Essentials

Archeops

First Bird Pokémon

Archeops

Rock Flying

Abilities

Defeatist

Halves Attack and Special Attack at 50% max HP or less.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 0
  • Ice 2
  • Normal ½
  • Poison ½
  • Psychic 1
  • Rock 2
  • Steel 2
  • Water 2

Pokédex Numbers

Introduced in
Generation 5
National
567
Original Unova
73 Black, White
Updated Unova
129 Black 2, White 2
Original Alola
193 Sun, Moon
Updated Alola
240 Ultra Sun, Ultra Moon
Crown Tundra
150 Sword, Shield

Names

Japanese
アーケオス (aakeosu)
アーケオス
Korean
아케오스
Chinese
始祖大鳥
始祖大鸟
French
Aéroptéryx
German
Aeropteryx
Spanish
Archeops
Italian
Archeops

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Flying
  • Water 3
Search:
Hatch counter
30 Search:
Steps to hatch
7905 / 4080

Compatibility

Training

Base EXP
177 Search:
Effort points
  • 2 Attack
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Archen Archeops Level up, starting at level 37

Stats

Pctile Min IVs Max IVs
HP
75
65.0 323 354
Attack
140
95.7 348 379
Defense
65
43.2 198 229
Special Attack
112
87.9 292 323
Special Defense
65
44.5 198 229
Speed
110
90.4 288 319
Total
567
84.9

Flavor

Flavor Text

Generation 7
Sun

Although apparently able to fly, they tended to run along the ground, averaging speeds of roughly 25 mph.

Moon

They hunted in flocks. When one Archeops had the prey cornered, another would swoop on it.

Ultra Sun

This ancient Pokémon’s plumage is delicate, so if anyone other than an experienced professional tries to restore it, they will fail.

Ultra Moon

Said to be an ancestor of bird Pokémon, the muscles it uses to flap its wings are still weak, so it needs a long runway in order to take off.

Generation 8
Sword

It needs a running start to take off. If Archeops wants to fly, it first needs to run nearly 25 mph, building speed over a course of about 2.5 miles.

Shield

Though capable of flight, Archeops was apparently better at hunting on the ground.

Sprites

Archeops Archeops

Miscellany

Species
First Bird Pokémon Search:
Color
Yellow Search:
Cry
Footprint
Archeops
Shape
Alar Search:

Height

Trainer dude

Archeops
14

4'7.1"
1.4 m

Weight

Trainer dudette

Archeops
320

70.5 lb
32.0 kg

Locations

Moves

Rock and Flying moves get STAB, and have their type highlighted in green.

Physical moves better suit Archeops's higher Attack, and have their class highlighted in green.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

5 5 5 5 Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

8 8 8 8 Double Team Normal status 15

Raises the user's evasion by one stage.

11 11 11 11 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

9 Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

12 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

15 15 15 15 15 Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

18 Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

21 U-turn Bug physical 20 70 100%

User must switch out after attacking.

24 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

27 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

30 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

18 18 18 18 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

21 21 21 21 33 Agility Psychic status 30

Raises the user's Speed by two stages.

36 Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

41 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

46 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

25 25 25 25 Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

28 28 28 28 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

31 31 31 31 Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

35 35 35 35 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

40 40 40 40 51 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

45 45 45 45 U-turn Bug physical 20 70 100%

User must switch out after attacking.

51 51 51 51 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

56 56 56 56 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

61 61 61 61 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Archen but not Archeops
• • • Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

• • • • • Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

• • • • • Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

• Double Team Normal status 15

Raises the user's evasion by one stage.

• • • • Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

• • • • Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

• • • • • Head Smash Rock physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

• • • • • Knock Off Dark physical 20 65 100%

Target drops its held item.

• • • • Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

• • • • Switcheroo Dark status 10 100%

User and target swap items.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Dual Wingbeat Flying physical 10 40 90%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Iron Defense Steel status 15

Raises the user's Defense by two stages.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Knock Off Dark physical 20 65 100%

Target drops its held item.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Lash Out Dark physical 5 75 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Meteor Beam Rock special 10 120 90%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Roost Flying status 10

Heals the user by half its max HP.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

01 01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

02 02 02 02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

30 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

19 19 19 Roost Flying status 10

Heals the user by half its max HP.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

37 37 37 37 32 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

39 39 39 39 48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

52 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

54 Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

56 U-turn Bug physical 20 70 100%

User must switch out after attacking.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

51 51 51 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

62 62 62 62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

65 65 65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

78 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 69 69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

76 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

78 78 78 78 81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

95 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 82 82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

88 Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

89 89 89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R24 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R36 Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R47 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

R62 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

R64 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

R67 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

R76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

R83 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H2 H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links