Essentials
Abilities
- Chlorophyll
Doubles Speed during strong sunlight.
Hidden Ability
- Gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 71
- Kanto
- 71
- Original Johto
- 66
- Updated Johto
- 66
- Mountain Kalos
- 28
- Let’s Go Kanto
- 71
Names
- Japanese
- ウツボット (utsubotto)
- ウツボット
- Official roomaji
- Utsubot
- Korean
- 우츠보트
- Chinese
- 大食花
- 大食花
- French
- Empiflor
- German
- Sarzenia
- Spanish
- Victreebel
- Italian
- Victreebel
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Bellsprout | Weepinbell Level up, starting at level 21 | Victreebel Use a Leaf Stone |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 73.0 | 333 | 364 | |
Attack | 79.6 | 278 | 309 | |
Defense | 43.2 | 198 | 229 | |
Special Attack | 80.6 | 268 | 299 | |
Special Defense | 50.8 | 208 | 239 | |
Speed | 53.4 | 208 | 239 | |
Total | 64.0 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/15/16
Flavor
Flavor Text
-
Lures prey with the sweet aroma of honey. Swallowed whole, the prey is dissolved in a day, bones and all.
Sprites
Height
5'6.9"
1.7 m
Weight
34.2 lb
15.5 kg
Locations
Pal Park
- Area
- Forest
- Score
- 70
- Rate
- 20
Moves
Grass and Poison moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||||||
— | — | — | — | — | — | — | — | — | — | — | — | Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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— | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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— | Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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— | — | — | — | — | — | — | — | — | — | — | — | Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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— | Stun Spore | 30 | — | 75% | Paralyzes the target. |
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— | — | Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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54 | Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | — | — | — | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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— | — | — | — | — | — | — | — | — | — | — | — | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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47 | 47 | 47 | 32 | 32 | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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27 | 27 | 27 | Leaf Tornado | 10 | 65 | 90% | Has a 50% chance to lower the target's accuracy by one stage. |
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47 | 47 | 47 | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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13 | Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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47 | 47 | 47 | 47 | 47 | 44 | 44 | Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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15 | Poison Powder | 35 | — | 75% | Poisons the target. |
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18 | Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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Level up, learned by Weepinbell but not Victreebel | ||||||||||||||||||||
16 | Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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— | Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | — | — | — | — | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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— | — | — | — | — | — | — | — | — | — | — | Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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6 | 6 | 6 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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17 | 17 | 17 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 17 | Poison Powder | 35 | — | 75% | Poisons the target. |
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19 | 19 | 19 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 18 | Stun Spore | 30 | — | 75% | Paralyzes the target. |
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27 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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36 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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24 | 24 | 24 | 23 | 23 | 23 | 23 | 23 | 23 | 24 | 24 | Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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27 | 27 | 27 | 27 | 27 | 27 | 29 | 29 | Knock Off | 20 | 65 | 100% | Target drops its held item. |
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35 | 35 | 35 | 35 | 35 | 35 | 39 | 39 | Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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47 | 47 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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49 | 54 | 54 | 54 | 41 | 41 | 41 | 41 | 41 | 41 | 54 | 54 | 45 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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47 | 47 | 47 | 47 | 47 | 47 | 58 | 58 | Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Evolve: Learned when the Pokémon first evolves | ||||||||||||||||||||
* | * | Leaf Tornado | 10 | 65 | 90% | Has a 50% chance to lower the target's accuracy by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||||||
Egg, learned by Bellsprout but not Victreebel | ||||||||||||||||||||
Acid Spray | 20 | 40 | 100% | Lowers the target's Special Defense by two stages. |
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Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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Magical Leaf | 20 | 60 | — | Never misses. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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Strength Sap | 10 | — | 100% | Heals the user by the target's current Attack stat and lowers the target's Attack by one stage. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||||||||||
• | Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
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• | • | Leaf Tornado | 10 | 65 | 90% | Has a 50% chance to lower the target's accuracy by one stage. |
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• | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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• | Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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• | • | • | • | • | • | • | • | • | Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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• | • | • | • | • | • | • | • | • | Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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• | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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• | • | • | • | • | • | • | • | • | Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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• | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||||||
Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||||||
03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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03 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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09 | 09 | 09 | 09 | 09 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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21 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | 19 | 19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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09 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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26 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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58 | 58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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75 | 75 | 75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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83 | 83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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78 | 78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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86 | 86 | 86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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45 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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96 | 96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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48 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H5 | H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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52 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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53 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |