Essentials
Abilities
- Shield Dust
Protects against incoming moves' extra effects.
- Compound Eyes
Increases moves' accuracy to 1.3×.
Hidden Ability
- Friend Guard
Decreases all direct damage taken by friendly Pokémon to 0.75×.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 666
- Central Kalos
- 22
Names
- Japanese
- ビビヨン (bibiyon)
- ビビヨン
- Korean
- 비비용
- Chinese
- 彩粉蝶
- 彩粉蝶
- French
- Prismillon
- German
- Vivillon
- Spanish
- Vivillon
- Italian
- Vivillon
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Scatterbug | Spewpa Level up, starting at level 9 | Vivillon Level up, starting at level 12 |
Vivillon Forms
Forms only differ in appearance. Vivillon's pattern depends on the real-world geographical region set in its original trainer's 3DS, and cannot be changed.
Trading a Scatterbug, Spewpa, or egg does not affect the pattern it will have as a Vivillon. Changing the 3DS's region setting will not affect the game's Vivillon pattern until the player starts a new game.
The Fancy and Poké Ball Patterns do not correspond to any region and are only available through distributions.
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 73.0 | 333 | 364 | |
Attack | 19.1 | 172 | 203 | |
Defense | 22.5 | 168 | 199 | |
Special Attack | 71.3 | 248 | 279 | |
Special Defense | 22.6 | 168 | 199 | |
Speed | 70.5 | 246 | 277 | |
Total | 39.7 |
Flavor
Flavor Text
Sprites
Height
3'11.2"
1.2 m
Weight
37.5 lb
17.0 kg
Locations
Moves
Bug and Flying moves get STAB, and have their type highlighted in green.
Special moves better suit Vivillon's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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— | — | — | Poison Powder | 35 | — | 75% | Poisons the target. |
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— | — | — | Stun Spore | 30 | — | 75% | Paralyzes the target. |
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— | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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— | — | Gust | 35 | 40 | 100% | Inflicts regular damage and can hit Pokémon in the air. |
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— | — | 12 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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12 | 12 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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17 | 17 | 17 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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21 | 21 | 21 | Supersonic | 20 | — | 55% | Confuses the target. |
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25 | 25 | 25 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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31 | 31 | 31 | Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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35 | 35 | 35 | Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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41 | 41 | 41 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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45 | 45 | 45 | Quiver Dance | 20 | — | — | Raises the user's Special Attack, Special Defense, and Speed by one stage each. |
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50 | 50 | 50 | Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
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55 | 55 | 55 | Powder | 20 | — | 100% | 1 | Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move. |
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Level up, learned by Spewpa but not Vivillon | ||||||||||
— | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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— | — | — | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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9 | 9 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Level up, learned by Scatterbug but not Vivillon | ||||||||||
— | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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15 | 15 | 15 | Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Evolve: Learned when the Pokémon first evolves | ||||||||||
* | Gust | 35 | 40 | 100% | Inflicts regular damage and can hit Pokémon in the air. |
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Evolve, learned by Spewpa but not Vivillon | ||||||||||
* | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Egg, learned by Scatterbug but not Vivillon | ||||||||||
Poison Powder | 35 | — | 75% | Poisons the target. |
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Rage Powder | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
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Stun Spore | 30 | — | 75% | Paralyzes the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||
• | Gust | 35 | 40 | 100% | Inflicts regular damage and can hit Pokémon in the air. |
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• | • | • | Powder | 20 | — | 100% | 1 | Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move. |
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• | • | Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Tutor, learned by Spewpa but not Vivillon | ||||||||||
Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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62 | 62 | 62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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76 | 76 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |