Essentials
Abilities
- Chlorophyll
Doubles Speed during strong sunlight.
- Solar Power
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Hidden Ability
- Early Bird
Makes sleep pass twice as quickly.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 192
- Original Johto
- 103
- Updated Johto
- 104
- Updated Unova
- 21
Names
- Japanese
- キマワリ (kimawari)
- キマワリ
- Official roomaji
- Kimawari
- Korean
- 해루미
- Chinese
- 向日花怪
- 向日花怪
- French
- Héliatronc
- German
- Sonnflora
- Spanish
- Sunflora
- Italian
- Sunflora
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Sunkern | Sunflora Use a Sun Stone |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 65.0 | 323 | 354 | |
Attack | 47.7 | 218 | 249 | |
Defense | 29.0 | 178 | 209 | |
Special Attack | 84.1 | 278 | 309 | |
Special Defense | 69.7 | 238 | 269 | |
Speed | 8.5 | 128 | 159 | |
Total | 43.4 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/14/18
Flavor
Flavor Text
Sprites
Height
2'7.5"
0.8 m
Weight
18.7 lb
8.5 kg
Locations
- Black
- White
Pal Park
- Area
- Field
- Score
- 70
- Rate
- 20
Moves
Grass moves get STAB, and have their type highlighted in green.
Special moves better suit Sunflora's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | Flower Shield | 10 | — | — | Raises the Defense of all Grass Pokémon in battle. |
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— | — | — | — | — | — | — | — | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | — | — | — | — | — | — | — | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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4 | 6 | — | — | — | — | — | — | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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5 | 5 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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9 | 9 | 4 | 4 | 4 | 4 | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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13 | 13 | 7 | 7 | 7 | 7 | Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
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10 | 10 | 10 | 10 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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17 | 17 | 13 | 13 | 13 | 13 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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10 | 13 | 16 | 16 | 16 | 16 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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19 | 19 | 19 | 19 | Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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22 | 22 | 22 | 22 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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18 | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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25 | 21 | 21 | 25 | 25 | 25 | 25 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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19 | 30 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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25 | 25 | Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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31 | 37 | 28 | 28 | 28 | 28 | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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31 | 31 | 31 | 31 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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46 | 42 | 34 | 34 | 34 | 34 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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37 | 37 | 37 | 37 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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29 | 29 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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33 | 33 | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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37 | 37 | 40 | 40 | 40 | 40 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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41 | 41 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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43 | 45 | 43 | 43 | 43 | 43 | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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50 | 50 | 50 | Petal Blizzard | 15 | 90 | 100% | Inflicts regular damage. |
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Level up, learned by Sunkern but not Sunflora | |||||||||||||||
10 | 13 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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25 | 21 | 21 | 25 | 25 | 25 | 25 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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31 | 37 | 33 | 33 | 28 | 28 | 28 | 28 | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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46 | 42 | 41 | 41 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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45 | 45 | 43 | 43 | 43 | 43 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Egg, learned by Sunkern but not Sunflora | |||||||||||||||
Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
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Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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Morning Sun | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |