Essentials
Pokédex Numbers
- Introduced in
- National
- 15
- Kanto
- 15
- Original Johto
- 29
- Updated Johto
- 29
- Central Kalos
- 28
- Let’s Go Kanto
- 15
Names
- Japanese
- スピアー (supiaa)
- スピアー
- Official roomaji
- Spear
- Korean
- 독침붕
- Chinese
- 大針蜂
- 大针蜂
- French
- Dardargnan
- German
- Bibor
- Spanish
- Beedrill
- Italian
- Beedrill
Breeding
Compatibility
Training
- Base EXP
- 223
- Effort points
-
- 2 Attack
- 1 Special Defense
- Capture rate
- 45
- Base happiness
- 70
- Growth rate
- medium
Wild held items
nothing | ||
nothing | ||
nothing | ||
nothing | ||
5% | Poison Barb | |
5% | Poison Barb | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Weedle | Kakuna Level up, starting at level 7 | Beedrill Level up, starting at level 10 |
Beedrill Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 47.2 | 303 | 334 | |
Attack | 97.3 | 368 | 399 | |
Defense | 10.2 | 148 | 179 | |
Special Attack | 0.6 | 98 | 129 | |
Special Defense | 63.8 | 228 | 259 | |
Speed | 98.9 | 358 | 389 | |
Total | 66.6 |
Flavor
Flavor Text
-
It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.
Sprites
Height
4'7.1"
1.4 m
Weight
89.3 lb
40.5 kg
Locations
Pal Park
- Area
- Forest
- Score
- 70
- Rate
- 20
Moves
Bug and Poison moves get STAB, and have their type highlighted in green.
Physical moves better suit Beedrill's higher Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | Twineedle | 20 | 25 | 100% | Hits twice in the same turn. Has a 20% chance to poison the target. |
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— | Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Fury Attack | 20 | 15 | 85% | Hits 2-5 times in one turn. |
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10 | 11 | Fury Attack | 20 | 15 | 85% | Hits 2-5 times in one turn. |
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13 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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16 | Twineedle | 20 | 25 | 100% | Hits twice in the same turn. Has a 20% chance to poison the target. |
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19 | 14 | 13 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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22 | 17 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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25 | Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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16 | Fury Attack | 20 | 15 | 85% | Hits 2-5 times in one turn. |
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20 | 19 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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23 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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26 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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29 | Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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22 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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25 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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28 | 32 | 28 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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31 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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34 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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31 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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37 | 35 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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38 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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40 | 41 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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45 | 44 | Fell Stinger | 25 | 50 | 100% | Raises the user's Attack by two stages if it KOs the target. |
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Level up, learned by Kakuna but not Beedrill | ||||||||||
— | — | — | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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7 | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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Level up, learned by Weedle but not Beedrill | ||||||||||
— | — | — | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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— | — | — | String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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15 | 9 | Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Evolve: Learned when the Pokémon first evolves | ||||||||||
* | * | Twineedle | 20 | 25 | 100% | Hits twice in the same turn. Has a 20% chance to poison the target. |
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Evolve, learned by Kakuna but not Beedrill | ||||||||||
* | * | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Drill Run | 10 | 80 | 95% | Has an increased chance for a critical hit. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |
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Tutor, learned by Kakuna but not Beedrill | ||||||||||
Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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17 | 17 | 07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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09 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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31 | 31 | 13 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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54 | 54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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18 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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62 | 62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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76 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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81 | 81 | 24 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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84 | 84 | 26 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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39 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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45 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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48 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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50 | Roost | 10 | — | — | Heals the user by half its max HP. |
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52 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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53 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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58 | Drill Run | 10 | 80 | 95% | Has an increased chance for a critical hit. |