Essentials

Sharpedo

Mega Sharpedo

Mega Sharpedo

Water Dark

Abilities

Strong Jaw

Strengthens biting moves to 1.5× their power.

Damage Taken

  • Bug 2
  • Dark ½
  • Dragon 1
  • Electric 2
  • Fairy 2
  • Fighting 2
  • Fire ½
  • Flying 1
  • Ghost ½
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 3
National
319
Original Hoenn
98 Ruby, Sapphire, Emerald
Central Kalos
56 X, Y
New Hoenn
103 Omega Ruby, Alpha Sapphire
Original Alola
265 Sun, Moon
Updated Alola
346 Ultra Sun, Ultra Moon
Isle of Armor
112 Sword, Shield

Names

Japanese
サメハダー (samehadaa)
サメハダー
Official roomaji
Samehader
Korean
샤크니아
Chinese
巨牙鯊
巨牙鲨
French
Sharpedo
German
Tohaido
Spanish
Sharpedo
Italian
Sharpedo

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 2
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
196 Search:
Effort points
  • 2 Attack
Capture rate
60 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
X, Y nothing
Omega Ruby, Alpha Sapphire 5% Deep Sea Tooth Deep Sea Tooth
Sun, Moon, Ultra Sun, Ultra Moon 5% Deep Sea Tooth Deep Sea Tooth
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Carvanha Sharpedo Level up, starting at level 30

Sharpedo Forms

  • Sharpedo
  • Mega Sharpedo

Stats

Pctile Min IVs Max IVs
HP
70
56.0 313 344
Attack
140
95.7 348 379
Defense
70
50.6 208 239
Special Attack
110
86.7 288 319
Special Defense
65
44.5 198 229
Speed
105
87.6 278 309
Total
560
84.7

Flavor

Flavor Text

Generation 7
Sun

It pursues its prey at speeds of 75 mph and finishes them off with fangs that can crush iron. It is known as the bully of the sea.

Moon

It has a sad history. In the past, its dorsal fin was a treasured foodstuff, so this Pokémon became a victim of overfishing.

Ultra Sun

People believe that carrying one of its discarded fangs will prevent mishaps at sea, so the fangs are made into accessories.

Ultra Moon

It drinks in seawater and jets it from its rear to propel itself. It’s very sensitive to the scent of blood.

Generation 8
Sword

As soon as it catches the scent of prey, Sharpedo will jet seawater from its backside, hurtling toward the target to attack at 75 mph.

Shield

This Pokémon is known as the Bully of the Sea. Any ship entering the waters Sharpedo calls home will be attacked—no exceptions.

Sprites

Mega Sharpedo Mega Sharpedo

Miscellany

Species
Brutal Pokémon Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Sharpedo
Shape
Ichthyic Search:

Height

Trainer dude

Mega Sharpedo
25

8'2.4"
2.5 m

Weight

Trainer dudette

Mega Sharpedo
1303

287.3 lb
130.3 kg

Locations

Pal Park

Area
Sea
Score
70
Rate
20

Moves

Water and Dark moves get STAB, and have their type highlighted in green.

Physical moves better suit Sharpedo's higher Attack, and have their class highlighted in green.

Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

4 4 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

8 8 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

11 11 Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

15 15 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

18 18 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

22 22 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

25 25 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

29 29 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

30 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

34 34 Poison Fang Poison physical 15 50 100%

Has a 50% chance to badly poison the target.

40 40 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

45 45 Agility Psychic status 30

Raises the user's Speed by two stages.

51 51 Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

56 56 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

62 62 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

Level up, learned by Carvanha but not Sharpedo
Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Poison Fang Poison physical 15 50 100%

Has a 50% chance to badly poison the target.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Screech Normal status 40 85%

Lowers the target's Defense by two stages.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

Agility Psychic status 30

Raises the user's Speed by two stages.

Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

43 43 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Carvanha but not Sharpedo
• • Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• • Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

• • Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

• • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

• Psychic Fangs Psychic physical 10 85 100%

Destroys Reflect and Light Screen.

• • Swift Normal special 20 60

Never misses.

• • Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Tutor, learned by Carvanha but not Sharpedo
Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Flip Turn Water physical 20 60 100%

Inflicts regular damage with no additional effect.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Scale Shot Dragon physical 20 25 90%

Inflicts regular damage with no additional effect.

Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

95 95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

98 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H7 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Machine, learned by Carvanha but not Sharpedo
Screech Normal status 40 85%

Lowers the target's Defense by two stages.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Thief Dark physical 25 60 100%

Takes the target's item.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Hail Ice status 10

Changes the weather to a hailstorm for five turns.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Hail Ice status 10

Changes the weather to a hailstorm for five turns.

Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Swift Normal special 20 60

Never misses.

Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Double Team Normal status 15

Raises the user's evasion by one stage.

Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Thief Dark physical 25 60 100%

Takes the target's item.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Scald Water special 15 80 100%

Has a 30% chance to burn the target.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Agility Psychic status 30

Raises the user's Speed by two stages.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Scald Water special 15 80 100%

Has a 30% chance to burn the target.

Psychic Fangs Psychic physical 10 85 100%

Destroys Reflect and Light Screen.

Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

External Links