Essentials
Pokédex Numbers
- Introduced in
- National
- 889
- Galar
- 399
Names
- Japanese
- ザマゼンタ (zamazenta)
- ザマゼンタ
- Korean
- 자마젠타
- Chinese
- 藏瑪然特
- 藏玛然特
- French
- Zamazenta
- German
- Zamazenta
- Spanish
- Zamazenta
- Italian
- Zamazenta
Breeding
Compatibility
Zamazenta cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Zamazenta |
Zamazenta Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 84.0 | 357 | 388 | |
Attack | 92.6 | 328 | 359 | |
Defense | 89.9 | 298 | 329 | |
Special Attack | 62.7 | 228 | 259 | |
Special Defense | 92.9 | 298 | 329 | |
Speed | 98.4 | 344 | 375 | |
Total | 96.1 |
Flavor
Flavor Text
-
In times past, it worked together with a king of the people to save the Galar region. It absorbs metal that it then uses in battle.
This Pokémon slept for aeons while in the form of a statue. It was asleep for so long, people forgot that it ever existed.
Sprites
Height
9'6.2"
2.9 m
Weight
463.0 lb
210.0 kg
Locations
Moves
Fighting moves get STAB, and have their type highlighted in green.
Physical moves better suit Zamazenta's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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— | Howl | 40 | — | — | Raises the user's Attack by one stage. |
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— | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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11 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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22 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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33 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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44 | Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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55 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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66 | Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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77 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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88 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | ||||||||
• | Metal Burst | 10 | * | 100% | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
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• | Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Coaching | 10 | — | — | Inflicts regular damage with no additional effect. |
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Steel Beam | 5 | 140 | 95% | XXX new effect for mind-blown |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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42 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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60 | Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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61 | Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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66 | Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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67 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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68 | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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79 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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84 | Tail Slap | 10 | 25 | 85% | Hits 2-5 times in one turn. |
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85 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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R13 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R21 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R53 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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R64 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R70 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R74 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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R86 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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R90 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R97 | Psychic Fangs | 10 | 85 | 100% | Destroys Reflect and Light Screen. |