Essentials

Alakazam

Psi Pokémon

Alakazam

Psychic

Abilities

Synchronize

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Inner Focus

Prevents flinching.

Hidden Ability

Magic Guard

Protects against damage not directly caused by a move.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
65
Kanto
65 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
91 Gold, Silver, Crystal
Original Hoenn
41 Ruby, Sapphire, Emerald
Original Sinnoh
22 Diamond, Pearl
Extended Sinnoh
22 Platinum
Updated Johto
91 HeartGold, SoulSilver
Central Kalos
104 X, Y
New Hoenn
42 Omega Ruby, Alpha Sapphire
Original Alola
44 Sun, Moon
Updated Alola
51 Ultra Sun, Ultra Moon
Let’s Go Kanto
65 Let’s Go, Pikachu!, Let’s Go, Eevee!
Isle of Armor
33 Sword, Shield

Names

Japanese
フーディン (fuudin)
フーディン
Official roomaji
Foodin
Korean
후딘
Chinese
胡地
胡地
French
Alakazam
German
Simsala
Spanish
Alakazam
Italian
Alakazam

Breeding

Gender
¾ male, ¼ female Search:
Egg groups
  • Human-Like
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
250 Search:
Effort points
  • 3 Special Attack
Capture rate
50 Search:
Base happiness
50 Search:
Growth rate
medium slow Search:

Wild held items

Ruby, Sapphire, Emerald, FireRed, LeafGreen 5% Twisted Spoon Twisted Spoon
Colosseum, XD nothing
Generation 4 5% Twisted Spoon Twisted Spoon
Generation 5 5% Twisted Spoon Twisted Spoon
Generation 6 5% Twisted Spoon Twisted Spoon
Sun, Moon, Ultra Sun, Ultra Moon 5% Twisted Spoon Twisted Spoon
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Abra Kadabra Level up, starting at level 16 Alakazam Trade

Alakazam Forms

  • Alakazam
  • Mega Alakazam

Stats

Pctile Min IVs Max IVs
HP
55
29.4 283 314
Attack
50
16.8 168 199
Defense
45
16.2 158 189
Special Attack
135
95.3 338 369
Special Defense
95
79.8 258 289
Speed
120
94.5 308 339
Total
500
69.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★
Skill
★★★★★
Stamina
★
Jump
★★
Total
10/12/13

Flavor

Flavor Text

Generation 7
Sun

It is said to have an IQ of approximately 5,000. Its overflowing psychokinetic powers cause headaches to anyone nearby.

Moon

Its brain cells continue to increase in number until its death. The older the Alakazam, the larger its head.

Ultra Sun

Alakazam uses its psychic powers to make the spoons it carries. Each spoon is an original that there’s only one of in the whole world.

Ultra Moon

If it trusts someone deeply, it will let them have one of its spoons. Anything you eat with that spoon is apparently delicious.

Let’s Go, Pikachu!, Let’s Go, Eevee!

A Pokémon that can memorize anything. It never forgets what it learns—that’s why this Pokémon is smart.

Generation 8
Sword

It has an incredibly high level of intelligence. Some say that Alakazam remembers everything that ever happens to it, from birth till death.

Shield

Alakazam wields potent psychic powers. It’s said that this Pokémon used these powers to create the spoons it holds.

Sprites

Alakazam Alakazam Alakazam Alakazam

Miscellany

Species
Psi Pokémon Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
urban Search:
Footprint
Alakazam
Shape
Anthropomorphic Search:

Height

Trainer dude

Alakazam
15

4'11.1"
1.5 m

Weight

Trainer dudette

Alakazam
480

105.8 lb
48.0 kg

Locations

Pal Park

Area
Field
Score
90
Rate
3

Moves

Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Alakazam's higher Special Attack, and have their class highlighted in green.

Red, Blue Yellow Generation 2 Generation 3 Generation 4 Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Teleport Psychic status 20 -6

Immediately ends wild battles. No effect otherwise.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Kinesis Psychic status 15 80%

Lowers the target's accuracy by one stage.

Teleport Psychic status 20 -6

Immediately ends wild battles. No effect otherwise.

Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

6 Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

13 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

19 Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

26 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Teleport Psychic status 20 -6

Immediately ends wild battles. No effect otherwise.

5 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

32 10 Reflect Psychic status 20

Reduces damage from physical attacks by half.

15 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

20 Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

16 16 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

16 16 16 16 16 16 16 16 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

20 20 18 18 18 18 18 18 18 18 Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

27 27 21 21 21 21 21 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

23 Reflect Psychic status 20

Reduces damage from physical attacks by half.

31 31 26 25 39 25 Recover Normal status 10

Heals the user by half its max HP.

31 30 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

30 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

22 22 22 23 23 23 Miracle Eye Psychic status 40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

24 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

24 24 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

28 28 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

28 30 30 26 26 26 Reflect Psychic status 20

Reduces damage from physical attacks by half.

28 28 28 Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

30 31 31 31 Recover Normal status 10

Heals the user by half its max HP.

34 Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

34 34 33 33 33 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

36 36 36 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

36 36 Recover Normal status 10

Heals the user by half its max HP.

40 40 Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

33 36 42 42 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

38 38 38 36 40 46 46 38 38 38 45 35 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

42 42 45 Reflect Psychic status 20

Reduces damage from physical attacks by half.

41 41 41 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

40 Role Play Psychic status 10

Copies the target's ability.

42 48 48 43 43 43 45 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

50 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

43 46 52 50 46 46 46 Trick Psychic status 10 100%

User and target swap items.

Level up, learned by Kadabra but not Alakazam
33 36 42 42 41 41 41 Role Play Psychic status 10

Copies the target's ability.

Red, Blue Yellow Generation 2 Generation 3 Generation 4 Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* * Kinesis Psychic status 15 80%

Lowers the target's accuracy by one stage.

* Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

Red, Blue Yellow Generation 2 Generation 3 Generation 4 Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Abra but not Alakazam
• • • • Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

• • • • • • • • Barrier Psychic status 20

Raises the user's Defense by two stages.

• Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

• • • • • • • • Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• • • • • • • Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

• • • • • • Guard Split Psychic status 10

Averages Defense and Special Defense with the target.

• • • • • • Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

• • • • • • • Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

• • • • • • • Knock Off Dark physical 20 65 100%

Target drops its held item.

• Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

• Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

• • • • • • Power Trick Psychic status 10

User swaps Attack and Defense.

• Psychic Terrain Psychic status 10

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

• • • • Psycho Shift Psychic status 10 100%

Transfers the user's major status effect to the target.

• • • • • Skill Swap Psychic status 10

User and target swap abilities.

• • • • • • • Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Red, Blue Yellow Generation 2 Generation 3 Generation 4 Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Barrier Psychic status 20

Raises the user's Defense by two stages.

Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Kinesis Psychic status 15 80%

Lowers the target's accuracy by one stage.

Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

Red, Blue Yellow Generation 2 Generation 3 Generation 4 Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Expanding Force Psychic special 10 80 100%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Knock Off Dark physical 20 65 100%

Target drops its held item.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Magic Room Psychic status 10

Negates held items for five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Metronome Normal status 10

Randomly selects and uses any move in the game.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Recycle Normal status 10

User recovers the item it last used up.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Role Play Psychic status 10

Copies the target's ability.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Shock Wave Electric special 20 60

Never misses.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Skill Swap Psychic status 10

User and target swap abilities.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Thunder Wave Electric status 20 90%

Paralyzes the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Trick Psychic status 10 100%

User and target swap items.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Red, Blue Yellow Generation 2 Generation 3 Generation 4 Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

04 04 04 04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

01 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

01 01 00 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

02 01 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

02 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

04 Teleport Psychic status 20 -6

Immediately ends wild battles. No effect otherwise.

05 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

06 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

07 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

08 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

09 Reflect Psychic status 20

Reduces damage from physical attacks by half.

10 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

12 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

15 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

05 05 01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

09 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 12 12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

03 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

04 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

05 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

15 15 15 15 15 15 15 15 15 15 08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 18 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 19 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

20 20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

16 16 16 16 16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

16 14 Thunder Wave Electric status 20 90%

Paralyzes the target.

19 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

21 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

23 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

27 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

28 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

31 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

32 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

33 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

20 20 20 20 20 20 20 19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

44 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 29 29 29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

30 30 Teleport Psychic status 20 -6

Immediately ends wild battles. No effect otherwise.

31 31 Mimic Normal status 10

Copies the target's last used move.

32 32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 35 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

40 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

43 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

48 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

41 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

42 59 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

33 33 33 33 33 33 33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

34 34 Shock Wave Electric special 20 60

Never misses.

41 41 41 41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

35 35 Metronome Normal status 10

Randomly selects and uses any move in the game.

40 40 Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

51 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

48 48 Skill Swap Psychic status 10

User and target swap abilities.

49 49 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

52 52 52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

53 53 53 53 53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 56 56 56 59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

60 Power Swap Psychic status 10

User swaps Attack and Special Attack changes with the target.

61 Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

62 Speed Swap Psychic status 10

Exchanges the user's Speed with the target's.

57 57 57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

60 63 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

69 Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

70 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

71 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

72 Magic Room Psychic status 10

Negates held items for five turns.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

91 Psychic Terrain Psychic status 10

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R11 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R14 Metronome Normal status 10

Randomly selects and uses any move in the game.

63 63 63 63 63 63 Embargo Dark status 15 100%

Target cannot use held items.

67 Recycle Normal status 10

User recovers the item it last used up.

68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

H5 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

48 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

50 Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

45 45 73 73 73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

77 77 77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

46 46 Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

49 49 R19 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

50 50 90 90 90 90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R25 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R30 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R34 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R38 Trick Psychic status 10 100%

User and target swap items.

R40 Skill Swap Psychic status 10

User and target swap abilities.

R49 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

R64 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

R65 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R68 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R77 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R81 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

R82 Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

R83 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

H5 H5 H5 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

92 92 92 92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

99 99 99 99 R92 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

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