | 75% | Poisons the target. |
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— | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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7 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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11 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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17 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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19 | Stun Spore | 30 | — | 75% | Paralyzes the target. |
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21 | Poison Powder | 35 | — | 75% | Poisons the target. |
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23 | 20 | Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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33 | Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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37 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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43 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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47 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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50 | Bestow | 15 | — | — | Gives the user's held item to the target. |
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27 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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34 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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41 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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48 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Evolve: Learned when the Pokémon first evolves | ||||||||||
* | * | Dragon Hammer | 15 | 90 | 100% | Inflicts regular damage with no additional effect. |
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* | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Egg, learned by Exeggcute but not Exeggutor | ||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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Moonlight | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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Poison Powder | 35 | — | 75% | Poisons the target. |
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Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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Stun Spore | 30 | — | 75% | Paralyzes the target. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||
• | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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• | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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• | • | Dragon Hammer | 15 | 90 | 100% | Inflicts regular damage with no additional effect. |
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• | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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• | Egg Bomb | 10 | 100 | 75% | Inflicts regular damage with no additional effect. |
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• | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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• | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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• | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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• | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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• | Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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• | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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• | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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• | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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• | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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• | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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• | Wood Hammer | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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• | Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
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Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Grassy Glide | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Terrain Pulse | 10 | 50 | 100% | Inflicts regular damage with no additional effect. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Tutor, learned by Exeggcute but not Exeggutor | ||||||||||
Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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10 | Magical Leaf | 20 | 60 | — | Never misses. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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04 | Teleport | 20 | — | — | -6 | Immediately ends wild battles. No effect otherwise. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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16 | 06 | 17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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09 | 18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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20 | Self-Destruct | 5 | 200 | 100% | User faints. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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31 | 13 | 43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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50 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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60 | Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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70 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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64 | Explosion | 5 | 250 | 100% | User faints. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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88 | Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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97 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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99 | Breaking Swipe | 15 | 60 | 100% | Lowers the target's Attack by one stage after inflicting damage. |
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R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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82 | 17 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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19 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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34 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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37 | R02 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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R07 | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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39 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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40 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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41 | R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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42 | Self-Destruct | 5 | 200 | 100% | User faints. |
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45 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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48 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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49 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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52 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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53 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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85 | 59 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R22 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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R24 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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R25 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R39 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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R40 | Skill Swap | 10 | — | — | User and target swap abilities. |
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R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R62 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R71 | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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R72 | Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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R74 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |