Essentials

Eternatus

Gigantic Pokémon

Eternatus

Poison Dragon

Abilities

Pressure

Increases the PP cost of moves targetting the Pokémon by one.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 2
  • Electric ½
  • Fairy 1
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass ¼
  • Ground 2
  • Ice 2
  • Normal 1
  • Poison ½
  • Psychic 2
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 8
National
890
Galar
400 Sword, Shield

Names

Japanese
ムゲンダイナ (mugendaina)
ムゲンダイナ
Korean
무한다이노
Chinese
無極汰那
无极汰那
French
Éthernatos
German
Endynalos
Spanish
Eternatus
Italian
Eternatus

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Eternatus cannot breed.

Training

Base EXP
345 Search:
Effort points
  • 3 HP
Capture rate
255 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Eternatus

Eternatus Forms

  • Eternatus
  • Eternamax Eternatus

Stats

Pctile Min IVs Max IVs
HP
140
98.5 453 484
Attack
85
59.3 238 269
Defense
95
77.6 258 289
Special Attack
145
96.9 358 389
Special Defense
95
79.8 258 289
Speed
130
97.3 328 359
Total
690
98.1

Flavor

Flavor Text

Generation 8
Sword

The core on its chest absorbs energy emanating from the lands of the Galar region. This energy is what allows Eternatus to stay active.

Shield

It was inside a meteorite that fell 20,000 years ago. There seems to be a connection between this Pokémon and the Dynamax phenomenon.

Sprites

Eternatus Eternatus

Miscellany

Species
Gigantic Pokémon Search:
Color
Purple Search:
Cry
???
Shape
???

Height

Trainer dude

Eternatus
200

65'7.4"
20.0 m

Weight

Trainer dudette

Eternatus
9500

2094.4 lb
950.0 kg

Locations

Moves

Poison and Dragon moves get STAB, and have their type highlighted in green.

Special moves better suit Eternatus's higher Special Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Poison Tail Poison physical 25 50 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

Confuse Ray Ghost status 10 100%

Confuses the target.

Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Agility Psychic status 30

Raises the user's Speed by two stages.

8 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

16 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

24 Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

32 Cross Poison Poison physical 20 70 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

40 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

48 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

56 Dynamax Cannon Dragon special 5 100 100%

XXX new effect for dynamax-cannon

64 Cosmic Power Psychic status 20

Raises the user's Defense and Special Defense by one stage.

72 Recover Normal status 10

Heals the user by half its max HP.

80 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

88 Eternabeam Dragon special 5 160 90%

User foregoes its next turn to recharge.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Sword, Shield Meteor Beam Rock special 10 120 90%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

11 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

16 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

73 Cross Poison Poison physical 20 70 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

74 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

92 Mystical Fire Fire special 10 75 100%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

R02 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R22 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R44 Cosmic Power Psychic status 20

Raises the user's Defense and Special Defense by one stage.

R51 Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

R54 Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

R57 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

R62 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

R70 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R78 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

R91 Venom Drench Poison status 20 100%

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

External Links