Essentials

Barraskewda

Skewer Pokémon

Barraskewda

Water

Abilities

Swift Swim

Doubles Speed during rain.

Hidden Ability

Propeller Tail
None

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 8
National
847
Galar
181 Sword, Shield
Isle of Armor
97 Sword, Shield

Names

Japanese
カマスジョー (kamasujoo)
カマスジョー
Korean
꼬치조
Chinese
戽斗尖梭
戽斗尖梭
French
Hastacuda
German
Barrakiefa
Spanish
Barraskewda
Italian
Barraskewda

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 2
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
172 Search:
Effort points
  • 2 Speed
Capture rate
60 Search:
Base happiness
50 Search:
Growth rate
slow Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Arrokuda Barraskewda Level up, starting at level 26

Stats

Pctile Min IVs Max IVs
HP
61
42.7 295 326
Attack
123
89.0 314 345
Defense
60
35.7 188 219
Special Attack
60
41.0 188 219
Special Defense
50
22.6 168 199
Speed
136
98.2 340 371
Total
490
64.0

Flavor

Flavor Text

Generation 8
Sword

This Pokémon has a jaw that’s as sharp as a spear and as strong as steel. Apparently Barraskewda’s flesh is surprisingly tasty, too.

Shield

It spins its tail fins to propel itself, surging forward at speeds of over 100 knots before ramming prey and spearing into them.

Sprites

Barraskewda Barraskewda

Miscellany

Species
Skewer Pokémon Search:
Color
Brown Search:
Cry
???
Shape
???

Height

Trainer dude

Barraskewda
13

4'3.2"
1.3 m

Weight

Trainer dudette

Barraskewda
300

66.1 lb
30.0 kg

Locations

Moves

Water moves get STAB, and have their type highlighted in green.

Physical moves better suit Barraskewda's higher Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

18 Agility Psychic status 30

Raises the user's Speed by two stages.

24 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

32 Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

40 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

48 Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

56 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Arrokuda but not Barraskewda
• Acupressure Normal status 30

Raises one of a friendly Pokémon's stats at random by two stages.

• Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

• Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

• Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Flip Turn Water physical 20 60 100%

Inflicts regular damage with no additional effect.

Sword, Shield Scale Shot Dragon physical 20 25 90%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

36 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

45 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

52 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

67 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

R03 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

R13 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

R16 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R53 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

R57 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

R84 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

R87 Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

R95 Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

R97 Psychic Fangs Psychic physical 10 85 100%

Destroys Reflect and Light Screen.

R98 Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

External Links