Essentials

Toxel

Baby Pokémon

Toxel

Electric Poison

Abilities

Rattled

Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

Hidden Ability

Klutz

Prevents the Pokémon from using its held item in battle.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy ½
  • Fighting ½
  • Fire 1
  • Flying ½
  • Ghost 1
  • Grass ½
  • Ground 4
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 2
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 8
National
848
Galar
310 Sword, Shield

Names

Japanese
エレズン (erezun)
エレズン
Korean
일레즌
Chinese
毒電嬰
电音婴
French
Toxizap
German
Toxel
Spanish
Toxel
Italian
Toxel

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Undiscovered
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Toxel cannot breed.

Training

Base EXP
48 Search:
Effort points
  • 1 Special Attack
Capture rate
75 Search:
Base happiness
50 Search:
Growth rate
medium slow Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Toxel Toxtricity Level up, starting at level 30

Stats

Pctile Min IVs Max IVs
HP
40
9.3 253 284
Attack
38
7.0 144 175
Defense
35
5.3 138 169
Special Attack
54
31.4 176 207
Special Defense
35
6.0 138 169
Speed
40
17.8 148 179
Total
242
3.6

Flavor

Flavor Text

Generation 8
Sword

It stores poison in an internal poison sac and secretes that poison through its skin. If you touch this Pokémon, a tingling sensation follows.

Shield

It manipulates the chemical makeup of its poison to produce electricity. The voltage is weak, but it can cause a tingling paralysis.

Sprites

Toxel Toxel

Miscellany

Species
Baby Pokémon Search:
Color
Purple Search:
Cry
???
Shape
???

Height

Trainer dude

Toxel
4

1'3.7"
0.4 m

Weight

Trainer dudette

Toxel
110

24.3 lb
11.0 kg

Locations

Moves

Electric and Poison moves get STAB, and have their type highlighted in green.

Special moves better suit Toxel's higher Special Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Nuzzle Electric physical 20 20 100%

Has a 100% chance to paralyze the target.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

• Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

• Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

Tearful Look Normal status 20

Lowers the target's Attack and Special Attack by one stage.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R30 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

External Links