Essentials
Abilities
- Power Construct
Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 718
- Mountain Kalos
- 150
- Original Alola
- 205
- Updated Alola
- 263
Names
- Japanese
- ジガルデ (jigarude)
- ジガルデ
- Korean
- 지가르데
- Chinese
- 基格爾德
- 基格尔德
- French
- Zygarde
- German
- Zygarde
- Spanish
- Zygarde
- Italian
- Zygarde
Breeding
Compatibility
Complete Zygarde cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Zygarde |
Zygarde Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 99.6 | 605 | 636 | |
Attack | 74.8 | 268 | 299 | |
Defense | 92.8 | 310 | 341 | |
Special Attack | 72.8 | 250 | 281 | |
Special Defense | 79.8 | 258 | 289 | |
Speed | 68.0 | 238 | 269 | |
Total | 99.0 |
Flavor
Flavor Text
-
This is Zygarde’s form when it has gathered 50% of its cells. It wipes out all those who oppose it, showing not a shred of mercy.
It’s thought to be monitoring the ecosystem. There are rumors that even greater power lies hidden within it.
This is Zygarde’s form when about half of its pieces have been assembled. It plays the role of monitoring the ecosystem.
Some say it can change to an even more powerful form when battling those who threaten the ecosystem.
-
Sprites
Height
14'9.2"
4.5 m
Weight
1344.8 lb
610.0 kg
Locations
Moves
Dragon and Ground moves get STAB, and have their type highlighted in green.
Physical moves better suit Zygarde's higher Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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— | Glare | 30 | — | 100% | Paralyzes the target. |
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— | — | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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— | — | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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— | — | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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8 | Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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5 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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10 | 16 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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24 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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40 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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18 | Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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26 | 48 | Land’s Wrath | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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56 | Glare | 30 | — | 100% | Paralyzes the target. |
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35 | 64 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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44 | Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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51 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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55 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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59 | Camouflage | 20 | — | — | User's type changes to match the terrain. |
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63 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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72 | 72 | Coil | 20 | — | — | Raises the user's Attack, Defense, and accuracy by one stage each. |
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80 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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80 | 88 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Zygarde Cube: Can be taught using the Zygarde Cube. Must find the corresponding Zygarde Core first in Sun/Moon. All moves are available immediately in Ultra Sun/Ultra Moon. | |||||||||
• | Core Enforcer | 10 | 100 | 100% | Nullifies the target's ability if it moves earlier. |
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• | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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• | Extreme Speed | 5 | 80 | 100% | 2 | Inflicts regular damage with no additional effect. |
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• | Thousand Arrows | 10 | 90 | 100% | Grounds the target, and hits even Flying-type or levitating Pokémon. |
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• | Thousand Waves | 10 | 90 | 100% | Prevents the target from leaving battle. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | |||||||||
• | Core Enforcer | 10 | 100 | 100% | Nullifies the target's ability if it moves earlier. |
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• | Thousand Arrows | 10 | 90 | 100% | Grounds the target, and hits even Flying-type or levitating Pokémon. |
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• | Thousand Waves | 10 | 90 | 100% | Prevents the target from leaving battle. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | |||||||||
Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Scale Shot | 20 | 25 | 90% | Inflicts regular damage with no additional effect. |
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Scorching Sands | 10 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Skitter Smack | 10 | 70 | 90% | Inflicts regular damage with no additional effect. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | |||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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32 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | 43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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79 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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78 | 81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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99 | Breaking Swipe | 15 | 60 | 100% | Lowers the target's Attack by one stage after inflicting damage. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R21 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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R24 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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R39 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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R51 | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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R62 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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R64 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R67 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R75 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R78 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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R94 | High Horsepower | 10 | 95 | 95% | Inflicts regular damage with no additional effect. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |