Essentials
Abilities
- Leaf Guard
Protects against major status ailments during strong sunlight.
- Oblivious
Prevents infatuation and protects against Captivate.
Hidden Ability
- Sweet Veil
Prevents friendly Pokémon from sleeping.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 762
- Original Alola
- 172
- Updated Alola
- 208
- Galar
- 53
Names
- Japanese
- アママイコ (amamaiko)
- アママイコ
- Korean
- 달무리나
- Chinese
- 甜舞妮
- 甜舞妮
- French
- Candine
- German
- Frubaila
- Spanish
- Steenee
- Italian
- Steenee
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Bounsweet | Steenee Level up, starting at level 18 | Tsareena Level up, knowing Stomp |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 26.3 | 277 | 308 | |
Attack | 8.5 | 148 | 179 | |
Defense | 18.8 | 164 | 195 | |
Special Attack | 14.4 | 148 | 179 | |
Special Defense | 18.1 | 164 | 195 | |
Speed | 44.3 | 192 | 223 | |
Total | 11.0 |
Flavor
Flavor Text
-
The sepals on its head developed to protect its body. These are quite hard, so even if pecked by bird Pokémon, this Pokémon is totally fine.
This Pokémon is always bouncing around energetically. Other Pokémon are attracted by its lively appearance and pleasant aroma.
It’s protected by its hard sepals, so it plays with bird Pokémon without worry. They peck it relentlessly, but it doesn’t care.
It bounces around, swinging the sepals on its head with abandon. They’re quite painful when they smack you!
-
As it twirls like a dancer, a sweet smell spreads out around it. Anyone who inhales the scent will feel a surge of happiness.
Any Corvisquire that pecks at this Pokémon will be greeted with a smack from its sepals followed by a sharp kick.
Sprites
Height
2'3.6"
0.7 m
Weight
18.1 lb
8.2 kg
Locations
Moves
Grass moves get STAB, and have their type highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | — | Splash | 40 | — | — | Does nothing. |
|||
— | — | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
|||
— | — | Rapid Spin | 40 | 50 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
|||
— | — | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
|||
5 | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
||||
9 | Rapid Spin | 40 | 50 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
||||
13 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
||||
17 | 16 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
|||
21 | 22 | Magical Leaf | 20 | 60 | — | Never misses. |
|||
25 | Teeter Dance | 20 | — | 100% | Confuses the target. |
||||
29 | 28 | Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
|||
34 | Teeter Dance | 20 | — | 100% | Confuses the target. |
||||
33 | 40 | Aromatic Mist | 20 | — | — | Raises a selected ally's Special Defense by one stage. |
|||
37 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
||||
41 | 46 | Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
|||
45 | 52 | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
|||
Level up, learned by Bounsweet but not Steenee | |||||||||
29 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Evolve: Learned when the Pokémon first evolves | |||||||||
* | Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
Egg, learned by Bounsweet but not Steenee | |||||||||
Acupressure | 30 | — | — | Raises one of a friendly Pokémon's stats at random by two stages. |
|||||
Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
|||||
Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
|||||
Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
||||
Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
|||||
Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
|||||
Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
|||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | |||||||||
• | Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
||||
• | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | |||||||||
Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
|||||
Covet | 25 | 60 | 100% | Takes the target's item. |
|||||
Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
|||||
Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
|||||
Grassy Glide | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
|||||
Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
||||
Knock Off | 20 | 65 | 100% | Target drops its held item. |
|||||
Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||
Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
|||||
Triple Axel | 10 | 20 | 90% | Inflicts regular damage with no additional effect. |
|||||
Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
|||||
Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
|||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | |||||||||
10 | Magical Leaf | 20 | 60 | — | Never misses. |
||||
11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
||||
06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
||||
10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
||||
11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
||||
16 | 17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
|||
18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
||||
17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
|||
20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
|||
21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
||||
24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||
25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
|||
28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
||||
29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
||||
31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
||||
34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
||||
39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
||||
41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
|||
52 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
||||
57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
||||
21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
||||
22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
||||
27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
||||
32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
||||
33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
||||
42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
||||
44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
||||
45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
||||
47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
||||
48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
||||
53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
||||
56 | 59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
|||
75 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
||||
76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
||||
87 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
||||
66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
||||
86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
||||
87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||
88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||
90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||
R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||
R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||
R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
||||
R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
||||
R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
||||
R71 | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
||||
R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
||||
R90 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
||||
96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
||||
99 | R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |