Essentials

Drapion

Ogre Scorpion Pokémon

Drapion

Poison Dark

Abilities

Battle Armor

Protects against critical hits.

Sniper

Strengthens critical hits to inflict 3× damage rather than 2×.

Hidden Ability

Keen Eye

Prevents accuracy from being lowered.

Damage Taken

  • Bug 1
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost ½
  • Grass ½
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 0
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
452
Original Sinnoh
128 Diamond, Pearl
Extended Sinnoh
128 Platinum
Updated Unova
202 Black 2, White 2
Mountain Kalos
16 X, Y
Galar
286 Sword, Shield
Isle of Armor
51 Sword, Shield

Names

Japanese
ドラピオン (dorapion)
ドラピオン
Official roomaji
Dorapion
Korean
드래피온
Chinese
龍王蠍
龙王蝎
French
Drascore
German
Piondragi
Spanish
Drapion
Italian
Drapion

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
  • Water 3
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
175 Search:
Effort points
  • 2 Defense
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
slow Search:

Wild held items

Generation 4 5% Poison Barb Poison Barb
Generation 5 5% Poison Barb Poison Barb
Generation 6 5% Poison Barb Poison Barb
Sun, Moon, Ultra Sun, Ultra Moon 5% Poison Barb Poison Barb
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Skorupi Drapion Level up, starting at level 40

Stats

Pctile Min IVs Max IVs
HP
70
56.0 313 344
Attack
90
64.5 248 279
Defense
110
88.1 288 319
Special Attack
60
41.0 188 219
Special Defense
75
57.5 218 249
Speed
95
78.6 258 289
Total
500
69.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★☆
Power
★★✯✯☆
Skill
★★✯✯☆
Stamina
★✯✯✯
Jump
★★
Total
8/15/18

Flavor

Flavor Text

Generation 8
Sword

Its poison is potent, but it rarely sees use. This Pokémon prefers to use physical force instead, going on rampages with its car-crushing strength.

Shield

It’s so vicious that it’s called the Sand Demon. Yet when confronted by Hippowdon, Drapion keeps a low profile and will never pick a fight.

Sprites

Drapion Drapion

Miscellany

Species
Ogre Scorpion Pokémon Search:
Color
Purple Search:
Cry
Footprint
Drapion
Shape
Chitinous Search:

Height

Trainer dude

Drapion
13

4'3.2"
1.3 m

Weight

Trainer dudette

Drapion
615

135.6 lb
61.5 kg

Locations

X X
Y Y

Pal Park

Area
Sea
Score
70
Rate
20

Moves

Poison and Dark moves get STAB, and have their type highlighted in green.

Physical moves better suit Drapion's higher Attack, and have their class highlighted in green.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Knock Off Dark physical 20 65 100%

Target drops its held item.

6 6 5 5 5 5 Knock Off Dark physical 20 65 100%

Target drops its held item.

12 12 9 9 9 9 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

17 17 13 13 13 13 Acupressure Normal status 30

Raises one of a friendly Pokémon's stats at random by two stages.

16 16 16 16 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

6 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

12 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

17 Acupressure Normal status 30

Raises one of a friendly Pokémon's stats at random by two stages.

Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

Fell Stinger Bug physical 25 50 100%

Raises the user's Attack by two stages if it KOs the target.

9 Poison Fang Poison physical 15 50 100%

Has a 50% chance to badly poison the target.

12 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

15 Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

20 20 20 20 18 Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

23 23 23 23 Poison Fang Poison physical 15 50 100%

Has a 50% chance to badly poison the target.

27 27 27 27 21 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

30 30 30 30 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

23 24 Knock Off Dark physical 20 65 100%

Target drops its held item.

28 23 23 27 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

30 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

33 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

34 28 28 34 34 34 34 Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

34 34 Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

38 38 38 38 36 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

43 43 43 43 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

39 39 39 Poison Fang Poison physical 15 50 100%

Has a 50% chance to badly poison the target.

49 49 49 49 49 49 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

53 53 53 Fell Stinger Bug physical 25 50 100%

Raises the user's Attack by two stages if it KOs the target.

48 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

56 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

58 58 57 57 57 57 39 Cross Poison Poison physical 20 70 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

44 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

49 Acupressure Normal status 30

Raises one of a friendly Pokémon's stats at random by two stages.

65 54 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

73 Cross Poison Poison physical 20 70 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Skorupi but not Drapion
• • • • • • • Agility Psychic status 30

Raises the user's Speed by two stages.

• • • • • • • • Confuse Ray Ghost status 10 100%

Confuses the target.

• • • • • • • Feint Attack Dark physical 20 60

Never misses.

• • • • • Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • • • • • • Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

• • • • • Poison Tail Poison physical 25 50 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

• • • • • • • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • • • • • • • Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

• • • • • • • Screech Normal status 40 85%

Lowers the target's Defense by two stages.

• • • • • • • • Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

• • • • • Twineedle Bug physical 20 25 100%

Hits twice in the same turn. Has a 20% chance to poison the target.

• • • • • • • • Whirlwind Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Knock Off Dark physical 20 65 100%

Target drops its held item.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Lash Out Dark physical 5 75 100%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Skitter Smack Bug physical 10 70 90%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
07 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

16 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

01 01 01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

05 05 05 05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 09 09 09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 17 17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

18 18 18 18 18 18 18 33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

36 36 36 36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

39 39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 42 42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

49 Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

54 54 54 54 54 54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 56 56 56 56 56 59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

66 Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

67 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

68 Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

73 Cross Poison Poison physical 20 70 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

74 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

66 66 66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 67 67 79 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

75 75 75 75 75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

76 76 76 76 Struggle Bug Bug special 20 50 100%

Has a 100% chance to lower the target's Special Attack by one stage.

78 78 78 78 78 81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

85 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

94 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

R00 Swords Dance Normal status 20

Raises the user's Attack by two stages.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

R18 Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

80 80 80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 81 81 81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

83 83 83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R22 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R54 Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

R57 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 95 95 95 95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 97 97 R58 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

R60 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

R61 Bug Buzz Bug special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R91 Venom Drench Poison status 20 100%

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

R95 Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links