Essentials
Pokédex Numbers
- Introduced in
- National
- 319
- Original Hoenn
- 98
- Central Kalos
- 56
- New Hoenn
- 103
- Original Alola
- 265
- Updated Alola
- 346
- Isle of Armor
- 112
Names
- Japanese
- サメハダー (samehadaa)
- サメハダー
- Official roomaji
- Samehader
- Korean
- 샤크니아
- Chinese
- 巨牙鯊
- 巨牙鲨
- French
- Sharpedo
- German
- Tohaido
- Spanish
- Sharpedo
- Italian
- Sharpedo
Breeding
Compatibility
Training
Wild held items
nothing | ||
nothing | ||
nothing | ||
nothing | ||
5% | Deep Sea Tooth | |
5% | Deep Sea Tooth | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Carvanha | Sharpedo Level up, starting at level 30 |
Sharpedo Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 56.0 | 313 | 344 | |
Attack | 95.7 | 348 | 379 | |
Defense | 50.6 | 208 | 239 | |
Special Attack | 86.7 | 288 | 319 | |
Special Defense | 44.5 | 198 | 229 | |
Speed | 87.6 | 278 | 309 | |
Total | 84.7 |
Flavor
Flavor Text
-
It pursues its prey at speeds of 75 mph and finishes them off with fangs that can crush iron. It is known as the bully of the sea.
It has a sad history. In the past, its dorsal fin was a treasured foodstuff, so this Pokémon became a victim of overfishing.
People believe that carrying one of its discarded fangs will prevent mishaps at sea, so the fangs are made into accessories.
It drinks in seawater and jets it from its rear to propel itself. It’s very sensitive to the scent of blood.
-
As soon as it catches the scent of prey, Sharpedo will jet seawater from its backside, hurtling toward the target to attack at 75 mph.
This Pokémon is known as the Bully of the Sea. Any ship entering the waters Sharpedo calls home will be attacked—no exceptions.
Sprites
Height
8'2.4"
2.5 m
Weight
287.3 lb
130.3 kg
Locations
Pal Park
- Area
- Sea
- Score
- 70
- Rate
- 20
Moves
Water and Dark moves get STAB, and have their type highlighted in green.
Physical moves better suit Sharpedo's higher Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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— | — | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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— | — | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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4 | 4 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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8 | 8 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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11 | 11 | Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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15 | 15 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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18 | 18 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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22 | 22 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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25 | 25 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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29 | 29 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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30 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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34 | 34 | Poison Fang | 15 | 50 | 100% | Has a 50% chance to badly poison the target. |
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40 | 40 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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45 | 45 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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51 | 51 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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56 | 56 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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62 | 62 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Level up, learned by Carvanha but not Sharpedo | |||||||||
Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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Poison Fang | 15 | 50 | 100% | Has a 50% chance to badly poison the target. |
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Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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43 | 43 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Evolve: Learned when the Pokémon first evolves | |||||||||
* | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
Egg, learned by Carvanha but not Sharpedo | |||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Psychic Fangs | 10 | 85 | 100% | Destroys Reflect and Light Screen. |
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Swift | 20 | 60 | — | Never misses. |
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Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | |||||||||
• | • | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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• | • | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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• | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | |||||||||
Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Tutor, learned by Carvanha but not Sharpedo | |||||||||
Flip Turn | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Scale Shot | 20 | 25 | 90% | Inflicts regular damage with no additional effect. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | |||||||||
05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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95 | 95 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Machine, learned by Carvanha but not Sharpedo | |||||||||
Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Thief | 25 | 60 | 100% | Takes the target's item. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Swift | 20 | 60 | — | Never misses. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Thief | 25 | 60 | 100% | Takes the target's item. |
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Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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Psychic Fangs | 10 | 85 | 100% | Destroys Reflect and Light Screen. |
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Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |