Essentials
Abilities
- Chlorophyll
Doubles Speed during strong sunlight.
Hidden Ability
- Healer
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 182
- Original Johto
- 86
- Original Hoenn
- 91
- Updated Johto
- 86
- Central Kalos
- 108
- New Hoenn
- 94
- Galar
- 58
Names
- Japanese
- キレイハナ (kireihana)
- キレイハナ
- Official roomaji
- Kireihana
- Korean
- 아르코
- Chinese
- 美麗花
- 美丽花
- French
- Joliflor
- German
- Blubella
- Spanish
- Bellossom
- Italian
- Bellossom
Breeding
Compatibility
Training
- Base EXP
- 245
- Effort points
-
- 3 Special Defense
- Capture rate
- 45
- Base happiness
- 50
- Growth rate
- medium slow
Wild held items
nothing | ||
nothing | ||
nothing | ||
nothing | ||
5% | Absorb Bulb | |
5% | Absorb Bulb | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Oddish | Gloom Level up, starting at level 21 | Vileplume Use a Leaf Stone | |
Bellossom Use a Sun Stone |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 65.0 | 323 | 354 | |
Attack | 53.0 | 228 | 259 | |
Defense | 77.6 | 258 | 289 | |
Special Attack | 71.3 | 248 | 279 | |
Special Defense | 84.5 | 268 | 299 | |
Speed | 30.0 | 168 | 199 | |
Total | 64.0 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/15/19
Flavor
Flavor Text
-
Plentiful in the tropics. When it dances, its petals rub together and make a pleasant ringing sound.
Bellossom gather at times and appear to dance. They say that the dance is a ritual to summon the sun.
Sprites
Height
1'3.7"
0.4 m
Weight
12.8 lb
5.8 kg
Locations
Pal Park
- Area
- Forest
- Score
- 80
- Rate
- 10
Moves
Grass moves get STAB, and have their type highlighted in green.
Special moves better suit Bellossom's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||||
— | — | — | — | — | — | — | — | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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— | — | — | — | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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— | Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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— | — | — | — | — | — | — | — | — | — | — | — | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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— | — | — | — | — | — | — | — | — | — | — | Stun Spore | 30 | — | 75% | Paralyzes the target. |
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— | — | — | — | — | — | — | — | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | 39 | Quiver Dance | 20 | — | — | Raises the user's Special Attack, Special Defense, and Speed by one stage each. |
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— | 23 | 23 | 23 | 23 | 23 | 24 | Magical Leaf | 20 | 60 | — | Never misses. |
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50 | 49 | 49 | 49 | Petal Blizzard | 15 | 90 | 100% | Inflicts regular damage. |
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— | — | 44 | 59 | 59 | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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55 | 55 | 55 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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53 | 53 | 53 | 53 | 53 | 64 | 69 | 69 | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Level up, learned by Gloom but not Bellossom | |||||||||||||||||||
— | — | — | — | — | — | — | — | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | — | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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— | — | — | — | — | — | — | — | Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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— | — | — | Poison Powder | 35 | — | 75% | Poisons the target. |
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Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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14 | 14 | 14 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Poison Powder | 35 | — | 75% | Poisons the target. |
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Stun Spore | 30 | — | 75% | Paralyzes the target. |
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18 | 18 | 18 | 17 | 17 | 17 | 17 | 17 | 15 | 15 | 15 | Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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29 | 29 | 29 | 29 | 29 | 24 | 24 | 24 | Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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35 | 35 | 35 | 35 | 35 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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41 | 41 | 41 | 41 | 41 | 29 | 29 | 29 | Moonlight | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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47 | 47 | 47 | 47 | 47 | 34 | 34 | 34 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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53 | 53 | 53 | 53 | 53 | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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24 | 24 | 24 | Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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35 | 35 | 35 | Moonlight | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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39 | 39 | 39 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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44 | 44 | 44 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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56 | 54 | 54 | 54 | Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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59 | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Level up, learned by Oddish but not Bellossom | |||||||||||||||||||
43 | 43 | 43 | Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Evolve: Learned when the Pokémon first evolves | |||||||||||||||||||
* | Petal Blizzard | 15 | 90 | 100% | Inflicts regular damage. |
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* | * | Magical Leaf | 20 | 60 | — | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||||
Egg, learned by Oddish but not Bellossom | |||||||||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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Strength Sap | 10 | — | 100% | Heals the user by the target's current Attack stat and lowers the target's Attack by one stage. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Teeter Dance | 20 | — | 100% | Confuses the target. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||||||||||
• | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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• | Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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• | • | • | • | • | • | • | Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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• | • | • | • | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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• | • | Magical Leaf | 20 | 60 | — | Never misses. |
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• | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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• | Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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• | Moonlight | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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• | Petal Blizzard | 15 | 90 | 100% | Inflicts regular damage. |
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• | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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• | Poison Powder | 35 | — | 75% | Poisons the target. |
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• | Quiver Dance | 20 | — | — | Raises the user's Special Attack, Special Defense, and Speed by one stage each. |
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• | Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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• | Stun Spore | 30 | — | 75% | Paralyzes the target. |
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• | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Grassy Glide | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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10 | Magical Leaf | 20 | 60 | — | Never misses. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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03 | 03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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09 | 09 | 09 | 09 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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13 | 13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | 19 | 19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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20 | 20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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50 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | 34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | 35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | 56 | 59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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58 | 58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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60 | 60 | 60 | 63 | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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74 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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88 | Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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75 | 75 | 75 | 75 | 75 | 75 | 75 | 75 | R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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83 | 83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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78 | 78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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86 | 86 | 86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R22 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R29 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R50 | Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R71 | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R90 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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96 | 96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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99 | 99 | 99 | 99 | R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H5 | H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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Machine, learned by Gloom but not Bellossom | |||||||||||||||||||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |