Essentials

Zacian

Hero of Many Battles

Zacian

Fairy

Abilities

Intrepid Sword
None

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 0
  • Electric 1
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 2
  • Water 1

Pokédex Numbers

Introduced in
Generation 8
National
888
Galar
398 Sword, Shield

Names

Japanese
ザシアン (zashian)
ザシアン
Korean
자시안
Chinese
蒼響
苍响
French
Zacian
German
Zacian
Spanish
Zacian
Italian
Zacian

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Zacian cannot breed.

Training

Base EXP
335 Search:
Effort points
  • 3 Speed
Capture rate
10 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Zacian

Zacian Forms

  • Zacian
  • Crowned Zacian

Stats

Pctile Min IVs Max IVs
HP
92
84.0 357 388
Attack
130
92.6 328 359
Defense
115
89.9 298 329
Special Attack
80
62.7 228 259
Special Defense
115
92.9 298 329
Speed
138
98.4 344 375
Total
670
96.1

Flavor

Flavor Text

Generation 8
Sword

Known as a legendary hero, this Pokémon absorbs metal particles, transforming them into a weapon it uses to battle.

Shield

This Pokémon has slumbered for many years. Some say it’s Zamazenta’s elder sister—others say the two Pokémon are rivals.

Sprites

Zacian Zacian

Miscellany

Species
Warrior Pokémon Search:
Color
Blue Search:
Cry
???
Shape
???

Height

Trainer dude

Zacian
28

9'2.2"
2.8 m

Weight

Trainer dudette

Zacian
1100

242.5 lb
110.0 kg

Locations

Moves

Fairy moves get STAB, and have their type highlighted in green.

Physical moves better suit Zacian's higher Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

Howl Normal status 40

Raises the user's Attack by one stage.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

11 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

22 Swords Dance Normal status 20

Raises the user's Attack by two stages.

33 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

44 Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

55 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

66 Moonblast Fairy special 15 95 100%

Has a 30% chance to lower the target's Special Attack by one stage.

77 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

88 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

Sacred Sword Fighting physical 15 90 100%

Ignores the target's stat modifiers.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Steel Beam Steel special 5 140 95%

XXX new effect for mind-blown

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

12 Solar Blade Grass physical 10 125 100%

Requires a turn to charge before attacking.

15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

42 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

44 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

66 Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

67 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

68 Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

69 Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

79 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

84 Tail Slap Normal physical 10 25 85%

Hits 2-5 times in one turn.

85 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

94 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

95 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

R00 Swords Dance Normal status 20

Raises the user's Attack by two stages.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

R13 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R21 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R42 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

R53 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

R64 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

R86 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

R90 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

R97 Psychic Fangs Psychic physical 10 85 100%

Destroys Reflect and Light Screen.

External Links