Essentials

Zygarde

50% Forme

Zygarde

Dragon Ground

Abilities

Aura Break

Makes Dark Aura and Fairy Aura weaken moves of their respective types.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 2
  • Electric 0
  • Fairy 2
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 4
  • Normal 1
  • Poison ½
  • Psychic 1
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 6
National
718
Mountain Kalos
150 X, Y
Original Alola
205 Sun, Moon
Updated Alola
263 Ultra Sun, Ultra Moon

Names

Japanese
ジガルデ (jigarude)
ジガルデ
Korean
지가르데
Chinese
基格爾德
基格尔德
French
Zygarde
German
Zygarde
Spanish
Zygarde
Italian
Zygarde

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Zygarde cannot breed.

Training

Base EXP
300 Search:
Effort points
  • 3 HP
Capture rate
3 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Zygarde

Zygarde Forms

  • Zygarde
  • 10% Zygarde
  • 10% Zygarde
  • 50% Zygarde
  • Complete Zygarde

Stats

Pctile Min IVs Max IVs
HP
108
94.5 389 420
Attack
100
74.8 268 299
Defense
121
92.8 310 341
Special Attack
81
65.0 230 261
Special Defense
95
79.8 258 289
Speed
95
78.6 258 289
Total
600
91.8

Flavor

Flavor Text

Generation 7
Sun

This is Zygarde’s form when it has gathered 50% of its cells. It wipes out all those who oppose it, showing not a shred of mercy.

Moon

It’s thought to be monitoring the ecosystem. There are rumors that even greater power lies hidden within it.

Ultra Sun

This is Zygarde’s form when about half of its pieces have been assembled. It plays the role of monitoring the ecosystem.

Ultra Moon

Some say it can change to an even more powerful form when battling those who threaten the ecosystem.

Generation 8
Sword, Shield

Sprites

Zygarde Zygarde

Miscellany

Species
Order Pokémon Search:
Color
Green Search:
Cry
Shape
Caudal Search:

Height

Trainer dude

Zygarde
50

16'4.9"
5.0 m

Weight

Trainer dudette

Zygarde
3050

672.4 lb
305.0 kg

Locations

Moves

Dragon and Ground moves get STAB, and have their type highlighted in green.

Physical moves better suit Zygarde's higher Attack, and have their class highlighted in green.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Glare Normal status 30 100%

Paralyzes the target.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

8 Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

5 5 5 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

10 10 10 16 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

24 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

40 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

18 18 18 Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

26 26 26 48 Land’s Wrath Ground physical 10 90 100%

Inflicts regular damage with no additional effect.

56 Glare Normal status 30 100%

Paralyzes the target.

35 35 35 64 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

44 44 44 Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

51 51 51 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

55 55 55 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

59 59 59 Camouflage Normal status 20

User's type changes to match the terrain.

63 63 63 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

72 72 Coil Poison status 20

Raises the user's Attack, Defense, and accuracy by one stage each.

80 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

72 72 Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

80 80 Coil Poison status 20

Raises the user's Attack, Defense, and accuracy by one stage each.

88 88 Extreme Speed Normal physical 5 80 100% 2

Inflicts regular damage with no additional effect.

93 93 80 88 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Zygarde Cube: Can be taught using the Zygarde Cube. Must find the corresponding Zygarde Core first in Sun/Moon. All moves are available immediately in Ultra Sun/Ultra Moon.
Core Enforcer Dragon special 10 100 100%

Nullifies the target's ability if it moves earlier.

Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

Extreme Speed Normal physical 5 80 100% 2

Inflicts regular damage with no additional effect.

Thousand Arrows Ground physical 10 90 100%

Grounds the target, and hits even Flying-type or levitating Pokémon.

Thousand Waves Ground physical 10 90 100%

Prevents the target from leaving battle.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Core Enforcer Dragon special 10 100 100%

Nullifies the target's ability if it moves earlier.

Thousand Arrows Ground physical 10 90 100%

Grounds the target, and hits even Flying-type or levitating Pokémon.

Thousand Waves Ground physical 10 90 100%

Prevents the target from leaving battle.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Block Normal status 5

Prevents the target from leaving battle.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Scale Shot Dragon physical 20 25 90%

Inflicts regular damage with no additional effect.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Scorching Sands Ground special 10 70 100%

Inflicts regular damage with no additional effect.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Shock Wave Electric special 20 60

Never misses.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Skitter Smack Bug physical 10 70 90%

Inflicts regular damage with no additional effect.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 20 20 19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

32 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

79 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 78 78 81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

99 Breaking Swipe Dragon physical 15 60 100%

Lowers the target's Attack by one stage after inflicting damage.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R21 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

R24 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R42 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

R51 Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

R62 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

R64 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

R67 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

R77 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R78 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

R94 High Horsepower Ground physical 10 95 95%

Inflicts regular damage with no additional effect.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links