Essentials
Abilities
- Synchronize
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
- Inner Focus
Prevents flinching.
Hidden Ability
- Magic Guard
Protects against damage not directly caused by a move.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 65
- Kanto
- 65
- Original Johto
- 91
- Original Hoenn
- 41
- Original Sinnoh
- 22
- Extended Sinnoh
- 22
- Updated Johto
- 91
- Central Kalos
- 104
- New Hoenn
- 42
- Original Alola
- 44
- Updated Alola
- 51
- Let’s Go Kanto
- 65
- Isle of Armor
- 33
Names
- Japanese
- フーディン (fuudin)
- フーディン
- Official roomaji
- Foodin
- Korean
- 후딘
- Chinese
- 胡地
- 胡地
- French
- Alakazam
- German
- Simsala
- Spanish
- Alakazam
- Italian
- Alakazam
Breeding
Compatibility
Training
- Base EXP
- 250
- Effort points
-
- 3 Special Attack
- Capture rate
- 50
- Base happiness
- 50
- Growth rate
- medium slow
Wild held items
5% | Twisted Spoon | |
nothing | ||
5% | Twisted Spoon | |
5% | Twisted Spoon | |
5% | Twisted Spoon | |
5% | Twisted Spoon | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Abra | Kadabra Level up, starting at level 16 | Alakazam Trade |
Alakazam Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 29.4 | 283 | 314 | |
Attack | 16.8 | 168 | 199 | |
Defense | 16.2 | 158 | 189 | |
Special Attack | 95.3 | 338 | 369 | |
Special Defense | 79.8 | 258 | 289 | |
Speed | 94.5 | 308 | 339 | |
Total | 69.9 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 10/12/13
Flavor
Flavor Text
-
It is said to have an IQ of approximately 5,000. Its overflowing psychokinetic powers cause headaches to anyone nearby.
Its brain cells continue to increase in number until its death. The older the Alakazam, the larger its head.
Alakazam uses its psychic powers to make the spoons it carries. Each spoon is an original that there’s only one of in the whole world.
If it trusts someone deeply, it will let them have one of its spoons. Anything you eat with that spoon is apparently delicious.
A Pokémon that can memorize anything. It never forgets what it learns—that’s why this Pokémon is smart.
-
It has an incredibly high level of intelligence. Some say that Alakazam remembers everything that ever happens to it, from birth till death.
Alakazam wields potent psychic powers. It’s said that this Pokémon used these powers to create the spoons it holds.
Sprites
Height
4'11.1"
1.5 m
Weight
105.8 lb
48.0 kg
Locations
Pal Park
- Area
- Field
- Score
- 90
- Rate
- 3
Moves
Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Alakazam's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||||
— | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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— | — | — | — | — | — | — | — | — | Teleport | 20 | — | — | -6 | Immediately ends wild battles. No effect otherwise. |
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— | — | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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— | — | — | — | — | — | — | — | — | — | Kinesis | 15 | — | 80% | Lowers the target's accuracy by one stage. |
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— | — | Teleport | 20 | — | — | -6 | Immediately ends wild battles. No effect otherwise. |
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— | — | — | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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— | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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6 | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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13 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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19 | Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
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26 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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— | Teleport | 20 | — | — | -6 | Immediately ends wild battles. No effect otherwise. |
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5 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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32 | 10 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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15 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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20 | Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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16 | 16 | — | — | — | — | — | — | — | — | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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20 | 20 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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27 | 27 | 21 | 21 | 21 | 21 | 21 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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23 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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31 | 31 | 26 | 25 | 39 | 25 | Recover | 10 | — | — | Heals the user by half its max HP. |
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31 | 30 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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30 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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22 | 22 | 22 | 23 | 23 | 23 | Miracle Eye | 40 | — | — | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
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24 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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24 | 24 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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28 | 28 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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28 | 30 | 30 | 26 | 26 | 26 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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28 | 28 | 28 | Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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30 | 31 | 31 | 31 | Recover | 10 | — | — | Heals the user by half its max HP. |
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34 | Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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34 | 34 | 33 | 33 | 33 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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36 | 36 | 36 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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36 | 36 | Recover | 10 | — | — | Heals the user by half its max HP. |
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40 | 40 | Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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33 | 36 | 42 | 42 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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38 | 38 | 38 | 36 | 40 | 46 | 46 | 38 | 38 | 38 | 45 | 35 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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42 | 42 | 45 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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41 | 41 | 41 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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40 | Role Play | 10 | — | — | Copies the target's ability. |
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42 | 48 | 48 | 43 | 43 | 43 | 45 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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50 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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43 | 46 | 52 | 50 | 46 | 46 | 46 | Trick | 10 | — | 100% | User and target swap items. |
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Level up, learned by Kadabra but not Alakazam | |||||||||||||||||||
33 | 36 | 42 | 42 | 41 | 41 | 41 | Role Play | 10 | — | — | Copies the target's ability. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Evolve: Learned when the Pokémon first evolves | |||||||||||||||||||
* | * | Kinesis | 15 | — | 80% | Lowers the target's accuracy by one stage. |
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* | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||||
Egg, learned by Abra but not Alakazam | |||||||||||||||||||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Guard Split | 10 | — | — | Averages Defense and Special Defense with the target. |
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Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Power Trick | 10 | — | — | User swaps Attack and Defense. |
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Psychic Terrain | 10 | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
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Psycho Shift | 10 | — | 100% | Transfers the user's major status effect to the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||||||||||
• | Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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• | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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• | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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• | Kinesis | 15 | — | 80% | Lowers the target's accuracy by one stage. |
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• | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Expanding Force | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Trick | 10 | — | 100% | User and target swap items. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||||
03 | 03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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04 | 04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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01 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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01 | 01 | 00 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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02 | 01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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02 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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04 | Teleport | 20 | — | — | -6 | Immediately ends wild battles. No effect otherwise. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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06 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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09 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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10 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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15 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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05 | 05 | 01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | 09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | 10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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09 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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03 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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04 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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05 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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18 | 18 | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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19 | 19 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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20 | 20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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16 | 14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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19 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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21 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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23 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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28 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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31 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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32 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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33 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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30 | 30 | Teleport | 20 | — | — | -6 | Immediately ends wild battles. No effect otherwise. |
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31 | 31 | Mimic | 10 | — | — | Copies the target's last used move. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 35 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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40 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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43 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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48 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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41 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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42 | 59 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | 34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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35 | 35 | Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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40 | 40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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51 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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48 | 48 | Skill Swap | 10 | — | — | User and target swap abilities. |
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49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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52 | 52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | 56 | 59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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60 | Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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61 | Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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62 | Speed Swap | 10 | — | — | Exchanges the user's Speed with the target's. |
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57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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60 | 63 | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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69 | Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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70 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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71 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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72 | Magic Room | 10 | — | — | Negates held items for five turns. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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91 | Psychic Terrain | 10 | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R14 | Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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63 | 63 | 63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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67 | Recycle | 10 | — | — | User recovers the item it last used up. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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H5 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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48 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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50 | Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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45 | 45 | 73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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46 | 46 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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49 | 49 | R19 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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50 | 50 | 90 | 90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R25 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R30 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R34 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R38 | Trick | 10 | — | 100% | User and target swap items. |
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R40 | Skill Swap | 10 | — | — | User and target swap abilities. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R64 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R81 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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R82 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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R83 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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H5 | H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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92 | 92 | 92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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99 | 99 | 99 | 99 | R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |